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Tabaxi
Fighters
NPC
Templates
| About
these NPCs: These stats appear in Dungeons & Dragons 3rd Edition
rules format. They are arranged from 1st level through 10th and serve
as quick templates for your reference. |
Those tabaxi
that enjoy combat prefer the finesse of quick weapons and artistic fighting
styles. They still take some levels of rogue, their favored class, and
use the sneak attack abilities to good effect. Tabaxi use the Tumble skill
to set up flanking attacks that give each other the benefit of extra sneak
attack damage. They prefer light armor that lets them retain their mobility
and dexterity as they maneuver and fight their opponents.
Asterisks
(*) show where total skill bonuses reflect any armor check penalties for
armor worn.
Tabaxi Rogue
1/Fighter 1
Hit Dice:
1d6+1d10+4 (14 hp)
Initiative:
+5 (+5 Dex)
Speed:
30 ft. ft.
Armor
Class: 19 (+5 Dex, +4 mw half chain)
Attacks:
Rapier +2 melee, dagger +2 melee or +6 ranged, light crossbow +6 ranged,
or 2 claws, +4 melee
Damage:
Rapier 1d6+1, dagger 1d4+1, crossbow 1d8, or claws 1d4+1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, sneak attack +1d6
Saves:
Fort +4, Ref +7, Will -1
Abilities:
Str 12, Dex 20, Con 14, Int 13, Wis 8, Cha 9
Skills
& Feats: Balance +9, Climb +4, Disable Device +7*, Hide +11, Jump
+4, Listen +1, Move Silently +11, Open Lock +11*, Pick Pocket +9, Search
+7, Spot +1, Tumble +14;
Ambidexterity, Two Weapon Fighting, Weapon Finesse (claws)
Gear: Masterwork
rapier, masterwork dagger, masterwork half chain armor, light crossbow,
20 crossbow bolts, masterwork thieves' tools*, assorted knick-knacks and
sundries, potions: cure light wounds, hide, sneak, spider climb.
Tabaxi
Rogue 2/Fighter 1
Hit Dice:
2d6+1d10+6 (19 hp)
Initiative:
+5 (+5 Dex)
Speed:
30 ft.
Armor
Class: 19 (+5 Dex, +4 mw half chain)
Attacks:
Rapier +8 melee, dagger +3 melee or +7 ranged, light crossbow +7 ranged,
or 2 claws, +5 melee
Damage:
Rapier 1d6+1, dagger 1d4+1, crossbow 1d8, or claws 1d4+1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, sneak attack +1d6, evasion
Saves:
Fort +4, Ref +8, Will -1
Abilities:
Str 12, Dex 20, Con 14, Int 13, Wis 8, Cha 9
Skills
& Feats: Balance +9, Climb +5, Disable Device +8*, Hide +12, Jump
+5, Listen +1, Move Silently +12, Open Lock +12*, Pick Pocket +9, Search
+8, Spot +2, Tumble +15;
Ambidexterity, Two Weapon Fighting, Weapon Finesse (claws), Weapon Finesse
(rapier)
Gear: Masterwork
rapier, masterwork dagger, masterwork half chain armor, light crossbow,
20 crossbow bolts, masterwork thieves' tools*, assorted knick-knacks and
sundries, potions: cure light wounds, hide, sneak, spider climb.
Tabaxi
Rogue 2/Fighter 2
Hit Dice:
2d6+2d10+8 (26 hp)
Initiative:
+5 (+5 Dex)
Speed:
30 ft.
Armor
Class: 20 (+5 Dex, +5 half chain +1)
Attacks:
Rapier +9 melee, dagger +4 melee or +8 ranged, light crossbow +8 ranged,
or 2 claws, +6 melee
Damage:
Rapier 1d6+1, dagger 1d4+1, crossbow 1d8, or claws 1d4+1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, sneak attack +1d6, evasion
Saves:
Fort +5, Ref +8, Will -1
Abilities:
Str 12, Dex 20, Con 14, Int 14, Wis 8, Cha 9
Skills
& Feats: Balance +9, Climb +6, Disable Device +9*, Hide +12, Jump
+6, Listen +2, Move Silently +12, Open Lock +12*, Pick Pocket +9, Search
+9, Spot +2, Tumble +16;
Ambidexterity, Two Weapon Fighting, Weapon Finesse (claws), Weapon Finesse
(rapier)
Gear: Masterwork
rapier, masterwork dagger, +1 half chain armor, light crossbow, 20 crossbow
bolts, masterwork thieves' tools*, assorted knick-knacks and sundries,
potions: cure light wounds, hide, sneak, spider climb.
Tabaxi
Rogue 3/Fighter 2
Hit Dice:
3d6+2d10+10 (31 hp)
Initiative:
+5 (+5 Dex)
Speed:
30 ft.
Armor
Class: 20 (+5 Dex, +5 half chain +1)
Attacks:
Rapier +10 melee, dagger +6 melee or +10 ranged, repeating hand boltcaster
+11 ranged, or 2 claws, +7 melee
Damage:
Rapier 1d6+1, dagger 1d4+1, boltcaster 1d8, or claws 1d4+1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, sneak attack 2d6, evasion, uncanny dodge
(Dex bonus to AC)
Saves:
Fort +6, Ref +8, Will +0
Abilities:
Str 12, Dex 20, Con 14, Int 14, Wis 8, Cha 9
Skills
& Feats: Balance +9, Climb +7, Disable Device +9*, Hide +13, Jump
+7, Listen +3, Move Silently +13, Open Lock +12*, Pick Pocket +9, Search
+10, Spot +4, Tumble +18;
Ambidexterity, Two Weapon Fighting, Weapon Finesse (claws), Weapon Finesse
(rapier)
Gear: Masterwork
rapier, masterwork dagger, +1 half chain armor, repeating hand boltcaster
(mw), 20 bolts (mw), masterwork thieves' tools*, assorted knick-knacks
and sundries, potions: cure moderate wounds, hide, sneak, spider climb,
invisibility.
Tabaxi
Rogue 3/Fighter 3
Hit Dice:
3d6+3d10+12 (39 hp)
Initiative:
+5 (+5 Dex)
Speed:
60 ft. (boots of striding and springing)
Armor
Class: 20 (+5 Dex, +5 half chain +1)
Attacks:
Rapier +11 melee, dagger +7 melee or +11 ranged, repeating hand boltcaster
+12 ranged, or 2 claws, +8 melee
Damage:
Rapier 1d6+1, dagger 1d4+1, boltcaster 1d8, or claws 1d4+1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, sneak attack 2d6, evasion, uncanny dodge
(Dex bonus to AC)
Saves:
Fort +6, Ref +9, Will +1
Abilities:
Str 12, Dex 20, Con 14, Int 14, Wis 8, Cha 9
Skills
& Feats: Balance +9, Climb +7, Disable Device +9*, Hide +13, Jump
+17, Listen +5, Move Silently +13, Open Lock +12*, Pick Pocket +9, Search
+10, Spot +4, Tumble +20;
Ambidexterity, Expert Tactician, Two Weapon Fighting, Weapon Finesse (claws),
Weapon Finesse (rapier)
Gear: Masterwork
rapier, masterwork dagger, +1 half chain armor, repeating hand boltcaster
(mw), 20 bolts (mw), boots of striding and springing, masterwork thieves'
tools*, assorted knick-knacks and sundries, potions: cure moderate wounds,
hide, sneak, spider climb, invisibility.
Tabaxi
Rogue 3/Fighter 4
Hit Dice:
3d6+4d10+14 (46 hp)
Initiative:
+5 (+5 Dex)
Speed:
60 ft. (boots of striding and springing)
Armor
Class: 20 (+5 Dex, +5 half chain +1)
Attacks:
Rapier +12/+7 melee, dagger +8 melee or +12 ranged, repeating hand boltcaster
+13/+8 ranged, or 2 claws, +9/+4 melee
Damage:
Rapier 1d6+1, dagger 1d4+1, boltcaster 1d8, or claws 1d4+1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, sneak attack 2d6, evasion, uncanny dodge
(Dex bonus to AC)
Saves:
Fort +8, Ref +10, Will +2
Abilities:
Str 12, Dex 20, Con 14, Int 14, Wis 8, Cha 9
Skills
& Feats: Balance +9, Climb +7, Disable Device +9*, Hide +13, Jump
+17, Listen +6, Move Silently +13, Open Lock +12*, Pick Pocket +9, Search
+10, Spot +6, Tumble +21;
Ambidexterity, Dodge, Expert Tactician, Two Weapon Fighting, Weapon Finesse
(claws), Weapon Finesse (rapier)
Gear: Masterwork
rapier, masterwork dagger, +1 half chain, repeating hand boltcaster (mw),
20 bolts (mw), boots of striding and springing, masterwork thieves' tools*,
cloak of resistance +1, assorted knick-knacks and sundries, potions: cure
moderate wounds, hide, sneak, spider climb, invisibility.
Tabaxi
Rogue 3/Fighter 5
Hit Dice:
3d6+5d10+16 (54 hp)
Initiative:
+5 (+5 Dex)
Speed:
60 ft. (boots of striding and springing)
Armor
Class: 20 (+5 Dex, +5 half chain +1)
Attacks:
Rapier +13/+8 melee, dagger +9 melee or +13 ranged, repeating hand boltcaster
+14/+9 ranged, or 2 claws, +10/+5 melee
Damage:
Rapier 1d6+2, dagger 1d4+1, boltcaster 1d8, or claws 1d4+1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, sneak attack 2d6, evasion, uncanny dodge
(Dex bonus to AC)
Saves:
Fort +8, Ref +10, Will +2
Abilities:
Str 13, Dex 20, Con 14, Int 14, Wis 8, Cha 9
Skills
& Feats: Balance +9, Climb +7, Disable Device +9*, Hide +13, Jump
+18, Listen +7, Move Silently +13, Open Lock +12*, Pick Pocket +9, Search
+10, Spot +7, Tumble +22;
Ambidexterity, Dodge, Expert Tactician, Two Weapon Fighting, Weapon Finesse
(claws), Weapon Finesse (rapier)
Gear: Rapier
+1, masterwork dagger, half chain +1, repeating hand boltcaster (mw),
20 bolts (mw), boots of striding and springing, masterwork thieves' tools*,
cloak of resistance +1, assorted knick-knacks and sundries, potions: cure
moderate wounds, hide, sneak, spider climb, invisibility, fly, haste.
Tabaxi
Rogue 3/Fighter 6
Hit Dice:
3d6+6d10+18 (61 hp)
Initiative:
+5 (+5 Dex)
Speed:
60 ft. (boots of striding and springing)
Armor
Class: 21 (+5 Dex, +6 half chain +2)
Attacks:
Rapier +14/+9 melee, dagger +10 melee or +14 ranged, repeating hand boltcaster
+15/+10 ranged, or 2 claws, +11/+6 melee
Damage:
Rapier 1d6+2, dagger 1d4+1, boltcaster 1d8, or claws 1d4+1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, sneak attack 2d6, evasion, uncanny dodge
(Dex bonus to AC)
Saves:
Fort +8, Ref +10, Will +2
Abilities:
Str 13, Dex 20, Con 14, Int 14, Wis 8, Cha 9
Skills
& Feats: Balance +9, Climb +8, Disable Device +9*, Hide +13, Jump
+18, Listen +8, Move Silently +13, Open Lock +12*, Pick Pocket +9, Search
+10, Spot +8, Tumble +23;
Ambidexterity, Dodge, Expert Tactician, Mobility, Spring Attack, Two Weapon
Fighting, Weapon Finesse (claws), Weapon Finesse (rapier)
Gear: Rapier
+1, masterwork dagger, half-chain +2, repeating hand boltcaster (mw),
20 bolts (mw), boots of striding and springing, masterwork thieves' tools*,
cloak of resistance +1, assorted knick-knacks and sundries, potions: cure
moderate wounds, hide, sneak, spider climb, invisibility, fly, haste.
Tabaxi
Rogue 3/Fighter 7
Hit Dice:
3d6+7d10+18 (69 hp)
Initiative:
+5 (+5 Dex)
Speed:
60 ft. (boots of striding and springing)
Armor
Class: 22 (+5 Dex, +6 half chain +2, +1 deflection)
Attacks:
Rapier +15/+10 melee, dagger +11 melee or +15 ranged, repeating hand boltcaster
+16/+11 ranged, or 2 claws, +12/+7 melee
Damage:
Rapier 1d6+2, dagger 1d4+1, boltcaster 1d8+2, or claws 1d4+1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, sneak attack 2d6, evasion, uncanny dodge
(Dex bonus to AC)
Saves:
Fort +8, Ref +10, Will +2
Abilities:
Str 13, Dex 20, Con 14, Int 14, Wis 8, Cha 9
Skills
& Feats: Balance +9, Climb +9, Disable Device +9*, Hide +13, Jump
+18, Listen +9, Move Silently +13, Open Lock +12*, Pick Pocket +9, Search
+10, Spot +9, Tumble +24;
Ambidexterity, Dodge, Expert Tactician, Mobility, Spring Attack, Two Weapon
Fighting, Weapon Finesse (claws), Weapon Finesse (rapier)
Gear: Rapier
+1, masterwork dagger, half-chain +2, repeating hand boltcaster +1, 20
bolts +1, boots of striding and springing, masterwork thieves' tools*,
cloak of resistance +1, ring of protection +1, assorted knick-knacks and
sundries, potions: 2 cure moderate wounds, spider climb, fly, haste.
Last updated
18-Nov-2001
Content copyright © 2001 by SilverDragon.
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