Tabaxi Wizards

NPC Templates


About these NPCs: These stats appear in Dungeons & Dragons 3rd Edition rules format. They are arranged from 1st level through 10th and serve as quick templates for your reference.

Many tabaxi are skilled wizards. They tend to dabble in the Art more than really spending effort to master it, however. Magic is good for getting things done quickly and easily. Tabaxi wizards take a couple of levels of rogue, to keep their hands in.


Tabaxi Rogue 3/Wizard 1

Hit Dice: 3d6+1d4+8 (22 hp)
Initiative: +5 (+5 Dex)
Speed: 30 ft.
Armor Class: 19 (+5 Dex, +4 mage armor)
Attacks: Rapier +8 melee, dagger +2 melee or +8 ranged, light crossbow +9 ranged, or 2 claws, +3 melee
Damage: Rapier 1d6-1, dagger 1d4-1, crossbow 1d8, or claws 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, sneak attack +2d6, evasion, uncanny dodge (Dex bonus to AC), familiar
Saves: Fort +3, Ref +8, Will +2
Abilities: Str 8, Dex 20, Con 14, Int 14, Wis 8, Cha 12
Skills & Feats: Balance +11, Climb +5, Disable Device +10*, Hide +13, Jump +7, Knowledge (arcana) +4, Listen +3, Move Silently +13, Open Lock +13*, Pick Pocket +11, Search +10, Spellcraft +4, Spot +3, Tumble +17; Ambidexterity, Scribe Scroll, Weapon Finesse (claws), Weapon Finesse (rapier)

Spells: 3/2

Gear: Masterwork rapier, dagger (mw), light crossbow (mw), 20 crossbow bolts (mw), masterwork thieves' tools*, assorted knick-knacks and sundries, potions: 2 cure moderate wounds, hide, sneak, expeditious retreat, 2 spider climb, scrolls: mage armor, (x2), magic missle, sleep, invisibility, dispel magic, fly.


Tabaxi Rogue 3/Wizard 2

Hit Dice: 3d6+2d4+10 (26 hp)
Initiative: +5 (+5 Dex)
Speed: 60 ft. (boots of striding and springing)
Armor Class: 19 (+5 Dex, +4 mage armor)
Attacks: Rapier +9 melee, dagger +3 melee or +9 ranged, light crossbow +10 ranged, or 2 claws, +4 melee
Damage: Rapier 1d6-1, dagger 1d4-1, crossbow 1d8, or claws 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, sneak attack +2d6, evasion, uncanny dodge (Dex bonus to AC), familiar
Saves: Fort +4, Ref +9, Will +4
Abilities: Str 8, Dex 20, Con 14, Int 14, Wis 8, Cha 12
Skills & Feats: Balance +11, Climb +5, Disable Device +10*, Hide +13, Jump +17, Knowledge (arcana) +6, Listen +3, Move Silently +13, Open Lock +13*, Pick Pocket +11, Search +10, Spellcraft +6, Spot +3, Tumble +17; Ambidexterity, Scribe Scroll, Weapon Finesse (claws), Weapon Finesse (rapier)

Spells: 4/3

Gear: Masterwork rapier, dagger (mw), light crossbow (mw), 20 crossbow bolts (mw), boots of striding and springing, masterwork thieves' tools*, assorted knick-knacks and sundries, cloak of resistance +1, potions: 2 cure moderate wounds, hide, sneak, expeditious retreat, 2 spider climb, scrolls: mage armor, (x2), magic missle, sleep, invisibility, dispel magic, fly.


Tabaxi Rogue 3/Wizard 3

Hit Dice: 3d6+3d4+12 (31 hp)
Initiative: +5 (+5 Dex)
Speed: 60 ft. (boots of striding and springing)
Armor Class: 19 (+5 Dex, +4 mage armor)
Attacks: Rapier +9 melee, dagger +3 melee or +9 ranged, light crossbow +10 ranged, or 2 claws, +4 melee
Damage: Rapier 1d6-1, dagger 1d4-1, crossbow 1d8, or claws 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, sneak attack +2d6, evasion, uncanny dodge (Dex bonus to AC), familiar
Saves: Fort +5, Ref +10, Will +4
Abilities: Str 8, Dex 20, Con 14, Int 14, Wis 8, Cha 12
Skills & Feats: Balance +11, Climb +5, Concentration +6, Disable Device +10*, Hide +13, Jump +7, Knowledge (arcana) +8, Listen +3, Move Silently +13, Open Lock +13*, Pick Pocket +11, Search +10, Spellcraft +8, Spot +3, Tumble +17; Ambidexterity, Combat Casting, Scribe Scroll, Weapon Finesse (claws), Weapon Finesse (rapier)

Spells: 4/3/2

Gear: Masterwork rapier, dagger (mw), light crossbow (mw), 20 crossbow bolts (mw), wand of charm person, boots of striding and springing, masterwork thieves' tools*, assorted knick-knacks and sundries, cloak of resistance +1, potions: 2 cure moderate wounds, hide, sneak, scrolls: mage armor, (x2), magic missle, sleep, invisibility, dispel magic, fly.


Tabaxi Rogue 3/Wizard 4

Hit Dice: 3d6+4d4+14 (36 hp)
Initiative: +5 (+5 Dex)
Speed: 60 ft. (boots of striding and springing)
Armor Class: 19 (+5 Dex, +4 mage armor)
Attacks: Rapier +10 melee, dagger +4 melee or +10 ranged, light crossbow +11 ranged, or 2 claws, +5 melee
Damage: Rapier 1d6-1, dagger 1d4-1, crossbow 1d8, or claws 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, sneak attack +2d6, evasion, uncanny dodge (Dex bonus to AC), familiar
Saves: Fort +5, Ref +10, Will +5
Abilities: Str 8, Dex 20, Con 14, Int 14, Wis 8, Cha 12
Skills & Feats: Balance +11, Climb +5, Concentration +6, Disable Device +10*, Hide +13, Jump +7, Knowledge (arcana) +10, Listen +3, Move Silently +13, Open Lock +13*, Pick Pocket +11, Search +10, Spellcraft +10, Spot +3, Tumble +17; Ambidexterity, Combat Casting, Scribe Scroll, Weapon Finesse (claws), Weapon Finesse (rapier)

Spells: 4/4/3

Gear: Masterwork rapier, dagger (mw), light crossbow (mw), 20 crossbow bolts (mw), wand of charm person, wand of color spray, boots of striding and springing, masterwork thieves' tools*, assorted knick-knacks and sundries, cloak of resistance +1, potions: 2 cure moderate wounds, see invisibility, scrolls: mage armor, (x2), magic missle, sleep, invisibility, dispel magic, fly.


Tabaxi Rogue 3/Wizard 5

Hit Dice: 3d6+5d4+16 (42 hp)
Initiative: +5 (+5 Dex)
Speed: 60 ft. (boots of striding and springing)
Armor Class: 20 (+5 Dex, +4 mage armor, +1 deflection)
Attacks: Rapier +10 melee, dagger +4 melee or +10 ranged, light crossbow +11 ranged, or 2 claws, +5 melee
Damage: Rapier 1d6-1, dagger 1d4-1, crossbow 1d8, or claws 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, sneak attack +2d6, evasion, uncanny dodge (Dex bonus to AC), familiar
Saves: Fort +5, Ref +10, Will +5
Abilities: Str 8, Dex 20, Con 14, Int 15, Wis 8, Cha 12
Skills & Feats: Balance +11, Climb +5, Concentration +6, Disable Device +10*, Hide +13, Jump +7, Knowledge (arcana) +12, Listen +3, Move Silently +13, Open Lock +13*, Pick Pocket +11, Search +10, Spellcraft +12, Spot +3, Tumble +17; Ambidexterity, Combat Casting, Craft Wand, Scribe Scroll, Weapon Finesse (claws), Weapon Finesse (rapier)

Spells: 4/4/3/1

Gear: Masterwork rapier, dagger (mw), light crossbow (mw), 20 crossbow bolts (mw), wand of charm person, wand of color spray, boots of striding and springing, masterwork thieves' tools*, assorted knick-knacks and sundries, ring of protection +1, cloak of resistance +1, potions: 2 cure moderate wounds, see invisibility, scrolls: mage armor, (x2), magic missle, sleep, invisibility, dispel magic, fly.


Tabaxi Rogue 3/Wizard 6

Hit Dice: 3d6+6d4+18 (47 hp)
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Speed: 60 ft. (boots of striding and springing)
Armor Class: 20 (+5 Dex, +4 mage armor, +1 deflection)
Attacks: Rapier +11 melee, dagger +5 melee or +11 ranged, light crossbow +12 ranged, or 2 claws, +6 melee
Damage: Rapier 1d6-1, dagger 1d4-1, crossbow 1d8, or claws 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, sneak attack +2d6, evasion, uncanny dodge (Dex bonus to AC), familiar
Saves: Fort +6, Ref +11, Will +6
Abilities: Str 8, Dex 20, Con 14, Int 15, Wis 8, Cha 12
Skills & Feats: Balance +11, Climb +5, Concentration +6, Disable Device +10*, Hide +13, Jump +7, Knowledge (arcana) +14, Listen +3, Move Silently +13, Open Lock +13*, Pick Pocket +11, Search +10, Spellcraft +14, Spot +3, Tumble +17; Ambidexterity, Combat Casting, Craft Wand, Improved Initiative, Scribe Scroll, Weapon Finesse (claws), Weapon Finesse (rapier)

Spells: 4/4/4/2

Gear: Masterwork rapier, dagger (mw), wand of charm person, wand of magic missle (5th), wand of cat's grace, wand of mage armor, boots of striding and springing, masterwork thieves' tools*, assorted knick-knacks and sundries, ring of protection +1, cloak of resistance +1, potions: 2 cure moderate wounds, see invisibility, scrolls: mage armor, (x2), magic missle, sleep, invisibility, dispel magic, fly.


Tabaxi Rogue 3/Wizard 7

Hit Dice: 3d6+7d4+18 (51 hp)
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Speed: 60 ft. (boots of striding and springing)
Armor Class: 20 (+5 Dex, +4 mage armor, +1 deflection)
Attacks: Rapier +11 melee, dagger +5 melee or +11 ranged, light crossbow +12 ranged, or 2 claws, +6 melee
Damage: Rapier 1d6-1, dagger 1d4-1, crossbow 1d8, or claws 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, sneak attack +2d6, evasion, uncanny dodge (Dex bonus to AC), familiar
Saves: Fort +6, Ref +11, Will +6
Abilities: Str 8, Dex 20, Con 14, Int 15, Wis 8, Cha 12
Skills & Feats: Balance +11, Climb +5, Concentration +8, Disable Device +10*, Hide +13, Jump +7, Knowledge (arcana) +15, Listen +3, Move Silently +13, Open Lock +13*, Pick Pocket +11, Search +10, Spellcraft +15, Spot +3, Tumble +17; Ambidexterity, Combat Casting, Craft Wand, Improved Initiative, Scribe Scroll, Weapon Finesse (claws), Weapon Finesse (rapier)

Spells: 4/5/4/2/1

Gear: Masterwork rapier, dagger (mw), wand of charm monster, wand of magic missle (5th), wand of cat's grace, wand of mage armor, boots of striding and springing, masterwork thieves' tools*, assorted knick-knacks and sundries, ring of protection +1, cloak of resistance +1, potions: 2 cure moderate wounds, see invisibility, scrolls: mage armor, (x2), magic missle, sleep, invisibility, dispel magic, fly.


Tabaxi Rogue 5/Wizard 5

Hit Dice: 5d6+5d4+20 (54 hp)
Initiative: +5 (+5 Dex)
Speed: 60 ft. (boots of striding and springing)
Armor Class: 19 (+5 Dex, +4 mage armor, +1 deflection)
Attacks: Rapier +11 melee, dagger +5 melee or +11 ranged, repeating hand boltcaster +12 ranged, or 2 claws, +8 melee
Damage: Rapier 1d6, dagger 1d4-1, boltcaster 1d8+1, or claws 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, sneak attack +3d6, evasion, uncanny dodge (Dex bonus to AC), familiar
Saves: Fort +5, Ref +11, Will +5
Abilities: Str 8, Dex 20, Con 14, Int 15, Wis 8, Cha 12
Skills & Feats: Balance +11, Climb +7, Disable Device +12*, Gather Information +3, Hide +15, Jump +9, Knowledge (arcana) +10, Listen +3, Move Silently +15, Open Lock +15*, Pick Pocket +13, Search +12, Spellcraft +10, Spot +3, Tumble +19; Ambidexterity, Combat Casting, Craft Wand, Scribe Scroll, Two Weapon Fighting, Weapon Finesse (claws), Weapon Finesse (rapier)

Gear: Rapier +1, dagger (mw), ring of protection +1, wand of magic missles (5th), wand of charm person, repeating hand boltcaster (mw), 20 +1 bolts, masterwork thieves' tools*, cloak of resistance +1, assorted knick-knacks and sundries, potions: 2 cure moderate wounds.


Last updated 18-Nov-2001
Content copyright © 2001 by SilverDragon.