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Prrex
Spiritualist Priests
NPC
Templates
| About
these NPCs: These stats appear in Dungeons & Dragons 3rd
Edition rules format. They are arranged from 1st level through 10th
and serve as quick templates for your reference. |
Prrexi
do not often take the cleric or shaman classes, instead focusing on
their own paths of spiritual enlightenment. They use what they learn
to aid and assist others by healing, teaching, and defeating evil spirits
or undead. The prrex spiritualist is a specialty-class psion, and uses
the rules from the Psionics Handbook. If you do not have this product
available, you may use shugenja, shaman, or cleric (in order of preference).
Prrexi
who select the War domain may select one of the following weapons for
their martial weapon proficiency and Weapon Focus feat: straightsword,
shortspear, naginata, or unarmed strike. Straightsword is most common.
Its stats are the same as those of the longsword. Those who choose to
fight unarmed often multiclass as monks, although this seriously limits
their attainment of greater psionic powers.
Powers
noted with a (D) are domain powers, learned in addition to the standard
psion power list for a Clairsentient psion. Many different existing
wizard and cleric spells can be transferred directly into psionic domain
powers. The spiritualist can choose to learn additional domain powers
instead of standard psionic powers, as long as the ability score requirements
are met and the prohibition of telepathic powers is retained.
Prrex Spiritualist
1
Hit Dice:
1d8+2 (10 hp)
Initiative:
+1 (+1 Dex)
Speed:
30 ft.
Armor
Class: 15 (+1 Dex, +4 inertial armor)
Attacks:
Straightsword +1 melee, crossbow +3 ranged, or claw, +1 melee
Damage:
Straightsword 1d8-1, crossbow 1d8, or claw 1d4-1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, Healing domain, War domain, 4 0-level talents
Saves:
Fort +4, Ref +1, Will +7
Abilities:
Str 9, Dex 13, Con 14, Int 13, Wis 16, Cha 10
Skills:
Autohypnosis +7, Concentration +2, Diplomacy +4, Heal +7, Knowledge
(local) +1, Knowledge (psionics) +5, Knowledge (religion) +5, Listen
+5, Psicraft +1, Remote View +1, Sense Motive +7, Spot +5
Feats:
Inertial Armor, Weapon Finesse (claws), Weapon Focus (straightsword)
Psionics:
Power Points: 3. Powers 3/3: inkling, guidance, detect psionics; cure
light wounds (D), lesser metaphysical weapon (D), combat precognition.
Gear: Straightsword
(mw), light crossbow (mw), 40 bolts (mw), light warhorse and tack, assorted
knick-knacks and sundries, potions: 2 cure light wounds.
Prrex Spiritualist
2
Hit Dice:
2d8+4 (16 hp)
Initiative:
+1 (+1 Dex)
Speed:
30 ft.
Armor
Class: 15 (+1 Dex, +4 inertial armor)
Attacks:
Straightsword +2 melee, crossbow +4 ranged, or claw, +2 melee
Damage:
Straightsword 1d8-1, crossbow 1d8, or claw 1d4-1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, Healing domain, War domain, 5 0-level talents
Saves:
Fort +5, Ref +1, Will +8
Abilities:
Str 9, Dex 13, Con 14, Int 13, Wis 16, Cha 10
Skills:
Autohypnosis +8, Concentration +2, Diplomacy +7, Heal +8, Knowledge
(local) +3, Knowledge (psionics) +8, Knowledge (religion) +8, Listen
+5, Psicraft +1, Remote View +1, Sense Motive +8, Spot +5
Feats:
Inertial Armor, Weapon Finesse (claws), Weapon Focus (straightsword)
Psionics:
Power Points: 4. Powers 3/4: inkling, guidance, detect psionics; cure
light wounds (D), lesser metaphysical weapon (D), combat precognition,
feather fall.
Gear: Straightsword
(mw), light crossbow (mw), 40 bolts (mw), light warhorse and tack, assorted
knick-knacks and sundries, potions: 2 cure light wounds, bull's strength.
Prrex
Spiritualist 3
Hit Dice:
3d8+6 (23 hp)
Initiative:
+1 (+1 Dex)
Speed:
30 ft.
Armor
Class: 15 (+1 Dex, +4 inertial armor)
Attacks:
Straightsword +5 melee, crossbow +5 ranged, or claw, +3 melee
Damage:
Straightsword 1d8-1, crossbow 1d8, or claw 1d4-1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, Healing domain, War domain, 6 0-level talents
Saves:
Fort +5, Ref +2, Will +8
Abilities:
Str 9, Dex 13, Con 14, Int 13, Wis 16, Cha 10
Skills:
Autohypnosis +9, Concentration +2, Diplomacy +8, Heal +9, Knowledge
(local) +3, Knowledge (psionics) +9, Knowledge (religion) +9, Listen
+5, Psicraft +1, Remote View +1, Sense Motive +9, Spot +5
Feats:
Inertial Armor, Weapon Finesse (claws), Weapon Finesse (straightsword),
Weapon Focus (straightsword)
Psionics:
Power Points: 8. Powers 3/5: inkling, guidance, detect psionics; cure
light wounds (D), lesser metaphysical weapon (D), combat precognition,
feather fall, true strike (D).
Gear: Straightsword
(mw), light crossbow (mw), 40 bolts (mw), light warhorse and tack, assorted
knick-knacks and sundries, potions: 2 cure moderate wounds, bull's strength,
cat's grace, endurance.
Prrex Spiritualist
4
Hit Dice:
4d8+8 (29 hp)
Initiative:
+2 (+2 Dex)
Speed:
30 ft.
Armor
Class: 17 (+2 Dex, +4 inertial armor, +1 deflection)
Attacks:
Straightsword +7 melee, crossbow +7 ranged, or claw, +5 melee
Damage:
Straightsword 1d8-1, crossbow 1d8, or claw 1d4-1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, Healing domain, War domain, 7 0-level talents
Saves:
Fort +6, Ref +3, Will +9
Abilities:
Str 9, Dex 14, Con 14, Int 13, Wis 16, Cha 10
Skills:
Autohypnosis +10, Concentration +2, Diplomacy +9, Heal +10, Knowledge
(local) +3, Knowledge (psionics) +10, Knowledge (religion) +10, Listen
+5, Psicraft +1, Remote View +1, Sense Motive +10, Spot +5
Feats:
Inertial Armor, Weapon Finesse (claws), Weapon Finesse (straightsword),
Weapon Focus (straightsword)
Psionics:
Power Points: 11. Powers 4/5/3: (0th) catfall, detect psionics, guidance,
inkling; (1st) cure light wounds (D), lesser metaphysical weapon (D),
combat precognition, feather fall, true strike; (2nd) cure moderate
wounds (D), recall pain (D), combat prescience.
Gear: Straightsword
(mw), light crossbow (mw), 40 bolts (mw), ring of protection +1, light
warhorse and tack, assorted knick-knacks and sundries, potions: cure
moderate wounds, bull's strength, cat's grace.
Prrex Spiritualist
5
Hit Dice:
5d8+10 (36 hp)
Initiative:
+2 (+2 Dex)
Speed:
30 ft.
Armor
Class: 17 (+2 Dex, +4 inertial armor, +1 deflection)
Attacks:
Straightsword +7 melee, crossbow +7 ranged, or claw, +5 melee
Damage:
Straightsword 1d8-1, crossbow 1d8, or claw 1d4-1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, Healing domain, War domain, 8 0-level talents
Saves:
Fort +7, Ref +4, Will +10
Abilities:
Str 9, Dex 14, Con 14, Int 13, Wis 16, Cha 10
Skills:
Autohypnosis +11, Concentration +2, Diplomacy +10, Heal +11, Knowledge
(local) +3, Knowledge (psionics) +11, Knowledge (religion) +11, Listen
+5, Psicraft +1, Remote View +1, Sense Motive +11, Spot +5
Feats:
Inertial Armor, Weapon Finesse (claws), Weapon Finesse (straightsword),
Weapon Focus (straightsword)
Psionics:
Power Points: 19. Powers 4/5/4: (0th) catfall, detect psionics, guidance,
inkling; (1st) cure light wounds (D), lesser metaphysical weapon (D),
combat precognition, feather fall, true strike; (2nd) cure moderate
wounds (D), recall pain (D), combat prescience, sever the tie.
Gear: Straightsword
(mw), light crossbow (mw), 40 bolts (mw), ring of protection +1, robe
of protection +1, light warhorse and tack, assorted knick-knacks and
sundries, potions: cure moderate wounds, bull's strength, cat's grace.
Prrex Spiritualist
6
Hit Dice:
6d8+12 (42 hp)
Initiative:
+2 (+2 Dex)
Speed:
30 ft.
Armor
Class: 17 (+2 Dex, +4 inertial armor, +1 deflection)
Attacks:
Straightsword +8 melee, crossbow +8 ranged, or claw, +6 melee
Damage:
Straightsword 1d8-1, crossbow 1d8, or claw 1d4-1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, Healing domain, War domain, 9 0-level talents
Saves:
Fort +8, Ref +5, Will +11
Abilities:
Str 9, Dex 14, Con 14, Int 13, Wis 16, Cha 10
Skills:
Autohypnosis +12, Concentration +2, Diplomacy +11, Heal +12, Knowledge
(local) +3, Knowledge (psionics) +12, Knowledge (religion) +12, Listen
+5, Psicraft +1, Remote View +1, Sense Motive +12, Spot +5
Feats:
Craft Dorje, Inertial Armor, Weapon Finesse (claws), Weapon Finesse
(straightsword), Weapon Focus (straightsword)
Psionics:
Power Points: 24. Powers 5/5/4/3: (0th) burst, catfall, detect psionics,
guidance, inkling; (1st) cure light wounds (D), lesser metaphysical
weapon (D), combat precognition, feather fall, true strike; (2nd) cure
moderate wounds (D), recall pain (D), combat prescience, sever the tie;
(3rd) remove disease (D), metaphysical weapon (D), remote viewing.
Gear: Straightsword
(mw), light crossbow (mw), 40 bolts (mw), ring of protection +1, robe
of protection +1, light warhorse and tack, assorted knick-knacks and
sundries, potions: 4 cure light wounds, 2 cure moderate wounds, bull's
strength, cat's grace, haste.
Prrex Spiritualist
7
Hit Dice:
7d8+14 (49 hp)
Initiative:
+2 (+2 Dex)
Speed:
30 ft.
Armor
Class: 17 (+2 Dex, +4 inertial armor, +1 deflection)
Attacks:
Straightsword +9 melee, crossbow +9 ranged, or claw, +7 melee
Damage:
Straightsword 1d8-1, crossbow 1d8, or claw 1d4-1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, Healing domain, War domain, 10 0-level
talents
Saves:
Fort +8, Ref +5, Will +11
Abilities:
Str 9, Dex 14, Con 14, Int 13, Wis 16, Cha 10
Skills:
Autohypnosis +12, Concentration +2, Diplomacy +11, Heal +13, Knowledge
(local) +3, Knowledge (psionics) +12, Knowledge (religion) +13, Listen
+5, Psicraft +1, Remote View +5, Sense Motive +12, Spot +5
Feats:
Craft Dorje, Inertial Armor, Weapon Finesse (claws), Weapon Finesse
(straightsword), Weapon Focus (straightsword)
Psionics:
Power Points: 29. Powers 5/6/5/4: (0th) burst, catfall, detect psionics,
guidance, inkling. (1st) cure light wounds (D), lesser metaphysical
weapon (D), combat precognition, feather fall, object reading, true
strike. (2nd) cure moderate wounds (D), recall pain (D), augury, combat
prescience, sever the tie. (3rd) remove disease (D), metaphysical weapon
(D), greater concussion, remote viewing.
Gear: Straightsword
(mw), light crossbow (mw), 40 bolts (mw), ring of protection +1, robe
of protection +1, dorje of cure light wounds, light warhorse and tack,
assorted knick-knacks and sundries, potions: 2 bull's strength, cat's
grace, remove paralysis, haste.
Prrex Spiritualist
8
Hit Dice:
8d8+16 (55 hp)
Initiative:
+2 (+2 Dex)
Speed:
30 ft.
Armor
Class: 17 (+2 Dex, +4 inertial armor, +1 deflection)
Attacks:
Straightsword +10/+5 melee, crossbow +10 ranged, or claw, +8/+3 melee
Damage:
Straightsword 1d8, crossbow 1d8, or claw 1d4
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, Healing domain, War domain, 11 0-level
talents
Saves:
Fort +8, Ref +5, Will +11
Abilities:
Str 10, Dex 14, Con 14, Int 13, Wis 16, Cha 10
Skills:
Autohypnosis +12, Concentration +2, Diplomacy +11, Heal +14, Knowledge
(local) +3, Knowledge (psionics) +12, Knowledge (religion) +14, Listen
+5, Psicraft +1, Remote View +9, Sense Motive +12, Spot +5
Feats:
Craft Dorje, Inertial Armor, Weapon Finesse (claws), Weapon Finesse
(straightsword), Weapon Focus (straightsword)
Psionics:
Power Points: 36. Powers 6/6/5/4/3: (0th) burst, catfall, detect psionics,
guidance, inkling, lesser natural armor. (1st) cure light wounds (D),
lesser metaphysical weapon (D), combat precognition, feather fall, object
reading, true strike. (2nd) cure moderate wounds (D), recall pain (D),
augury, combat prescience, sever the tie. (3rd) remove disease (D),
metaphysical weapon (D), greater concussion, remote viewing. (4th) restoration
(D), divine power (D), fate of one.
Gear: Straightsword
(mw), light crossbow (mw), 40 bolts (mw), ring of protection +1, robe
of protection +1, dorje of cure light wounds, dorje of recall pain,
light warhorse and tack, assorted knick-knacks and sundries, potions:
2 bull's strength, cat's grace, remove paralysis, haste.
Prrex Spiritualist
9
Hit Dice:
9d8+18 (62 hp)
Initiative:
+2 (+2 Dex)
Speed:
30 ft.
Armor
Class: 21 (+2 Dex, +8 inertial armor, +1 deflection)
Attacks:
Straightsword +10/+5 melee, crossbow +10 ranged, or claw, +8/+3 melee
Damage:
Straightsword 1d8, crossbow 1d8, or claw 1d4
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, Healing domain, War domain, 12 0-level
talents
Saves:
Fort +8, Ref +6, Will +11
Abilities:
Str 10, Dex 14, Con 14, Int 13, Wis 16, Cha 10
Skills:
Autohypnosis +12, Concentration +2, Diplomacy +11, Heal +14, Knowledge
(local) +3, Knowledge (psionics) +12, Knowledge (religion) +14, Listen
+5, Psicraft +1, Remote View +13, Sense Motive +14, Spot +5
Feats:
Craft Dorje, Improved Intertial Armor, Inertial Armor, Weapon Finesse
(claws), Weapon Finesse (straightsword), Weapon Focus (straightsword)
Psionics:
Power Points: 43. Powers 6/6/5/5/4: (0th) burst, catfall, detect psionics,
guidance, inkling, lesser natural armor. (1st) cure light wounds (D),
lesser metaphysical weapon (D), combat precognition, feather fall, object
reading, true strike. (2nd) cure moderate wounds (D), recall pain (D),
augury, combat prescience, sever the tie. (3rd) remove disease (D),
metaphysical weapon (D), greater concussion, negate psionics, remote
viewing. (4th) restoration (D), divine power (D), fate of one, inertial
barrier.
Gear: Straightsword
(mw), light crossbow (mw), 40 bolts (mw), ring of protection +1, robe
of protection +1, dorje of cure light wounds, dorje of greater concussion,
light warhorse and tack, assorted knick-knacks and sundries, potions:
2 bull's strength, cat's grace, haste.
Prrex Spiritualist
10
Hit Dice:
10d8+20 (68 hp)
Initiative:
+2 (+2 Dex)
Speed:
30 ft.
Armor
Class: 21 (+2 Dex, +8 inertial armor, +1 deflection)
Attacks:
Straightsword +11/+6 melee, crossbow +11 ranged, or claw, +9/+4 melee
Damage:
Straightsword 1d8, crossbow 1d8, or claw 1d4
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, Healing domain, War domain, 13 0-level
talents
Saves:
Fort +9, Ref +6, Will +12
Abilities:
Str 10, Dex 14, Con 14, Int 13, Wis 16, Cha 10
Skills:
Autohypnosis +12, Concentration +2, Diplomacy +12, Heal +16, Knowledge
(local) +3, Knowledge (psionics) +12, Knowledge (religion) +14, Listen
+5, Psicraft +1, Remote View +14, Sense Motive +16, Spot +5
Feats:
Craft Dorje, Improved Intertial Armor, Inertial Armor, Weapon Finesse
(claws), Weapon Finesse (straightsword), Weapon Focus (straightsword)
Psionics:
Power Points: 52. Powers 7/6/5/5/4/3: (0th) burst, catfall, detect psionics,
far hand, guidance, inkling, lesser natural armor. (1st) cure light
wounds (D), lesser metaphysical weapon (D), combat precognition, feather
fall, object reading, true strike. (2nd) cure moderate wounds (D), recall
pain (D), augury, combat prescience, sever the tie. (3rd) remove disease
(D), metaphysical weapon (D), greater concussion, negate psionics, remote
viewing. (4th) restoration (D), divine power (D), fate of one, inertial
barrier. (5th) raise dead (D), brilliant blast (D), true seeing.
Gear: Straightsword
(mw), light crossbow (mw), 40 bolts (mw), ring of protection +1, robe
of protection +1, dorje of cure light wounds, dorje of greater concussion,
heward's haversack, light warhorse and tack, assorted knick-knacks and
sundries, potions: 2 bull's strength, cat's grace, remove paralysis,
haste.
Prrex Spiritualist
1/Monk 1
Hit Dice:
2d8+4 (16 hp)
Initiative:
+1 (+1 Dex)
Speed:
30 ft.
Armor
Class: 18 (+1 Dex, +4 inertial armor, +3 Wis)
Attacks:
Straightsword +1 melee, crossbow +3 ranged, or claw, +1 melee
Damage:
Straightsword 1d8-1, crossbow 1d8, or claw 1d6-1
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, Healing domain, War domain, 4 0-level talents,
stunning attack, flurry of blows, evasion
Saves:
Fort +6, Ref +3, Will +9
Abilities:
Str 9, Dex 13, Con 14, Int 13, Wis 16, Cha 10
Skills:
Autohypnosis +7, Concentration +2, Diplomacy +4, Heal +7, Jump +0, Knowledge
(local) +1, Knowledge (psionics) +5, Knowledge (religion) +5, Listen
+5, Psicraft +1, Remote View +1, Sense Motive +7, Spot +5, Tumble +6
Feats:
Inertial Armor, Weapon Finesse (claws), Weapon Focus (straightsword)
Psionics:
Power Points: 3. Powers 3/3: inkling, guidance, detect psionics; cure
light wounds (D), lesser metaphysical weapon (D), combat precognition.
Gear: Straightsword
(mw), light crossbow (mw), 40 bolts (mw), light warhorse and tack, assorted
knick-knacks and sundries, potions: 2 cure light wounds.
Prrex Spiritualist
2/Monk 2
Hit Dice:
4d8+8 (29 hp)
Initiative:
+1 (+1 Dex)
Speed:
30 ft.
Armor
Class: 19 (+1 Dex, +4 inertial armor, +3 Wis, +1 deflection)
Attacks:
Straightsword +4 melee, crossbow +5 ranged, or claw, +3 melee
Damage:
Straightsword 1d8, crossbow 1d8, or claw 1d6
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, Healing domain, War domain, 5 0-level talents,
stunning attack, flurry of blows, evasion
Saves:
Fort +8, Ref +4, Will +11
Abilities:
Str 10, Dex 13, Con 14, Int 13, Wis 16, Cha 10
Skills:
Autohypnosis +8, Concentration +2, Diplomacy +6, Heal +7, Jump +5, Knowledge
(local) +1, Knowledge (psionics) +5, Knowledge (religion) +8, Listen
+5, Psicraft +1, Remote View +1, Sense Motive +10, Spot +5, Tumble +10
Feats:
Deflect Arrows, Improved Grapple, Inertial Armor, Weapon Finesse (claws),
Weapon Focus (straightsword)
Psionics:
Power Points: 4. Powers 3/4: (0th) detect psionics, guidance, inkling.
(1st) cure light wounds (D), lesser metaphysical weapon (D), combat
precognition, feather fall.
Gear: Straightsword
(mw), light crossbow (mw), 40 bolts (mw), ring of protection +1, light
warhorse and tack, assorted knick-knacks and sundries, potions: 2 cure
light wounds.
Prrex Spiritualist
3/Monk 3
Hit Dice:
6d8+12 (42 hp)
Initiative:
+1 (+1 Dex)
Speed:
30 ft.
Armor
Class: 19 (+1 Dex, +4 inertial armor, +3 Wis, +1 deflection)
Attacks:
Straightsword +6 melee, crossbow +7 ranged, or claw, +5 melee
Damage:
Straightsword 1d8, crossbow 1d8, or claw 1d6
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, Healing domain, War domain, 6 0-level talents,
stunning attack, flurry of blows, evasion, still mind
Saves:
Fort +8, Ref +5, Will +11
Abilities:
Str 10, Dex 13, Con 14, Int 13, Wis 16, Cha 10
Skills:
Autohypnosis +12, Concentration +2, Diplomacy +6, Heal +9, Jump +5,
Knowledge (local) +1, Knowledge (psionics) +5, Knowledge (religion)
+10, Listen +5, Psicraft +1, Remote View +1, Sense Motive +12, Spot
+5, Tumble +12
Feats:
Choke Hold, Deflect Arrows, Improved Grapple, Inertial Armor, Weapon
Finesse (claws), Weapon Focus (straightsword).
Psionics:
Power Points: 8. Powers 3/5: (0th) detect psionics, guidance, inkling.
(1st) cure light wounds (D), lesser metaphysical weapon (D), combat
precognition, feather fall, true strike (D).
Gear: Straightsword
(mw), light crossbow (mw), 40 bolts (mw), ring of protection +1, dorje
of cure light wounds, dorje of recall pain, light warhorse and tack,
assorted knick-knacks and sundries, potions: bull's strength, cat's
grace.
Prrex Spiritualist
4/Monk 4
Hit Dice:
8d8+16 (55 hp)
Initiative:
+2 (+2 Dex)
Speed:
40 ft.
Armor
Class: 20 (+2 Dex, +4 inertial armor, +3 Wis, +1 deflection)
Attacks:
Straightsword +8 melee, crossbow +10 ranged, or claw, +8 melee
Damage:
Straightsword 1d8, crossbow 1d8, or claw 1d8
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, Healing domain, War domain, 7 0-level talents,
stunning attack, flurry of blows, evasion, still mind*, slow fall (20
ft.)
Saves:
Fort +11, Ref +7, Will +14*
Abilities:
Str 10, Dex 14, Con 14, Int 13, Wis 16, Cha 10
Skills:
Autohypnosis +14, Concentration +2, Diplomacy +6, Heal +13, Jump +5,
Knowledge (local) +1, Knowledge (psionics) +5, Knowledge (religion)
+12, Listen +5, Psicraft +1, Remote View +1, Sense Motive +14, Spot
+5, Tumble +15
Feats:
Choke Hold, Deflect Arrows, Improved Grapple, Inertial Armor, Weapon
Finesse (claws), Weapon Focus (straightsword).
Psionics:
Power Points: 11. Powers 4/5/3: (0th) catfall, detect psionics, guidance,
inkling. (1st) cure light wounds (D), lesser metaphysical weapon (D),
combat precognition, feather fall, true strike. (2nd) cure moderate
wounds (D), recall pain (D), combat prescience.
Gear: Straightsword
(mw), light crossbow (mw), 40 bolts (mw), robe of resistance +1, ring
of protection +1, dorje of cure light wounds, dorje of recall pain,
light warhorse and tack, assorted knick-knacks and sundries, potions:
bull's strength, cat's grace, haste, fly.
Prrex Spiritualist
5/Monk 5
Hit Dice:
10d8+20 (68 hp)
Initiative:
+2 (+2 Dex)
Speed:
80 ft. (boots of striding and springing)
Armor
Class: 25 (+2 Dex, +8 inertial armor, +3 Wis, +1 class, +1 deflection)
Attacks:
Straightsword +8 melee, crossbow +10 ranged, or claw, +8 melee
Damage:
Straightsword 1d8+1+1d6 fire, crossbow 1d8, or claw 1d8
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, Healing domain, War domain, 8 0-level talents,
stunning attack, flurry of blows, evasion, still mind*, slow fall (20
ft.), purity of body
Saves:
Fort +11, Ref +7, Will +14*
Abilities:
Str 10, Dex 14, Con 14, Int 13, Wis 16, Cha 10
Skills:
Autohypnosis +16, Concentration +2, Diplomacy +7, Heal +16, Jump +15,
Knowledge (local) +1, Knowledge (psionics) +5, Knowledge (religion)
+14, Listen +5, Psicraft +1, Remote View +1, Sense Motive +16, Spot
+5, Tumble +17
Feats:
Choke Hold, Deflect Arrows, Improved Grapple, Improved Inertial Armor,
Inertial Armor, Weapon Finesse (claws), Weapon Focus (straightsword).
Psionics:
Power Points: 19. Powers 4/5/4: (0th) catfall, detect psionics, guidance,
inkling. (1st) cure light wounds (D), lesser metaphysical weapon (D),
combat precognition, feather fall, true strike. (2nd) cure moderate
wounds (D), recall pain (D), combat prescience, sever the tie.
Gear: Flaming
straightsword +1, light crossbow (mw), 40 bolts (mw), robe of resistance
+1, ring of protection +1, dorje of cure light wounds, dorje of recall
pain, light warhorse and tack, assorted knick-knacks and sundries, potions:
bull's strength, cat's grace, haste, fly.
Last updated
04-Nov-2001
Content copyright © 2001 by SilverDragon.
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