Prrex Spiritualist Priests

NPC Templates


About these NPCs: These stats appear in Dungeons & Dragons 3rd Edition rules format. They are arranged from 1st level through 10th and serve as quick templates for your reference.

Prrexi do not often take the cleric or shaman classes, instead focusing on their own paths of spiritual enlightenment. They use what they learn to aid and assist others by healing, teaching, and defeating evil spirits or undead. The prrex spiritualist is a specialty-class psion, and uses the rules from the Psionics Handbook. If you do not have this product available, you may use shugenja, shaman, or cleric (in order of preference).

Prrexi who select the War domain may select one of the following weapons for their martial weapon proficiency and Weapon Focus feat: straightsword, shortspear, naginata, or unarmed strike. Straightsword is most common. Its stats are the same as those of the longsword. Those who choose to fight unarmed often multiclass as monks, although this seriously limits their attainment of greater psionic powers.

Powers noted with a (D) are domain powers, learned in addition to the standard psion power list for a Clairsentient psion. Many different existing wizard and cleric spells can be transferred directly into psionic domain powers. The spiritualist can choose to learn additional domain powers instead of standard psionic powers, as long as the ability score requirements are met and the prohibition of telepathic powers is retained.


Prrex Spiritualist 1

Hit Dice: 1d8+2 (10 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft.
Armor Class: 15 (+1 Dex, +4 inertial armor)
Attacks: Straightsword +1 melee, crossbow +3 ranged, or claw, +1 melee
Damage: Straightsword 1d8-1, crossbow 1d8, or claw 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, Healing domain, War domain, 4 0-level talents
Saves: Fort +4, Ref +1, Will +7
Abilities: Str 9, Dex 13, Con 14, Int 13, Wis 16, Cha 10
Skills: Autohypnosis +7, Concentration +2, Diplomacy +4, Heal +7, Knowledge (local) +1, Knowledge (psionics) +5, Knowledge (religion) +5, Listen +5, Psicraft +1, Remote View +1, Sense Motive +7, Spot +5
Feats: Inertial Armor, Weapon Finesse (claws), Weapon Focus (straightsword)
Psionics: Power Points: 3. Powers 3/3: inkling, guidance, detect psionics; cure light wounds (D), lesser metaphysical weapon (D), combat precognition.

Gear: Straightsword (mw), light crossbow (mw), 40 bolts (mw), light warhorse and tack, assorted knick-knacks and sundries, potions: 2 cure light wounds.


Prrex Spiritualist 2

Hit Dice: 2d8+4 (16 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft.
Armor Class: 15 (+1 Dex, +4 inertial armor)
Attacks: Straightsword +2 melee, crossbow +4 ranged, or claw, +2 melee
Damage: Straightsword 1d8-1, crossbow 1d8, or claw 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, Healing domain, War domain, 5 0-level talents
Saves: Fort +5, Ref +1, Will +8
Abilities: Str 9, Dex 13, Con 14, Int 13, Wis 16, Cha 10
Skills: Autohypnosis +8, Concentration +2, Diplomacy +7, Heal +8, Knowledge (local) +3, Knowledge (psionics) +8, Knowledge (religion) +8, Listen +5, Psicraft +1, Remote View +1, Sense Motive +8, Spot +5
Feats: Inertial Armor, Weapon Finesse (claws), Weapon Focus (straightsword)
Psionics: Power Points: 4. Powers 3/4: inkling, guidance, detect psionics; cure light wounds (D), lesser metaphysical weapon (D), combat precognition, feather fall.

Gear: Straightsword (mw), light crossbow (mw), 40 bolts (mw), light warhorse and tack, assorted knick-knacks and sundries, potions: 2 cure light wounds, bull's strength.


Prrex Spiritualist 3

Hit Dice: 3d8+6 (23 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft.
Armor Class: 15 (+1 Dex, +4 inertial armor)
Attacks: Straightsword +5 melee, crossbow +5 ranged, or claw, +3 melee
Damage: Straightsword 1d8-1, crossbow 1d8, or claw 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, Healing domain, War domain, 6 0-level talents
Saves: Fort +5, Ref +2, Will +8
Abilities: Str 9, Dex 13, Con 14, Int 13, Wis 16, Cha 10
Skills: Autohypnosis +9, Concentration +2, Diplomacy +8, Heal +9, Knowledge (local) +3, Knowledge (psionics) +9, Knowledge (religion) +9, Listen +5, Psicraft +1, Remote View +1, Sense Motive +9, Spot +5
Feats: Inertial Armor, Weapon Finesse (claws), Weapon Finesse (straightsword), Weapon Focus (straightsword)
Psionics: Power Points: 8. Powers 3/5: inkling, guidance, detect psionics; cure light wounds (D), lesser metaphysical weapon (D), combat precognition, feather fall, true strike (D).

Gear: Straightsword (mw), light crossbow (mw), 40 bolts (mw), light warhorse and tack, assorted knick-knacks and sundries, potions: 2 cure moderate wounds, bull's strength, cat's grace, endurance.


Prrex Spiritualist 4

Hit Dice: 4d8+8 (29 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft.
Armor Class: 17 (+2 Dex, +4 inertial armor, +1 deflection)
Attacks: Straightsword +7 melee, crossbow +7 ranged, or claw, +5 melee
Damage: Straightsword 1d8-1, crossbow 1d8, or claw 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, Healing domain, War domain, 7 0-level talents
Saves: Fort +6, Ref +3, Will +9
Abilities: Str 9, Dex 14, Con 14, Int 13, Wis 16, Cha 10
Skills: Autohypnosis +10, Concentration +2, Diplomacy +9, Heal +10, Knowledge (local) +3, Knowledge (psionics) +10, Knowledge (religion) +10, Listen +5, Psicraft +1, Remote View +1, Sense Motive +10, Spot +5
Feats: Inertial Armor, Weapon Finesse (claws), Weapon Finesse (straightsword), Weapon Focus (straightsword)
Psionics: Power Points: 11. Powers 4/5/3: (0th) catfall, detect psionics, guidance, inkling; (1st) cure light wounds (D), lesser metaphysical weapon (D), combat precognition, feather fall, true strike; (2nd) cure moderate wounds (D), recall pain (D), combat prescience.

Gear: Straightsword (mw), light crossbow (mw), 40 bolts (mw), ring of protection +1, light warhorse and tack, assorted knick-knacks and sundries, potions: cure moderate wounds, bull's strength, cat's grace.


Prrex Spiritualist 5

Hit Dice: 5d8+10 (36 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft.
Armor Class: 17 (+2 Dex, +4 inertial armor, +1 deflection)
Attacks: Straightsword +7 melee, crossbow +7 ranged, or claw, +5 melee
Damage: Straightsword 1d8-1, crossbow 1d8, or claw 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, Healing domain, War domain, 8 0-level talents
Saves: Fort +7, Ref +4, Will +10
Abilities: Str 9, Dex 14, Con 14, Int 13, Wis 16, Cha 10
Skills: Autohypnosis +11, Concentration +2, Diplomacy +10, Heal +11, Knowledge (local) +3, Knowledge (psionics) +11, Knowledge (religion) +11, Listen +5, Psicraft +1, Remote View +1, Sense Motive +11, Spot +5
Feats: Inertial Armor, Weapon Finesse (claws), Weapon Finesse (straightsword), Weapon Focus (straightsword)
Psionics: Power Points: 19. Powers 4/5/4: (0th) catfall, detect psionics, guidance, inkling; (1st) cure light wounds (D), lesser metaphysical weapon (D), combat precognition, feather fall, true strike; (2nd) cure moderate wounds (D), recall pain (D), combat prescience, sever the tie.

Gear: Straightsword (mw), light crossbow (mw), 40 bolts (mw), ring of protection +1, robe of protection +1, light warhorse and tack, assorted knick-knacks and sundries, potions: cure moderate wounds, bull's strength, cat's grace.


Prrex Spiritualist 6

Hit Dice: 6d8+12 (42 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft.
Armor Class: 17 (+2 Dex, +4 inertial armor, +1 deflection)
Attacks: Straightsword +8 melee, crossbow +8 ranged, or claw, +6 melee
Damage: Straightsword 1d8-1, crossbow 1d8, or claw 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, Healing domain, War domain, 9 0-level talents
Saves: Fort +8, Ref +5, Will +11
Abilities: Str 9, Dex 14, Con 14, Int 13, Wis 16, Cha 10
Skills: Autohypnosis +12, Concentration +2, Diplomacy +11, Heal +12, Knowledge (local) +3, Knowledge (psionics) +12, Knowledge (religion) +12, Listen +5, Psicraft +1, Remote View +1, Sense Motive +12, Spot +5
Feats: Craft Dorje, Inertial Armor, Weapon Finesse (claws), Weapon Finesse (straightsword), Weapon Focus (straightsword)
Psionics: Power Points: 24. Powers 5/5/4/3: (0th) burst, catfall, detect psionics, guidance, inkling; (1st) cure light wounds (D), lesser metaphysical weapon (D), combat precognition, feather fall, true strike; (2nd) cure moderate wounds (D), recall pain (D), combat prescience, sever the tie; (3rd) remove disease (D), metaphysical weapon (D), remote viewing.

Gear: Straightsword (mw), light crossbow (mw), 40 bolts (mw), ring of protection +1, robe of protection +1, light warhorse and tack, assorted knick-knacks and sundries, potions: 4 cure light wounds, 2 cure moderate wounds, bull's strength, cat's grace, haste.


Prrex Spiritualist 7

Hit Dice: 7d8+14 (49 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft.
Armor Class: 17 (+2 Dex, +4 inertial armor, +1 deflection)
Attacks: Straightsword +9 melee, crossbow +9 ranged, or claw, +7 melee
Damage: Straightsword 1d8-1, crossbow 1d8, or claw 1d4-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, Healing domain, War domain, 10 0-level talents
Saves: Fort +8, Ref +5, Will +11
Abilities: Str 9, Dex 14, Con 14, Int 13, Wis 16, Cha 10
Skills: Autohypnosis +12, Concentration +2, Diplomacy +11, Heal +13, Knowledge (local) +3, Knowledge (psionics) +12, Knowledge (religion) +13, Listen +5, Psicraft +1, Remote View +5, Sense Motive +12, Spot +5
Feats: Craft Dorje, Inertial Armor, Weapon Finesse (claws), Weapon Finesse (straightsword), Weapon Focus (straightsword)
Psionics: Power Points: 29. Powers 5/6/5/4: (0th) burst, catfall, detect psionics, guidance, inkling. (1st) cure light wounds (D), lesser metaphysical weapon (D), combat precognition, feather fall, object reading, true strike. (2nd) cure moderate wounds (D), recall pain (D), augury, combat prescience, sever the tie. (3rd) remove disease (D), metaphysical weapon (D), greater concussion, remote viewing.

Gear: Straightsword (mw), light crossbow (mw), 40 bolts (mw), ring of protection +1, robe of protection +1, dorje of cure light wounds, light warhorse and tack, assorted knick-knacks and sundries, potions: 2 bull's strength, cat's grace, remove paralysis, haste.


Prrex Spiritualist 8

Hit Dice: 8d8+16 (55 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft.
Armor Class: 17 (+2 Dex, +4 inertial armor, +1 deflection)
Attacks: Straightsword +10/+5 melee, crossbow +10 ranged, or claw, +8/+3 melee
Damage: Straightsword 1d8, crossbow 1d8, or claw 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, Healing domain, War domain, 11 0-level talents
Saves: Fort +8, Ref +5, Will +11
Abilities: Str 10, Dex 14, Con 14, Int 13, Wis 16, Cha 10
Skills: Autohypnosis +12, Concentration +2, Diplomacy +11, Heal +14, Knowledge (local) +3, Knowledge (psionics) +12, Knowledge (religion) +14, Listen +5, Psicraft +1, Remote View +9, Sense Motive +12, Spot +5
Feats: Craft Dorje, Inertial Armor, Weapon Finesse (claws), Weapon Finesse (straightsword), Weapon Focus (straightsword)
Psionics: Power Points: 36. Powers 6/6/5/4/3: (0th) burst, catfall, detect psionics, guidance, inkling, lesser natural armor. (1st) cure light wounds (D), lesser metaphysical weapon (D), combat precognition, feather fall, object reading, true strike. (2nd) cure moderate wounds (D), recall pain (D), augury, combat prescience, sever the tie. (3rd) remove disease (D), metaphysical weapon (D), greater concussion, remote viewing. (4th) restoration (D), divine power (D), fate of one.

Gear: Straightsword (mw), light crossbow (mw), 40 bolts (mw), ring of protection +1, robe of protection +1, dorje of cure light wounds, dorje of recall pain, light warhorse and tack, assorted knick-knacks and sundries, potions: 2 bull's strength, cat's grace, remove paralysis, haste.


Prrex Spiritualist 9

Hit Dice: 9d8+18 (62 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft.
Armor Class: 21 (+2 Dex, +8 inertial armor, +1 deflection)
Attacks: Straightsword +10/+5 melee, crossbow +10 ranged, or claw, +8/+3 melee
Damage: Straightsword 1d8, crossbow 1d8, or claw 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, Healing domain, War domain, 12 0-level talents
Saves: Fort +8, Ref +6, Will +11
Abilities: Str 10, Dex 14, Con 14, Int 13, Wis 16, Cha 10
Skills: Autohypnosis +12, Concentration +2, Diplomacy +11, Heal +14, Knowledge (local) +3, Knowledge (psionics) +12, Knowledge (religion) +14, Listen +5, Psicraft +1, Remote View +13, Sense Motive +14, Spot +5
Feats: Craft Dorje, Improved Intertial Armor, Inertial Armor, Weapon Finesse (claws), Weapon Finesse (straightsword), Weapon Focus (straightsword)
Psionics: Power Points: 43. Powers 6/6/5/5/4: (0th) burst, catfall, detect psionics, guidance, inkling, lesser natural armor. (1st) cure light wounds (D), lesser metaphysical weapon (D), combat precognition, feather fall, object reading, true strike. (2nd) cure moderate wounds (D), recall pain (D), augury, combat prescience, sever the tie. (3rd) remove disease (D), metaphysical weapon (D), greater concussion, negate psionics, remote viewing. (4th) restoration (D), divine power (D), fate of one, inertial barrier.

Gear: Straightsword (mw), light crossbow (mw), 40 bolts (mw), ring of protection +1, robe of protection +1, dorje of cure light wounds, dorje of greater concussion, light warhorse and tack, assorted knick-knacks and sundries, potions: 2 bull's strength, cat's grace, haste.


Prrex Spiritualist 10

Hit Dice: 10d8+20 (68 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft.
Armor Class: 21 (+2 Dex, +8 inertial armor, +1 deflection)
Attacks: Straightsword +11/+6 melee, crossbow +11 ranged, or claw, +9/+4 melee
Damage: Straightsword 1d8, crossbow 1d8, or claw 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, Healing domain, War domain, 13 0-level talents
Saves: Fort +9, Ref +6, Will +12
Abilities: Str 10, Dex 14, Con 14, Int 13, Wis 16, Cha 10
Skills: Autohypnosis +12, Concentration +2, Diplomacy +12, Heal +16, Knowledge (local) +3, Knowledge (psionics) +12, Knowledge (religion) +14, Listen +5, Psicraft +1, Remote View +14, Sense Motive +16, Spot +5
Feats: Craft Dorje, Improved Intertial Armor, Inertial Armor, Weapon Finesse (claws), Weapon Finesse (straightsword), Weapon Focus (straightsword)
Psionics: Power Points: 52. Powers 7/6/5/5/4/3: (0th) burst, catfall, detect psionics, far hand, guidance, inkling, lesser natural armor. (1st) cure light wounds (D), lesser metaphysical weapon (D), combat precognition, feather fall, object reading, true strike. (2nd) cure moderate wounds (D), recall pain (D), augury, combat prescience, sever the tie. (3rd) remove disease (D), metaphysical weapon (D), greater concussion, negate psionics, remote viewing. (4th) restoration (D), divine power (D), fate of one, inertial barrier. (5th) raise dead (D), brilliant blast (D), true seeing.

Gear: Straightsword (mw), light crossbow (mw), 40 bolts (mw), ring of protection +1, robe of protection +1, dorje of cure light wounds, dorje of greater concussion, heward's haversack, light warhorse and tack, assorted knick-knacks and sundries, potions: 2 bull's strength, cat's grace, remove paralysis, haste.


Prrex Spiritualist 1/Monk 1

Hit Dice: 2d8+4 (16 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft.
Armor Class: 18 (+1 Dex, +4 inertial armor, +3 Wis)
Attacks: Straightsword +1 melee, crossbow +3 ranged, or claw, +1 melee
Damage: Straightsword 1d8-1, crossbow 1d8, or claw 1d6-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, Healing domain, War domain, 4 0-level talents, stunning attack, flurry of blows, evasion
Saves: Fort +6, Ref +3, Will +9
Abilities: Str 9, Dex 13, Con 14, Int 13, Wis 16, Cha 10
Skills: Autohypnosis +7, Concentration +2, Diplomacy +4, Heal +7, Jump +0, Knowledge (local) +1, Knowledge (psionics) +5, Knowledge (religion) +5, Listen +5, Psicraft +1, Remote View +1, Sense Motive +7, Spot +5, Tumble +6
Feats: Inertial Armor, Weapon Finesse (claws), Weapon Focus (straightsword)
Psionics: Power Points: 3. Powers 3/3: inkling, guidance, detect psionics; cure light wounds (D), lesser metaphysical weapon (D), combat precognition.

Gear: Straightsword (mw), light crossbow (mw), 40 bolts (mw), light warhorse and tack, assorted knick-knacks and sundries, potions: 2 cure light wounds.


Prrex Spiritualist 2/Monk 2

Hit Dice: 4d8+8 (29 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft.
Armor Class: 19 (+1 Dex, +4 inertial armor, +3 Wis, +1 deflection)
Attacks: Straightsword +4 melee, crossbow +5 ranged, or claw, +3 melee
Damage: Straightsword 1d8, crossbow 1d8, or claw 1d6
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, Healing domain, War domain, 5 0-level talents, stunning attack, flurry of blows, evasion
Saves: Fort +8, Ref +4, Will +11
Abilities: Str 10, Dex 13, Con 14, Int 13, Wis 16, Cha 10
Skills: Autohypnosis +8, Concentration +2, Diplomacy +6, Heal +7, Jump +5, Knowledge (local) +1, Knowledge (psionics) +5, Knowledge (religion) +8, Listen +5, Psicraft +1, Remote View +1, Sense Motive +10, Spot +5, Tumble +10
Feats: Deflect Arrows, Improved Grapple, Inertial Armor, Weapon Finesse (claws), Weapon Focus (straightsword)
Psionics: Power Points: 4. Powers 3/4: (0th) detect psionics, guidance, inkling. (1st) cure light wounds (D), lesser metaphysical weapon (D), combat precognition, feather fall.

Gear: Straightsword (mw), light crossbow (mw), 40 bolts (mw), ring of protection +1, light warhorse and tack, assorted knick-knacks and sundries, potions: 2 cure light wounds.


Prrex Spiritualist 3/Monk 3

Hit Dice: 6d8+12 (42 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft.
Armor Class: 19 (+1 Dex, +4 inertial armor, +3 Wis, +1 deflection)
Attacks: Straightsword +6 melee, crossbow +7 ranged, or claw, +5 melee
Damage: Straightsword 1d8, crossbow 1d8, or claw 1d6
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, Healing domain, War domain, 6 0-level talents, stunning attack, flurry of blows, evasion, still mind
Saves: Fort +8, Ref +5, Will +11
Abilities: Str 10, Dex 13, Con 14, Int 13, Wis 16, Cha 10
Skills: Autohypnosis +12, Concentration +2, Diplomacy +6, Heal +9, Jump +5, Knowledge (local) +1, Knowledge (psionics) +5, Knowledge (religion) +10, Listen +5, Psicraft +1, Remote View +1, Sense Motive +12, Spot +5, Tumble +12
Feats: Choke Hold, Deflect Arrows, Improved Grapple, Inertial Armor, Weapon Finesse (claws), Weapon Focus (straightsword).
Psionics: Power Points: 8. Powers 3/5: (0th) detect psionics, guidance, inkling. (1st) cure light wounds (D), lesser metaphysical weapon (D), combat precognition, feather fall, true strike (D).

Gear: Straightsword (mw), light crossbow (mw), 40 bolts (mw), ring of protection +1, dorje of cure light wounds, dorje of recall pain, light warhorse and tack, assorted knick-knacks and sundries, potions: bull's strength, cat's grace.


Prrex Spiritualist 4/Monk 4

Hit Dice: 8d8+16 (55 hp)
Initiative: +2 (+2 Dex)
Speed: 40 ft.
Armor Class: 20 (+2 Dex, +4 inertial armor, +3 Wis, +1 deflection)
Attacks: Straightsword +8 melee, crossbow +10 ranged, or claw, +8 melee
Damage: Straightsword 1d8, crossbow 1d8, or claw 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, Healing domain, War domain, 7 0-level talents, stunning attack, flurry of blows, evasion, still mind*, slow fall (20 ft.)
Saves: Fort +11, Ref +7, Will +14*
Abilities: Str 10, Dex 14, Con 14, Int 13, Wis 16, Cha 10
Skills: Autohypnosis +14, Concentration +2, Diplomacy +6, Heal +13, Jump +5, Knowledge (local) +1, Knowledge (psionics) +5, Knowledge (religion) +12, Listen +5, Psicraft +1, Remote View +1, Sense Motive +14, Spot +5, Tumble +15
Feats: Choke Hold, Deflect Arrows, Improved Grapple, Inertial Armor, Weapon Finesse (claws), Weapon Focus (straightsword).
Psionics: Power Points: 11. Powers 4/5/3: (0th) catfall, detect psionics, guidance, inkling. (1st) cure light wounds (D), lesser metaphysical weapon (D), combat precognition, feather fall, true strike. (2nd) cure moderate wounds (D), recall pain (D), combat prescience.

Gear: Straightsword (mw), light crossbow (mw), 40 bolts (mw), robe of resistance +1, ring of protection +1, dorje of cure light wounds, dorje of recall pain, light warhorse and tack, assorted knick-knacks and sundries, potions: bull's strength, cat's grace, haste, fly.


Prrex Spiritualist 5/Monk 5

Hit Dice: 10d8+20 (68 hp)
Initiative: +2 (+2 Dex)
Speed: 80 ft. (boots of striding and springing)
Armor Class: 25 (+2 Dex, +8 inertial armor, +3 Wis, +1 class, +1 deflection)
Attacks: Straightsword +8 melee, crossbow +10 ranged, or claw, +8 melee
Damage: Straightsword 1d8+1+1d6 fire, crossbow 1d8, or claw 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, Healing domain, War domain, 8 0-level talents, stunning attack, flurry of blows, evasion, still mind*, slow fall (20 ft.), purity of body
Saves: Fort +11, Ref +7, Will +14*
Abilities: Str 10, Dex 14, Con 14, Int 13, Wis 16, Cha 10
Skills: Autohypnosis +16, Concentration +2, Diplomacy +7, Heal +16, Jump +15, Knowledge (local) +1, Knowledge (psionics) +5, Knowledge (religion) +14, Listen +5, Psicraft +1, Remote View +1, Sense Motive +16, Spot +5, Tumble +17
Feats: Choke Hold, Deflect Arrows, Improved Grapple, Improved Inertial Armor, Inertial Armor, Weapon Finesse (claws), Weapon Focus (straightsword).
Psionics: Power Points: 19. Powers 4/5/4: (0th) catfall, detect psionics, guidance, inkling. (1st) cure light wounds (D), lesser metaphysical weapon (D), combat precognition, feather fall, true strike. (2nd) cure moderate wounds (D), recall pain (D), combat prescience, sever the tie.

Gear: Flaming straightsword +1, light crossbow (mw), 40 bolts (mw), robe of resistance +1, ring of protection +1, dorje of cure light wounds, dorje of recall pain, light warhorse and tack, assorted knick-knacks and sundries, potions: bull's strength, cat's grace, haste, fly.

 


Last updated 04-Nov-2001
Content copyright © 2001 by SilverDragon.