Tabaxi Rogues

NPC Templates


About these NPCs: These stats appear in Dungeons & Dragons 3rd Edition rules format. They are arranged from 1st level through 10th and serve as quick templates for your reference.

Tabaxi are rogues almost by default. It is rare to find a tabaxi without at least one level of rogue, even as a craftsman, shopkeeper, or hunter. With their individualistic and opportunistic viewpoint and tendencies, tabaxi make excellent rogues.

Asterisks (*) show where total skill bonuses reflect any armor check penalties for armor worn.


Tabaxi Rogue 1

Hit Dice: 1d6+2 (6 hp)
Initiative: +5 (+5 Dex)
Speed: 30
Armor Class: 18 (+5 Dex, +3 mw studded leather armor)
Attacks: Rapier +0 melee, dagger +0 melee or +6 ranged, light crossbow +5 ranged, or 2 claws, +1 melee
Damage: Rapier 1d6-1, dagger 1d4-1, crossbow 1d8, or claws 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, sneak attack +1d6
Saves: Fort +2, Ref +7, Will -1
Abilities: Str 8, Dex 20, Con 14, Int 13, Wis 8, Cha 12
Skills & Feats: Balance +9, Climb +3, Disable Device +5, Hide +11, Jump +3, Listen +1, Move Silently +11, Open Lock +9, Pick Pocket +9, Search +7, Spot +1, Tumble +13
Feats: Ambidexterity, Weapon Finesse (claws)

Gear: Masterwork rapier, masterwork dagger, masterwork studded leather armor, light crossbow, 20 crossbow bolts, thieves' tools, assorted knick-knacks and sundries.


Tabaxi Rogue 2

Hit Dice: 2d6+4 (11 hp)
Initiative: +5 (+5 Dex)
Speed: 30 ft.
Armor Class: 19 (+5 Dex, +4 mw half chain)
Attacks: Rapier +1 melee, dagger +1 melee or +7 ranged, light crossbow +8 ranged, or 2 claws, +2 melee
Damage: Rapier 1d6-1, dagger 1d4-1, crossbow 1d8, or claws 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, sneak attack +1d6, evasion
Saves: Fort +2, Ref +8, Will -1
Abilities: Str 8, Dex 20, Con 14, Int 13, Wis 8, Cha 12
Skills & Feats: Balance +11, Climb +4, Disable Device +8*, Hide +12, Jump +5, Listen +1, Move Silently +12, Open Lock +12*, Pick Pocket +10, Search +8, Spot +1, Tumble +16; Ambidexterity, Weapon Finesse (claws)

Gear: Masterwork rapier, dagger (mw), half chain armor (mw), light crossbow (mw), 20 crossbow bolts (mw), masterwork thieves' tools*, assorted knick-knacks and sundries, potions: 2 cure light wounds, hide, sneak, expeditious retreat, 2 spider climb.


Tabaxi Rogue 3

Hit Dice: 3d6+6 (17 hp)
Initiative: +5 (+5 Dex)
Speed: 30 ft.
Armor Class: 19 (+5 Dex, +4 mw studded leather armor)
Attacks: Rapier +8 melee, dagger +2 melee or +8 ranged, light crossbow +9 ranged, or 2 claws, +3 melee
Damage: Rapier 1d6-1, dagger 1d4-1, crossbow 1d8, or claws 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, sneak attack +2d6, evasion, uncanny dodge (Dex bonus to AC)
Saves: Fort +3, Ref +8, Will +0
Abilities: Str 8, Dex 20, Con 14, Int 13, Wis 8, Cha 12
Skills & Feats: Balance +11, Climb +5, Disable Device +9*, Hide +13, Jump +7, Listen +1, Move Silently +13, Open Lock +13*, Pick Pocket +11, Search +9, Spot +1, Tumble +17; Ambidexterity, Weapon Finesse (claws), Weapon Finesse (rapier)

Gear: Masterwork rapier, dagger (mw), half chain armor (mw), light crossbow (mw), 20 crossbow bolts (mw), masterwork thieves' tools*, assorted knick-knacks and sundries, potions: 2 cure moderate wounds, hide, sneak, expeditious retreat, 2 spider climb.


Tabaxi Rogue 4

Hit Dice: 4d6+8 (23 hp)
Initiative: +5 (+5 Dex)
Speed: 30 ft.
Armor Class: 20 (+5 Dex, +5 half chain +1)
Attacks: Rapier +9 melee, dagger +3 melee or +9 ranged, light crossbow +10 ranged, or 2 claws, +4 melee
Damage: Rapier 1d6-1, dagger 1d4-1, crossbow 1d8, or claws 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, sneak attack +2d6, evasion, uncanny dodge (Dex bonus to AC)
Saves: Fort +3, Ref +9, Will +0
Abilities: Str 8, Dex 20, Con 14, Int 14, Wis 8, Cha 12
Skills & Feats: Balance +11, Climb +6, Disable Device +11*, Gather Information +2, Hide +14, Jump +8, Listen +2, Move Silently +14, Open Lock +14*, Pick Pocket +12, Search +11, Spot +1, Tumble +18; Ambidexterity, Weapon Finesse (claws), Weapon Finesse (rapier)

Gear: Masterwork rapier, dagger (mw), +1 half chain armor, light crossbow (mw), 20 crossbow bolts (mw), masterwork thieves' tools*, assorted knick-knacks and sundries, potions: cure moderate wounds, hide, sneak, expeditious retreat, 2 spider climb.


Tabaxi Rogue 5

Hit Dice: 5d6+10 (29 hp)
Initiative: +5 (+5 Dex)
Speed: 30 ft.
Armor Class: 20 (+5 Dex, +5 half chain +1)
Attacks: Rapier +9 melee, dagger +3 melee or +9 ranged, light crossbow +10 ranged, or 2 claws, +4 melee
Damage: Rapier 1d6-1, dagger 1d4-1, crossbow 1d8, or claws 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, sneak attack +3d6, evasion, uncanny dodge (Dex bonus to AC)
Saves: Fort +4, Ref +10, Will +1
Abilities: Str 8, Dex 20, Con 14, Int 14, Wis 8, Cha 12
Skills & Feats: Balance +11, Climb +7, Disable Device +12*, Gather Information +3, Hide +15, Jump +9, Listen +1, Move Silently +15, Open Lock +15*, Pick Pocket +13, Search +12, Spot +1, Tumble +19; Ambidexterity, Weapon Finesse (claws), Weapon Finesse (rapier)

Gear: Masterwork rapier, dagger (mw), +1 half chain armor, light crossbow (mw), 20 crossbow bolts (mw), masterwork thieves' tools*, cloak of resistance +1, assorted knick-knacks and sundries, potions: 2 cure moderate wounds, hide, sneak, expeditious retreat, 2 spider climb.


Tabaxi Rogue 6

Hit Dice: 6d6+12 (34 hp)
Initiative: +5 (+5 Dex)
Speed: 30 ft.
Armor Class: 20 (+5 Dex, +5 half chain +1)
Attacks: Rapier +10 melee, dagger +4 melee or +10 ranged, light crossbow +11 ranged, or 2 claws, +7 melee
Damage: Rapier 1d6-1, dagger 1d4-1, crossbow 1d8+1, or claws 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, sneak attack +3d6, evasion, uncanny dodge (Dex bonus to AC, can't be flanked)
Saves: Fort +5, Ref +11, Will +2
Abilities: Str 8, Dex 20, Con 14, Int 14, Wis 8, Cha 12
Skills & Feats: Balance +11, Climb +8, Disable Device +11*, Gather Information +4, Hide +16, Jump +10, Listen +1, Move Silently +16, Open Lock +16*, Pick Pocket +14, Search +13, Spot +1, Tumble +20; Ambidexterity, Two Weapon Fighting, Weapon Finesse (claws), Weapon Finesse (rapier)

Gear: Masterwork rapier, dagger (mw), +1 half chain armor, light crossbow (mw), 20 +1 crossbow bolts, masterwork thieves' tools*, cloak of resistance +1, assorted knick-knacks and sundries, potions: 2 cure moderate wounds, expeditious retreat, fly, haste.


Tabaxi Rogue 7

Hit Dice: 7d6+14 (40 hp)
Initiative: +5 (+5 Dex)
Speed: 30 ft.
Armor Class: 20 (+5 Dex, +5 half chain +1)
Attacks: Rapier +11 melee, dagger +5 melee or +11 ranged, light crossbow +12 ranged, or 2 claws, +8 melee
Damage: Rapier 1d6, dagger 1d4-1, crossbow 1d8+1, or claws 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, sneak attack +4d6, evasion, uncanny dodge (Dex bonus to AC, can't be flanked)
Saves: Fort +5, Ref +11, Will +2
Abilities: Str 8, Dex 20, Con 14, Int 14, Wis 8, Cha 12
Skills & Feats: Balance +11, Climb +9, Disable Device +12*, Gather Information +5, Hide +17, Jump +11, Listen +1, Move Silently +17, Open Lock +17*, Pick Pocket +15, Search +14, Spot +1, Tumble +21; Ambidexterity, Two Weapon Fighting, Weapon Finesse (claws), Weapon Finesse (rapier)

Gear: Rapier +1, dagger (mw), +1 half chain armor, light crossbow (mw), 20 +1 crossbow bolts, masterwork thieves' tools*, cloak of resistance +1, assorted knick-knacks and sundries, potions: 2 cure moderate wounds, expeditious retreat, fly, haste.


Tabaxi Rogue 8

Hit Dice: 8d6+16 (45 hp)
Initiative: +5 (+5 Dex)
Speed: 30 ft.
Armor Class: 20 (+5 Dex, +5 half chain +1)
Attacks: Rapier +12/+7 melee, dagger +6 melee or +12 ranged, repeating hand boltcaster +12 ranged, or 2 claws, +9/+4 melee
Damage: Rapier 1d6, dagger 1d4-1, boltcaster 1d8+1, or claws 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, sneak attack +4d6, evasion, uncanny dodge (Dex bonus to AC, can't be flanked)
Saves: Fort +5, Ref +12, Will +2
Abilities: Str 8, Dex 21, Con 14, Int 14, Wis 8, Cha 12
Skills & Feats: Balance +11, Climb +10, Disable Device +13*, Gather Information +6, Hide +18, Jump +12, Listen +1, Move Silently +18, Open Lock +18*, Pick Pocket +16, Search +15, Spot +1, Tumble +22; Ambidexterity, Two Weapon Fighting, Weapon Finesse (claws), Weapon Finesse (rapier)

Gear: Rapier +1, dagger (mw), +1 half chain armor, repeating hand boltcaster, 20 +1 bolts, masterwork thieves' tools*, cloak of resistance +1, bag of holding, assorted knick-knacks and sundries, potions: 2 cure moderate wounds, darkvision, fly, haste.


Tabaxi Rogue 9

Hit Dice: 9d6+18 (51 hp)
Initiative: +5 (+5 Dex)
Speed: 30 ft.
Armor Class: 21 (+5 Dex, +6 half chain +2)
Attacks: Rapier +12/+7 melee, dagger +6 melee or +12 ranged, repeating hand boltcaster +13 ranged, or 2 claws, +9/+4 melee
Damage: Rapier 1d6, dagger 1d4-1, boltcaster 1d8+1, or claws 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, sneak attack +5d6, evasion, uncanny dodge (Dex bonus to AC, can't be flanked)
Saves: Fort +6, Ref +12, Will +3
Abilities: Str 8, Dex 21, Con 14, Int 14, Wis 8, Cha 12
Skills & Feats: Balance +11, Climb +11, Disable Device +14*, Gather Information +7, Hide +19, Jump +13, Listen +1, Move Silently +19, Open Lock +19*, Pick Pocket +17, Search +16, Spot +1, Tumble +23; Ambidexterity, Expert Tactician, Two Weapon Fighting, Weapon Finesse (claws), Weapon Finesse (rapier)

Gear: Rapier +1, dagger (mw), +2 half chain armor, repeating hand boltcaster (mw), 20 +1 bolts, masterwork thieves' tools*, cloak of resistance +1, bag of holding, assorted knick-knacks and sundries, potions: 2 cure moderate wounds, darkvision, fly, haste.


Tabaxi Rogue 10

Hit Dice: 10d6+20 (58 hp)
Initiative: +5 (+5 Dex)
Speed: 30 ft.
Armor Class: 21 (+5 Dex, +6 half chain +2)
Attacks: Rapier +13/+8 melee, dagger +7 melee or +13 ranged, repeating hand boltcaster +14 ranged, or 2 claws, +10/+5 melee
Damage: Rapier 1d6, dagger 1d4-1, boltcaster 1d8+1, or claws 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, sneak attack +5d6, improved evasion, uncanny dodge (Dex bonus to AC, can't be flanked)
Saves: Fort +6, Ref +12, Will +3
Abilities: Str 8, Dex 21, Con 14, Int 14, Wis 8, Cha 12
Skills & Feats: Balance +11, Climb +11, Disable Device +14*, Gather Information +7, Hide +19, Jump +13, Listen +1, Move Silently +19, Open Lock +19*, Pick Pocket +17, Search +16, Spot +1, Tumble +23; Ambidexterity, Expert Tactician, Two Weapon Fighting, Weapon Finesse (claws), Weapon Finesse (rapier)

Gear: Rapier +1, dagger (mw), +2 half chain armor, repeating hand boltcaster (mw), 20 +1 bolts, masterwork thieves' tools*, cloak of resistance +1, bag of holding, assorted knick-knacks and sundries, potions: 2 cure moderate wounds, darkvision, fly, haste.


Last updated 18-Nov-2001
Content copyright © 2001 by SilverDragon.