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Prrex
Samurai
NPC
Templates
| About
these NPCs: These stats appear in Dungeons & Dragons 3rd
Edition rules format. They are arranged from 1st level through 10th
and serve as quick templates for your reference. |
Samurai
are the elite warriors of prrex bushido. They have been trained since
birth for their positions as samurai. Other warriors of non-noble birth
can attain samurai status through their deeds, but the characters listed
here are of the samurai class from 1st level. For an example of elevation
to samurai, see the fighter progression
to Master Samurai prestige class.
These samurai
are quick to perceive insults and challenges and prepared to duel to
defend their honor. They have received extensive training in the art
of iajitsu and assessing the fighting skill of opponents before combat
begins. Other samurai are masters of battle, with less preparation for
iajitsu duels.
Asterisks
(*) show where total skill bonuses are adjusted to account for armor
check penalties. Prrex samurai almost never wear the great armor (o-yoroi)
because it restricts their maximum dexteritya racial advantage
of the prrexi. Instead, they use the best medium armor available and
learn the two weapon fighting style to take advantage of their relative
speed and agility.
Prrex Samurai
1
Hit Dice:
1d10+1 (11 hp)
Initiative:
+3 (+3 Dex)
Speed: 20 ft.
Armor
Class: 17 (+3 Dex, +4 mw partial armor)
Attacks:
Katana +5 melee, wakizashi +4 melee, greatbow +4 ranged, or claw, +4
melee
Damage:
Katana (2H) 1d10+3, wakizashi 1d6+2, greatbow 1d8, or claw 1d4+2
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, ancestral daisho
Saves:
Fort +3, Ref +3, Will +3
Abilities:
Str 14, Dex 17, Con 13, Int 10, Wis 9, Cha 12
Skills:
Climb +0*, Diplomacy +5, Jump +0*, Iajitsu Focus +5, Intimidate +5,
Listen +1, Perform +1, Ride +7, Sense Motive +3, Spot +1
Feats:
Weapon Finesse (katana), Weapon Finesse (claws)
Gear: Ancestral
katana, ancestral wakizashi, masterwork partial laced armor, greatbow,
40 arrows, light warhorse and tack, assorted knick-knacks and sundries.
Prrex Samurai
2
Hit Dice:
2d10+2 (18 hp)
Initiative:
+3 (+3 Dex)
Speed:
20 ft.
Armor
Class: 17 (+3 Dex, +4 mw partial armor)
Attacks:
Katana +6 melee, wakizashi +5 melee, greatbow +7 ranged, or claw, +5
melee
Damage:
Katana (2H) 1d10+3, wakizashi 1d6+2, greatbow 1d8+2, or claw 1d4+2
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, ancestral daisho
Saves:
Fort +4, Ref +3, Will +4
Abilities:
Str 14, Dex 17, Con 13, Int 10, Wis 9, Cha 12
Skills:
Climb +0*, Diplomacy +6, Jump +0*, Iajitsu Focus +6, Intimidate +6,
Listen +1, Perform +1, Ride +8, Sense Motive +4, Spot +1
Feats:
Exotic Weapon (katana), Weapon Finesse (katana), Weapon Finesse (claws)
Gear: Ancestral
katana, ancestral wakizashi, masterwork partial laced armor, mty mw
greatbow [str 14], 40 mw arrows, light warhorse and tack, assorted knick-knacks
and sundries, potions: 2 cure light wounds.
Prrex Samurai
3
Hit Dice:
3d10+3 (24 hp)
Initiative:
+3 (+3 Dex)
Speed:
20 ft.
Armor
Class: 17 (+3 Dex, +4 mw partial armor)
Attacks:
Katana +7 melee, wakizashi +6 melee, greatbow +8 ranged, or 2 claws,
+2 melee
Damage:
Katana (2H) 1d10+3, wakizashi 1d6+2, greatbow 1d8+2, or claw 1d4+2
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, ancestral daisho
Saves:
Fort +4, Ref +4, Will +4
Abilities:
Str 14, Dex 17, Con 13, Int 10, Wis 9, Cha 12
Skills:
Climb +0*, Diplomacy +7, Jump +0*, Iajitsu Focus +7, Intimidate +7,
Listen +1, Perform +1, Ride +9, Sense Motive +5, Spot +1
Feats:
Ambidexterity, Exotic Weapon (katana), Weapon Finesse (katana), Weapon
Finesse (claws)
Gear: Ancestral
katana, ancestral wakizashi, masterwork partial laced armor, mty mw
greatbow [str 14], 40 mw arrows, light warhorse and tack, assorted knick-knacks
and sundries, potions: 2 cure light wounds, haste.
Prrex Samurai
4
Hit Dice:
4d10+4 (31 hp)
Initiative:
+4 (+4 Dex)
Speed:
20 ft.
Armor
Class: 19 (+4 Dex, +5 mw imp half chain)
Attacks:
Katana +10 melee, wakizashi +7 melee, greatbow +10 ranged, or 2 claws,
+4 melee
Damage:
Katana (1H) 1d10+3, wakizashi 1d6+2, greatbow 1d8+2, or claw 1d4+2
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, ancestral daisho
Saves:
Fort +5, Ref +5, Will +5
Abilities:
Str 14, Dex 18, Con 13, Int 10, Wis 9, Cha 12
Skills:
Climb +0*, Diplomacy +8, Jump +0*, Iajitsu Focus +8, Intimidate +8,
Listen +1, Perform +1, Ride +11, Sense Motive +6, Spot +1
Feats:
Ambidexterity, Exotic Weapon (katana), Weapon Finesse (katana), Weapon
Finesse (claws), Weapon Focus (katana)
Gear: Ancestral
katana +1, ancestral wakizashi, masterwork improved half chain armor,
mty mw greatbow [str 14], 40 mw arrows, light warhorse and tack, assorted
knick-knacks and sundries, potions: 2 cure light wounds, haste.
Prrex Samurai
5
Hit Dice:
5d10+5 (37 hp)
Initiative:
+4 (+4 Dex)
Speed:
20 ft.
Armor
Class: 20 (+4 Dex, +6 imp half chain +1)
Attacks:
Katana +11 melee, wakizashi +8 melee, greatbow +11 ranged, or 2 claws,
+5 melee
Damage:
Katana (1H) 1d10+3, wakizashi 1d6+2, greatbow 1d8+2, or claw 1d4+2
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, ancestral daisho
Saves:
Fort +5, Ref +5, Will +5
Abilities:
Str 14, Dex 18, Con 13, Int 10, Wis 9, Cha 12
Skills:
Climb +1*, Diplomacy +9, Jump +1*, Iajitsu Focus +9, Intimidate +9,
Listen +1, Perform +1, Ride +12, Sense Motive +7, Spot +1
Feats:
Ambidexterity, Exotic Weapon (katana), Weapon Finesse (katana), Weapon
Finesse (claws), Weapon Focus (katana)
Gear: Ancestral
katana +1, ancestral wakizashi, improved half chain +1, mty mw greatbow
[str 14], 40 mw arrows, light warhorse and tack, assorted knick-knacks
and sundries, potions: 2 cure light wounds, haste.
Prrex Samurai
6
Hit Dice:
6d10+6 (44 hp)
Initiative:
+4 (+4 Dex)
Speed:
20 ft.
Armor
Class: 20 (+4 Dex, +6 imp half chain +1)
Attacks:
Katana +12/+7 melee, wakizashi +7 melee (OH), greatbow +12 ranged, or
2 claws, +8 melee
Damage:
Katana (1H) 1d10+3, wakizashi (OH) 1d6+1, greatbow 1d8+2, or claw 1d4+2
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, ancestral daisho
Saves:
Fort +7, Ref +7, Will +7
Abilities:
Str 14, Dex 18, Con 13, Int 10, Wis 9, Cha 12
Skills:
Climb +1*, Diplomacy +10, Jump +1*, Iajitsu Focus +10, Intimidate +10,
Listen +1, Perform +1, Ride +13, Sense Motive +8, Spot +1
Feats:
Ambidexterity, Exotic Weapon (katana), Two Weapon Fighting, Weapon Finesse
(katana), Weapon Finesse (claws), Weapon Focus (katana)
Gear: Ancestral
katana +1, ancestral wakizashi, improved half chain +1, mty mw greatbow
[str 14], 40 mw arrows, light warhorse and tack, cloak of resistance
+1, assorted knick-knacks and sundries, potions: 2 cure light wounds,
fly, haste.
Prrex Samurai
7
Hit Dice:
7d10+7 (50 hp)
Initiative:
+4 (+4 Dex)
Speed:
20 ft.
Armor
Class: 20 (+4 Dex, +6 imp half chain +1)
Attacks:
Katana +13/+8 melee, wakizashi +8 melee (OH), greatbow +13 ranged, or
2 claws, +9 melee
Damage:
Katana (1H) 1d10+3, wakizashi (OH) 1d6+2, greatbow 1d8+2, or claw 1d4+2
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, ancestral daisho
Saves:
Fort +7, Ref +7, Will +7
Abilities:
Str 14, Dex 18, Con 13, Int 10, Wis 9, Cha 12
Skills:
Climb +1*, Diplomacy +11, Jump +1*, Iajitsu Focus +11, Intimidate +11,
Listen +1, Perform +1, Ride +14, Sense Motive +9, Spot +1
Feats:
Ambidexterity, Exotic Weapon (katana), Power Attack, Two Weapon Fighting,
Weapon Finesse (katana), Weapon Finesse (claws), Weapon Focus (katana)
Gear: Ancestral
katana +1, ancestral wakizashi +1, improved half chain +1, mty mw greatbow
[str 14], 40 mw arrows, light warhorse and tack, cloak of resistance
+1, assorted knick-knacks and sundries, potions: 2 cure light wounds,
fly, haste.
Prrex Samurai
8
Hit Dice:
8d10+16 (65 hp)
Initiative:
+4 (+4 Dex)
Speed:
20 ft.
Armor
Class: 20 (+4 Dex, +6 imp half chain +1)
Attacks:
Katana +14/+9 melee, wakizashi +9 melee (OH), greatbow +14 ranged, or
2 claws, +10 melee
Damage:
Katana (1H) 1d10+3, wakizashi (OH) 1d6+2, greatbow 1d8+2, or claw 1d4+2
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, ancestral daisho
Saves:
Fort +9, Ref +7, Will +8
Abilities:
Str 14, Dex 18, Con 14, Int 10, Wis 9, Cha 12
Skills:
Climb +1*, Diplomacy +12, Jump +1*, Iajitsu Focus +12, Intimidate +12,
Listen +1, Perform +1, Ride +15, Sense Motive +10, Spot +1
Feats:
Ambidexterity, Exotic Weapon (katana), Power Attack, Two Weapon Fighting,
Weapon Finesse (katana), Weapon Finesse (claws), Weapon Focus (katana)
Gear: Ancestral
katana +1, ancestral wakizashi +1, improved half chain +1, mty mw greatbow
[str 14], 40 mw arrows, light warhorse and tack, cloak of resistance
+1, assorted knick-knacks and sundries, potions: 2 cure serious wounds,
fly, haste, heroism.
Prrex Samurai
9
Hit Dice:
9d10+18 (72 hp)
Initiative:
+4 (+4 Dex)
Speed:
20 ft.
Armor
Class: 20 (+4 Dex, +6 imp half chain +1)
Attacks:
Katana +15/+10 melee, wakizashi +10 melee (OH), greatbow +15 ranged,
or 2 claws, +11/+6 melee
Damage:
Katana (1H) 1d10+3, wakizashi (OH) 1d6+2, greatbow 1d8+2, or claw 1d4+2
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, ancestral daisho
Saves:
Fort +9, Ref +8, Will +8
Abilities:
Str 14, Dex 18, Con 14, Int 10, Wis 9, Cha 12
Skills:
Climb +1*, Diplomacy +13, Jump +1*, Iajitsu Focus +13, Intimidate +13,
Listen +1, Perform +1, Ride +16, Sense Motive +11, Spot +1
Feats:
Ambidexterity, Exotic Weapon (katana), Power Attack, Quick Draw, Two
Weapon Fighting, Weapon Finesse (katana), Weapon Finesse (claws), Weapon
Focus (katana)
Gear: Ancestral
keen katana +1, ancestral wakizashi +1, improved half chain +1, mty
mw greatbow [str 14], 40 mw arrows, light warhorse and tack, cloak of
resistance +1, assorted knick-knacks and sundries, potions: 2 cure serious
wounds, fly, haste.
Prrex Samurai
10
Hit Dice:
10d10+20 (80 hp)
Initiative:
+4 (+4 Dex)
Speed:
20 ft.
Armor
Class: 22 (+4 Dex, +7 imp half chain +2, deflection +1)
Attacks:
Katana +16/+11 melee, wakizashi +11 melee (OH), greatbow +16 ranged,
or 2 claws, +12/+7 melee
Damage:
Katana (1H) 1d10+3, wakizashi (OH) 1d6+2, greatbow 1d8+2, or claw 1d4+2
Face/Reach:
5 ft. by 5 ft./5 ft.
Special
Qualities: Low-light vision, ancestral daisho
Saves:
Fort +10, Ref +8, Will +9
Abilities:
Str 14, Dex 18, Con 14, Int 10, Wis 9, Cha 12
Skills:
Climb +1*, Diplomacy +14, Jump +1*, Iajitsu Focus +14, Intimidate +14,
Listen +1, Perform +1, Ride +17, Sense Motive +12, Spot +1
Feats:
Ambidexterity, Cleave, Exotic Weapon (katana), Power Attack, Quick Draw,
Two Weapon Fighting, Weapon Finesse (katana), Weapon Finesse (claws),
Weapon Focus (katana)
Gear: Ancestral
keen katana +1, ancestral wakizashi +1, improved half chain +2, mty
mw greatbow [str 14], 40 mw arrows, light warhorse and tack, cloak of
resistance +1, ring of protection +1, assorted knick-knacks and sundries,
potions: 2 cure serious wounds, fly, haste.
Last updated
04-Nov-2001
Content copyright © 2001 by SilverDragon.
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