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Tabaxi
Rogues
NPC
Templates
| About
these NPCs: These stats appear in Dungeons & Dragons 3rd Edition
rules format. They are arranged from 1st level through 10th and serve
as quick templates for your reference. |
Tabaxi are
rogues almost by default. It is rare to find a tabaxi without at least
one level of rogue, even as a craftsman, shopkeeper, or hunter. With their
individualistic and opportunistic viewpoint and tendencies, tabaxi make
excellent rogues.
Asterisks
(*) show where total skill bonuses reflect any armor check penalties for
armor worn.
Tabaxi Rogue
1
Hit Dice:
1d6+2 (6 hp)
Initiative:
+5 (+5 Dex)
Speed:
30
Armor
Class: 18 (+5 Dex, +3 mw studded leather armor)
Attacks:
Rapier +0 melee, dagger +0 melee or +6 ranged, light crossbow +5 ranged,
or 2 claws, +1 melee
Damage:
Rapier 1d6-1, dagger 1d4-1, crossbow 1d8, or claws 1d4-1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, sneak attack +1d6
Saves:
Fort +2, Ref +7, Will -1
Abilities:
Str 8, Dex 20, Con 14, Int 13, Wis 8, Cha 12
Skills
& Feats: Balance +9, Climb +3, Disable Device +5, Hide +11, Jump +3,
Listen +1, Move Silently +11, Open Lock +9, Pick Pocket +9, Search +7,
Spot +1, Tumble +13
Feats:
Ambidexterity, Weapon Finesse (claws)
Gear: Masterwork
rapier, masterwork dagger, masterwork studded leather armor, light crossbow,
20 crossbow bolts, thieves' tools, assorted knick-knacks and sundries.
Tabaxi
Rogue 2
Hit Dice:
2d6+4 (11 hp)
Initiative:
+5 (+5 Dex)
Speed:
30 ft.
Armor
Class: 19 (+5 Dex, +4 mw half chain)
Attacks:
Rapier +1 melee, dagger +1 melee or +7 ranged, light crossbow +8 ranged,
or 2 claws, +2 melee
Damage:
Rapier 1d6-1, dagger 1d4-1, crossbow 1d8, or claws 1d4-1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, sneak attack +1d6, evasion
Saves:
Fort +2, Ref +8, Will -1
Abilities:
Str 8, Dex 20, Con 14, Int 13, Wis 8, Cha 12
Skills
& Feats: Balance +11, Climb +4, Disable Device +8*, Hide +12, Jump
+5, Listen +1, Move Silently +12, Open Lock +12*, Pick Pocket +10, Search
+8, Spot +1, Tumble +16;
Ambidexterity, Weapon Finesse (claws)
Gear: Masterwork
rapier, dagger (mw), half chain armor (mw), light crossbow (mw), 20 crossbow
bolts (mw), masterwork thieves' tools*, assorted knick-knacks and sundries,
potions: 2 cure light wounds, hide, sneak, expeditious retreat, 2 spider
climb.
Tabaxi
Rogue 3
Hit Dice:
3d6+6 (17 hp)
Initiative:
+5 (+5 Dex)
Speed:
30 ft.
Armor
Class: 19 (+5 Dex, +4 mw studded leather armor)
Attacks:
Rapier +8 melee, dagger +2 melee or +8 ranged, light crossbow +9 ranged,
or 2 claws, +3 melee
Damage:
Rapier 1d6-1, dagger 1d4-1, crossbow 1d8, or claws 1d4-1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, sneak attack +2d6, evasion, uncanny dodge
(Dex bonus to AC)
Saves:
Fort +3, Ref +8, Will +0
Abilities:
Str 8, Dex 20, Con 14, Int 13, Wis 8, Cha 12
Skills
& Feats: Balance +11, Climb +5, Disable Device +9*, Hide +13, Jump
+7, Listen +1, Move Silently +13, Open Lock +13*, Pick Pocket +11, Search
+9, Spot +1, Tumble +17;
Ambidexterity, Weapon Finesse (claws), Weapon Finesse (rapier)
Gear: Masterwork
rapier, dagger (mw), half chain armor (mw), light crossbow (mw), 20 crossbow
bolts (mw), masterwork thieves' tools*, assorted knick-knacks and sundries,
potions: 2 cure moderate wounds, hide, sneak, expeditious retreat, 2 spider
climb.
Tabaxi
Rogue 4
Hit Dice:
4d6+8 (23 hp)
Initiative:
+5 (+5 Dex)
Speed:
30 ft.
Armor
Class: 20 (+5 Dex, +5 half chain +1)
Attacks:
Rapier +9 melee, dagger +3 melee or +9 ranged, light crossbow +10 ranged,
or 2 claws, +4 melee
Damage:
Rapier 1d6-1, dagger 1d4-1, crossbow 1d8, or claws 1d4-1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, sneak attack +2d6, evasion, uncanny dodge
(Dex bonus to AC)
Saves:
Fort +3, Ref +9, Will +0
Abilities:
Str 8, Dex 20, Con 14, Int 14, Wis 8, Cha 12
Skills
& Feats: Balance +11, Climb +6, Disable Device +11*, Gather Information
+2, Hide +14, Jump +8, Listen +2, Move Silently +14, Open Lock +14*, Pick
Pocket +12, Search +11, Spot +1, Tumble +18;
Ambidexterity, Weapon Finesse (claws), Weapon Finesse (rapier)
Gear: Masterwork
rapier, dagger (mw), +1 half chain armor, light crossbow (mw), 20 crossbow
bolts (mw), masterwork thieves' tools*, assorted knick-knacks and sundries,
potions: cure moderate wounds, hide, sneak, expeditious retreat, 2 spider
climb.
Tabaxi
Rogue 5
Hit Dice:
5d6+10 (29 hp)
Initiative:
+5 (+5 Dex)
Speed:
30 ft.
Armor
Class: 20 (+5 Dex, +5 half chain +1)
Attacks:
Rapier +9 melee, dagger +3 melee or +9 ranged, light crossbow +10 ranged,
or 2 claws, +4 melee
Damage:
Rapier 1d6-1, dagger 1d4-1, crossbow 1d8, or claws 1d4-1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, sneak attack +3d6, evasion, uncanny dodge
(Dex bonus to AC)
Saves:
Fort +4, Ref +10, Will +1
Abilities:
Str 8, Dex 20, Con 14, Int 14, Wis 8, Cha 12
Skills
& Feats: Balance +11, Climb +7, Disable Device +12*, Gather Information
+3, Hide +15, Jump +9, Listen +1, Move Silently +15, Open Lock +15*, Pick
Pocket +13, Search +12, Spot +1, Tumble +19;
Ambidexterity, Weapon Finesse (claws), Weapon Finesse (rapier)
Gear: Masterwork
rapier, dagger (mw), +1 half chain armor, light crossbow (mw), 20 crossbow
bolts (mw), masterwork thieves' tools*, cloak of resistance +1, assorted
knick-knacks and sundries, potions: 2 cure moderate wounds, hide, sneak,
expeditious retreat, 2 spider climb.
Tabaxi
Rogue 6
Hit Dice:
6d6+12 (34 hp)
Initiative:
+5 (+5 Dex)
Speed:
30 ft.
Armor
Class: 20 (+5 Dex, +5 half chain +1)
Attacks:
Rapier +10 melee, dagger +4 melee or +10 ranged, light crossbow +11 ranged,
or 2 claws, +7 melee
Damage:
Rapier 1d6-1, dagger 1d4-1, crossbow 1d8+1, or claws 1d4-1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, sneak attack +3d6, evasion, uncanny dodge
(Dex bonus to AC, can't be flanked)
Saves:
Fort +5, Ref +11, Will +2
Abilities:
Str 8, Dex 20, Con 14, Int 14, Wis 8, Cha 12
Skills
& Feats: Balance +11, Climb +8, Disable Device +11*, Gather Information
+4, Hide +16, Jump +10, Listen +1, Move Silently +16, Open Lock +16*,
Pick Pocket +14, Search +13, Spot +1, Tumble +20;
Ambidexterity, Two Weapon Fighting, Weapon Finesse (claws), Weapon Finesse
(rapier)
Gear: Masterwork
rapier, dagger (mw), +1 half chain armor, light crossbow (mw), 20 +1 crossbow
bolts, masterwork thieves' tools*, cloak of resistance +1, assorted knick-knacks
and sundries, potions: 2 cure moderate wounds, expeditious retreat, fly,
haste.
Tabaxi
Rogue 7
Hit Dice:
7d6+14 (40 hp)
Initiative:
+5 (+5 Dex)
Speed:
30 ft.
Armor
Class: 20 (+5 Dex, +5 half chain +1)
Attacks:
Rapier +11 melee, dagger +5 melee or +11 ranged, light crossbow +12 ranged,
or 2 claws, +8 melee
Damage:
Rapier 1d6, dagger 1d4-1, crossbow 1d8+1, or claws 1d4-1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, sneak attack +4d6, evasion, uncanny dodge
(Dex bonus to AC, can't be flanked)
Saves:
Fort +5, Ref +11, Will +2
Abilities:
Str 8, Dex 20, Con 14, Int 14, Wis 8, Cha 12
Skills
& Feats: Balance +11, Climb +9, Disable Device +12*, Gather Information
+5, Hide +17, Jump +11, Listen +1, Move Silently +17, Open Lock +17*,
Pick Pocket +15, Search +14, Spot +1, Tumble +21;
Ambidexterity, Two Weapon Fighting, Weapon Finesse (claws), Weapon Finesse
(rapier)
Gear: Rapier
+1, dagger (mw), +1 half chain armor, light crossbow (mw), 20 +1 crossbow
bolts, masterwork thieves' tools*, cloak of resistance +1, assorted knick-knacks
and sundries, potions: 2 cure moderate wounds, expeditious retreat, fly,
haste.
Tabaxi
Rogue 8
Hit Dice:
8d6+16 (45 hp)
Initiative:
+5 (+5 Dex)
Speed:
30 ft.
Armor
Class: 20 (+5 Dex, +5 half chain +1)
Attacks:
Rapier +12/+7 melee, dagger +6 melee or +12 ranged, repeating hand boltcaster
+12 ranged, or 2 claws, +9/+4 melee
Damage:
Rapier 1d6, dagger 1d4-1, boltcaster 1d8+1, or claws 1d4-1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, sneak attack +4d6, evasion, uncanny dodge
(Dex bonus to AC, can't be flanked)
Saves:
Fort +5, Ref +12, Will +2
Abilities:
Str 8, Dex 21, Con 14, Int 14, Wis 8, Cha 12
Skills
& Feats: Balance +11, Climb +10, Disable Device +13*, Gather Information
+6, Hide +18, Jump +12, Listen +1, Move Silently +18, Open Lock +18*,
Pick Pocket +16, Search +15, Spot +1, Tumble +22;
Ambidexterity, Two Weapon Fighting, Weapon Finesse (claws), Weapon Finesse
(rapier)
Gear: Rapier
+1, dagger (mw), +1 half chain armor, repeating hand boltcaster, 20 +1
bolts, masterwork thieves' tools*, cloak of resistance +1, bag of holding,
assorted knick-knacks and sundries, potions: 2 cure moderate wounds, darkvision,
fly, haste.
Tabaxi
Rogue 9
Hit Dice:
9d6+18 (51 hp)
Initiative:
+5 (+5 Dex)
Speed:
30 ft.
Armor
Class: 21 (+5 Dex, +6 half chain +2)
Attacks:
Rapier +12/+7 melee, dagger +6 melee or +12 ranged, repeating hand boltcaster
+13 ranged, or 2 claws, +9/+4 melee
Damage:
Rapier 1d6, dagger 1d4-1, boltcaster 1d8+1, or claws 1d4-1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, sneak attack +5d6, evasion, uncanny dodge
(Dex bonus to AC, can't be flanked)
Saves:
Fort +6, Ref +12, Will +3
Abilities:
Str 8, Dex 21, Con 14, Int 14, Wis 8, Cha 12
Skills
& Feats: Balance +11, Climb +11, Disable Device +14*, Gather Information
+7, Hide +19, Jump +13, Listen +1, Move Silently +19, Open Lock +19*,
Pick Pocket +17, Search +16, Spot +1, Tumble +23;
Ambidexterity, Expert Tactician, Two Weapon Fighting, Weapon Finesse (claws),
Weapon Finesse (rapier)
Gear: Rapier
+1, dagger (mw), +2 half chain armor, repeating hand boltcaster (mw),
20 +1 bolts, masterwork thieves' tools*, cloak of resistance +1, bag of
holding, assorted knick-knacks and sundries, potions: 2 cure moderate
wounds, darkvision, fly, haste.
Tabaxi
Rogue 10
Hit Dice:
10d6+20 (58 hp)
Initiative:
+5 (+5 Dex)
Speed:
30 ft.
Armor
Class: 21 (+5 Dex, +6 half chain +2)
Attacks:
Rapier +13/+8 melee, dagger +7 melee or +13 ranged, repeating hand boltcaster
+14 ranged, or 2 claws, +10/+5 melee
Damage:
Rapier 1d6, dagger 1d4-1, boltcaster 1d8+1, or claws 1d4-1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, sneak attack +5d6, improved evasion, uncanny
dodge (Dex bonus to AC, can't be flanked)
Saves:
Fort +6, Ref +12, Will +3
Abilities:
Str 8, Dex 21, Con 14, Int 14, Wis 8, Cha 12
Skills
& Feats: Balance +11, Climb +11, Disable Device +14*, Gather Information
+7, Hide +19, Jump +13, Listen +1, Move Silently +19, Open Lock +19*,
Pick Pocket +17, Search +16, Spot +1, Tumble +23;
Ambidexterity, Expert Tactician, Two Weapon Fighting, Weapon Finesse (claws),
Weapon Finesse (rapier)
Gear: Rapier
+1, dagger (mw), +2 half chain armor, repeating hand boltcaster (mw),
20 +1 bolts, masterwork thieves' tools*, cloak of resistance +1, bag of
holding, assorted knick-knacks and sundries, potions: 2 cure moderate
wounds, darkvision, fly, haste.
Last updated
18-Nov-2001
Content copyright © 2001 by SilverDragon.
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