Prrex Monks

NPC Templates


About these NPCs: These stats appear in Dungeons & Dragons 3rd Edition rules format. They are arranged from 1st level through 10th and serve as quick templates for your reference.

Contemplative masters of the art of unarmed combat are relatively common within prrex society. Monks work closely with the spiritualist priests to teach others and help by testing their abilities against challenges.

Prrexi who wish to gain more mastery of unarmed combat often multiclass as fighter/monks. This gives an excellent progression of special feats and fighting ability. Those who wish a more spiritual path remain single-classed monks or spiritualist/monks.

Note that the prrex natural Weapon Finesse feat applies to unarmed combat styles learned by the monk. This allows them to take advantage of their higher dexterity scores and compensate for their lower strength, when compared to other races.


Prrex Monk 1

Hit Dice: 1d8 (8 hp)
Initiative: +4 (+4 Dex)
Speed: 30 ft.
Armor Class: 16 (+4 Dex, +2 Wis)
Attacks: Unarmed +4 melee, sai +0 melee, light crossbow +6 ranged
Damage: Unarmed 1d6, sai 1d4, crossbow 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, stunning attack, flurry, evasion
Saves: Fort +2, Ref +6, Will +6
Abilities: Str 10, Dex 18, Con 10, Int 13, Wis 15, Cha 9
Skills: Balance +4, Climb +0, Diplomacy -1, Hide +8, Jump +4, Knowledge (religion) +5, Listen +8, Move Silently +8, Perform -1, Spot +4, Tumble +8
Feats: Improved Grapple, Weapon Finesse (unarmed)

Gear: 2 Sais, light crossbow (mw), 20 crossbow bolts (mw), assorted knick-knacks and sundries, potions: 2 cure light wounds, cat's grace.


Prrex Monk 2

Hit Dice: 2d8 (12 hp)
Initiative: +4 (+4 Dex)
Speed: 30 ft.
Armor Class: 17 (+4 Dex, +2 Wis, +1 bracers)
Attacks: Unarmed +5 melee, sai +1 melee, light crossbow +7 ranged
Damage: Unarmed 1d6, sai 1d4, crossbow 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, stunning attack, flurry, evasion
Saves: Fort +3, Ref +7, Will +7
Abilities: Str 10, Dex 18, Con 10, Int 13, Wis 15, Cha 9
Skills: Balance +6, Climb +0, Diplomacy -1, Hide +9, Jump +7, Knowledge (religion) +6, Listen +9, Move Silently +9, Perform -1, Spot +4, Tumble +11
Feats: Deflect Arrows, Improved Grapple, Weapon Finesse (unarmed)

Gear: 2 Sais, light crossbow (mw), 20 crossbow bolts (mw), bracers of armor +1, assorted knick-knacks and sundries, potions: 2 cure light wounds, cat's grace, endurance, owl's wisdom.


Prrex Monk 3

Hit Dice: 3d8 (17 hp)
Initiative: +4 (+4 Dex)
Speed: 40 ft.
Armor Class: 17 (+4 Dex, +2 Wis, +1 bracers)
Attacks: Unarmed +6 melee, sai +2 melee, light crossbow +8 ranged
Damage: Unarmed 1d6, sai 1d4, crossbow 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, stunning attack, flurry, evasion, still mind
Saves: Fort +3, Ref +7, Will +7
Abilities: Str 10, Dex 18, Con 10, Int 13, Wis 15, Cha 9
Skills: Balance +6, Climb +0, Diplomacy -1, Hide +10, Jump +8, Knowledge (religion) +7, Listen +10, Move Silently +10, Perform -1, Spot +4, Tumble +12
Feats: Choke Hold, Deflect Arrows, Improved Grapple, Weapon Finesse (unarmed)

Gear: 2 Sais, light crossbow (mw), 20 crossbow bolts (mw), bracers of armor +1, assorted knick-knacks and sundries, potions: 2 cure moderate wounds, cat's grace, endurance, owl's wisdom.


Prrex Monk 4

Hit Dice: 4d8 (21 hp)
Initiative: +4 (+4 Dex)
Speed: 40 ft.
Armor Class: 18 (+4 Dex, +3 Wis, +1 bracers)
Attacks: Unarmed +7 melee, sai +3 melee, light crossbow +9 ranged
Damage: Unarmed 1d8, sai 1d4, crossbow 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, stunning attack, flurry, evasion, still mind, slow fall (20 ft.)
Saves: Fort +5, Ref +9, Will +9
Abilities: Str 10, Dex 18, Con 10, Int 13, Wis 16, Cha 9
Skills: Balance +6, Climb +0, Diplomacy -1, Hide +11, Jump +9, Knowledge (religion) +8, Listen +12, Move Silently +11, Perform -1, Spot +5, Tumble +13
Feats: Choke Hold, Deflect Arrows, Improved Grapple, Weapon Finesse (unarmed)

Gear: 2 Sais, light crossbow (mw), 20 crossbow bolts (mw), bracers of armor +1, robe of resistance +1, assorted knick-knacks and sundries, potions: 2 cure moderate wounds, cat's grace, endurance.


Prrex Monk 5

Hit Dice: 5d8 (26 hp)
Initiative: +4 (+4 Dex)
Speed: 40 ft.
Armor Class: 19 (+4 Dex, +3 Wis, +1 bracers, +1 class ability)
Attacks: Unarmed +7 melee, sai +3 melee, light crossbow +9 ranged
Damage: Unarmed 1d8, sai 1d4, crossbow 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, stunning attack, flurry, evasion, still mind, slow fall (20 ft.), purity of body
Saves: Fort +5, Ref +9, Will +9
Abilities: Str 10, Dex 18, Con 10, Int 13, Wis 16, Cha 9
Skills: Balance +6, Climb +0, Diplomacy -1, Hide +12, Jump +10, Knowledge (religion) +9, Listen +13, Move Silently +12, Perform -1, Spot +5, Tumble +14
Feats: Choke Hold, Deflect Arrows, Improved Grapple, Weapon Finesse (unarmed)

Gear: 2 Sais, light crossbow (mw), 20 crossbow bolts (mw), bracers of armor +1, robe of resistance +1, assorted knick-knacks and sundries, potions: 2 cure moderate wounds, cat's grace, endurance.


Prrex Monk 6

Hit Dice: 6d8 (30 hp)
Initiative: +4 (+4 Dex)
Speed: 50 ft.
Armor Class: 22 (+4 Dex, +3 Wis, +2 bracers, +1 class ability, +2 dodge*)
Attacks: Unarmed +8/+5 melee, sai +4/+1 melee, light crossbow +10 ranged
Damage: Unarmed 1d8, sai 1d4, crossbow 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, stunning attack, flurry, evasion, still mind, slow fall (30 ft.), purity of body, Mighty Works Mastery I*
Saves: Fort +6, Ref +10, Will +10
Abilities: Str 10, Dex 18, Con 10, Int 13, Wis 16, Cha 9
Skills: Balance +6, Climb +0, Diplomacy -1, Hide +13, Jump +11, Knowledge (religion) +10, Listen +14, Move Silently +13, Perform -1, Spot +5, Tumble +15
Feats: Choke Hold, Deflect Arrows, Fists of Iron, Improved Grapple, Improved Trip, Weapon Finesse (unarmed)

Gear: 2 Sais, light crossbow (mw), 20 crossbow bolts (mw), bracers of armor +2, robe of resistance +1, assorted knick-knacks and sundries, potions: 2 cure moderate wounds, cat's grace, endurance.


Prrex Monk 7

Hit Dice: 7d8 (35 hp)
Initiative: +4 (+4 Dex)
Speed: 100 ft. (boots of striding and springing)
Armor Class: 22 (+4 Dex, +3 Wis, +2 bracers, +1 class ability, +2 dodge*)
Attacks: Unarmed +9/+6 melee, sai +5/+2 melee, light crossbow +11 ranged
Damage: Unarmed 1d8, sai 1d4, crossbow 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, stunning attack, flurry, evasion, still mind, slow fall (30 ft.), purity of body, Mighty Works Mastery I*, Wholeness of Body, Leap of the Clouds
Saves: Fort +6, Ref +10, Will +10
Abilities: Str 10, Dex 18, Con 10, Int 13, Wis 16, Cha 9
Skills: Balance +6, Climb +0, Diplomacy -1, Hide +14, Jump +22, Knowledge (religion) +11, Listen +15, Move Silently +14, Perform -1, Spot +5, Tumble +16
Feats: Choke Hold, Deflect Arrows, Fists of Iron, Improved Grapple, Improved Trip, Weapon Finesse (unarmed)

Gear: 2 Sais, light crossbow (mw), 20 crossbow bolts (mw), bracers of armor +2, robe of resistance +1, boots of striding and springing, assorted knick-knacks and sundries, potions: cure moderate wounds, cat's grace, endurance.


Prrex Monk 8

Hit Dice: 8d8 (39 hp)
Initiative: +4 (+4 Dex)
Speed: 100 ft. (boots of striding and springing)
Armor Class: 23 (+4 Dex, +3 Wis, +2 bracers, +1 deflection, +1 class ability, +2 dodge*)
Attacks: Unarmed +10/+7 melee, sai +6/+3 melee, light crossbow +12 ranged
Damage: Unarmed 1d10, sai 1d4, crossbow 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, stunning attack, flurry, evasion, still mind, slow fall (50 ft.), purity of body, Mighty Works Mastery I*, Wholeness of Body, Leap of the Clouds
Saves: Fort +7, Ref +11, Will +11
Abilities: Str 10, Dex 18, Con 11, Int 13, Wis 16, Cha 9
Skills: Balance +6, Climb +0, Diplomacy -1, Hide +15, Jump +23, Knowledge (religion) +12, Listen +16, Move Silently +15, Perform -1, Spot +5, Tumble +17
Feats: Choke Hold, Deflect Arrows, Fists of Iron, Improved Grapple, Improved Trip, Weapon Finesse (unarmed)

Gear: 2 Sais, light crossbow (mw), 20 crossbow bolts (mw), bracers of armor +2, robe of resistance +1, ring of protection +1, boots of striding and springing, assorted knick-knacks and sundries, potions: cure moderate wounds, cat's grace, endurance.


Prrex Monk 9

Hit Dice: 9d8 (43 hp)
Initiative: +4 (+4 Dex)
Speed: 120 ft. (boots of striding and springing)
Armor Class: 23 (+4 Dex, +3 Wis, +2 bracers, +1 deflection, +1 class ability, +2 dodge*)
Attacks: Unarmed +10/+7 melee, sai +6/+3 melee, repeating light boltcaster +12/+7 ranged
Damage: Unarmed 1d10, sai 1d4, boltcaster 1d10
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, stunning attack, flurry, improved evasion, still mind, slow fall (50 ft.), purity of body, mighty works mastery I*, wholeness of body, leap of the clouds
Saves: Fort +7, Ref +11, Will +11
Abilities: Str 10, Dex 18, Con 11, Int 13, Wis 16, Cha 9
Skills: Balance +6, Climb +0, Diplomacy -1, Hide +16, Jump +24, Knowledge (religion) +13, Listen +17, Move Silently +16, Perform -1, Spot +5, Tumble +18
Feats: Choke Hold, Deflect Arrows, Fists of Iron, Improved Grapple, Improved Trip, Unbalancing Strike, Weapon Finesse (unarmed)

Gear: 2 Sais, repeating light boltcaster (mw), 50 bolts (mw), bracers of armor +2, robe of resistance +1, ring of protection +1, boots of striding and springing, assorted knick-knacks and sundries, potions: cure moderate wounds, cat's grace, endurance.


Prrex Monk 10

Hit Dice: 10d8 (48 hp)
Initiative: +4 (+4 Dex)
Speed: 120 ft. (boots of striding and springing)
Armor Class: 25 (+4 Dex, +3 Wis, +3 bracers, +1 deflection, +2 class ability, +2 dodge*)
Attacks: Unarmed +11/+8/+5 melee, sai +7/+4/+1 melee, repeating light boltcaster +13/+8 ranged
Damage: Unarmed 1d10, sai 1d4, boltcaster 1d10
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Low-light vision, stunning attack, flurry, improved evasion, still mind, slow fall (50 ft.), purity of body, mighty works mastery I*, wholeness of body, leap of the clouds, ki strike +1
Saves: Fort +8, Ref +12, Will +12
Abilities: Str 10, Dex 18, Con 11, Int 13, Wis 16, Cha 9
Skills: Balance +6, Climb +0, Diplomacy -1, Hide +17, Jump +25, Knowledge (religion) +14, Listen +18, Move Silently +17, Perform -1, Spot +5, Tumble +19
Feats: Choke Hold, Deflect Arrows, Fists of Iron, Improved Grapple, Improved Trip, Unbalancing Strike, Weapon Finesse (unarmed)

Gear: 2 Sais, repeating light boltcaster (mw), 50 bolts (mw), bracers of armor +3, robe of resistance +1, ring of protection +1, boots of striding and springing, assorted knick-knacks and sundries, potions: cure moderate wounds, cat's grace, endurance.

 


Last updated 04-Nov-2001
Content copyright © 2001 by SilverDragon.