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Kzin
Fighters
NPC
Templates
| About
these NPCs: These stats appear in Dungeons & Dragons 3rd Edition
rules format. They are arranged from 1st level through 10th and serve
as quick templates for your reference. |
A great majority
of classed kzinti are fighters. Kzinti like warfare and their society
is built on dominance and battle prowess. These kzinti start with four
monster levels, and increase to CR 14 through class advancement as fighters.
Asterisks
(*) show where total skill bonuses reflect any armor check penalties for
armor worn.
Kzin Hero,
Ftr 1 (CR5)
Hit Dice:
4d8+1d10+25 (55 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 30 (40 without armor)
Armor Class: 23 (-1 size, +3 Dex, +8 kzin irridesium breastplate, +3 natural)
Attacks: Greatsword +12 melee, heavy crossbow +9 ranged, or 2 claws +10
melee and bite +5 melee
Damage: Greatsword 2d6+10, heavy crossbow 1d10, or claws 1d6+6, bite 1d8+3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Qualities: Low Light Vision, Scent
Saves: Fort +12, Ref +5, Will +2
Abilities: Str 23, Dex 17, Con 21, Int 10, Wis 10, Cha 8
Skills & Feats: Hide +4*, Jump +9*, Knowledge (war) +5, Listen +7,
Move Silently +8*, Spot +8, Wilderness Lore +7; Improved Initiative, Combat
Reflexes, Power Attack (max +5 for base attack), Weapon Focus (greatsword)
Gear: Irridesium
greatsword, kzin irridesium breastplate, 2 potions of cure moderate wounds,
potion of endurance, 3 flasks of alchemist's fire, masterwork heavy crossbow,
40 masterwork crossbow bolts, cloak of resistance +1.
Kzin Hero,
Ftr 2 (CR6)
Hit Dice:
4d8+2d10+30 (65 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 (40 without armor)
Armor Class: 24 (-1 size, +2 Dex, +10 kzin irridesium plate, +3 natural)
Attacks: Greatsword +13/+8 melee, heavy crossbow +10/+5 ranged, or 2 claws
+11/+6 melee and bite +6 melee
Damage: Greatsword 2d6+10, heavy crossbow 1d10, or claws 1d6+6, bite 1d8+3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Qualities: Low Light Vision, Scent
Saves: Fort +13, Ref +5, Will +2
Abilities: Str 23, Dex 17, Con 21, Int 10, Wis 10, Cha 8
Skills & Feats: Hide +2*, Jump +7*, Knowledge (war) +6, Listen +7,
Move Silently +6*, Spot +9, Wilderness Lore +7; Cleave, Combat Reflexes,
Dodge, Improved Initiative, Power Attack (max +6 for base attack), Weapon
Focus (greatsword)
Gear: Irridesium
greatsword, kzin irridesium plate armor, 2 potions of cure moderate wounds,
potion of endurance, potion of haste, 3 flasks of alchemist's fire, masterwork
heavy crossbow, 40 masterwork crossbow bolts, cloak of resistance +1.
Kzin Hero,
Ftr 3 (CR7)
Hit Dice:
4d8+3d10+35 (75 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 (40 without armor)
Armor Class: 25 (-1 size, +2 Dex, +10 kzin irridesium plate, +3 natural,
+1 deflection)
Attacks: Greatsword +14/+9 melee, heavy crossbow +11/+6 ranged, or 2 claws
+12/+7 melee and bite +7 melee
Damage: Greatsword 2d6+10, heavy crossbow 1d10, or claws 1d6+6, bite 1d8+3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Qualities: Low Light Vision, Scent
Saves: Fort +13, Ref +6, Will +3
Abilities: Str 23, Dex 17, Con 21, Int 10, Wis 10, Cha 8
Skills & Feats: Hide +2*, Jump +7*, Knowledge (war) +7, Listen +7,
Move Silently +6*, Spot +10, Wilderness Lore +7; Cleave, Combat Reflexes,
Dodge, Improved Initiative, Power Attack (max +7 for base attack), Weapon
Focus (greatsword)
Gear: Irridesium
greatsword, kzin irridesium plate armor, 2 potions of cure serious wounds,
potion of endurance, potion of haste, ring of protection +1, 3 flasks
of alchemist's fire, masterwork heavy crossbow, 40 masterwork crossbow
bolts, cloak of resistance +1.
Kzin Hero,
Ftr 4 (CR8)
Hit Dice:
4d8+4d10+40 (85 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 (40 without armor)
Armor Class: 26 (-1 size, +2 Dex, +11 kzin irridesium plate, +3 natural,
+1 deflection)
Attacks: Greatsword +17/+12 melee, heavy crossbow +12 ranged, or 2 claws
+14/+9 melee and bite +9 melee
Damage: Greatsword 2d6+14, heavy crossbow 1d10, or claws 1d6+7, bite 1d8+3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Qualities: Low Light Vision, Scent
Saves: Fort +14, Ref +6, Will +3
Abilities: Str 24, Dex 17, Con 21, Int 10, Wis 10, Cha 8
Skills & Feats: Hide +2*, Jump +7*, Knowledge (war) +8, Listen +8,
Move Silently +6*, Spot +11, Wilderness Lore +7; Cleave, Combat Reflexes,
Dodge, Improved Initiative, Power Attack (max +8 for base attack), Weapon
Focus (greatsword), Weapon Specialization (greatsword)
Gear: Irridesium
greatsword +2, kzin irridesium plate armor +2, 2 potions of cure serious
wounds, potion of endurance, potion of haste, ring of protection +1, 3
flasks of alchemist's fire, masterwork heavy crossbow, 40 masterwork crossbow
bolts, cloak of resistance +1.
Kzin Hero,
Ftr 5 (CR 9)
Hit Dice:
4d8+5d10+45 (96 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 (40 without armor)
Armor Class: 26 (-1 size, +2 Dex, +11 kzin irridesium plate, +3 natural,
+1 deflection)
Attacks: Greatsword +18/+13 melee, heavy boltcaster +13/+8 ranged, or
2 claws +15/+10 melee and bite +10 melee
Damage: Greatsword 2d6+14, heavy boltcaster 2d6, or claws 1d6+7, bite
1d8+3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Qualities: Low Light Vision, Scent
Saves: Fort +14, Ref +6, Will +3
Abilities: Str 24, Dex 17, Con 21, Int 10, Wis 10, Cha 8
Skills & Feats: Hide +2*, Jump +7*, Knowledge (war) +9, Listen +8,
Move Silently +6*, Spot +12, Wilderness Lore +7; Cleave, Combat Reflexes,
Dodge, Improved Initiative, Power Attack (max +9 for base attack), Power
Lunge, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Gear: Irridesium
greatsword +2, kzin irridesium plate armor +2, ring of protection +1,
Heward's haversack, masterwork heavy boltcaster, 40 masterwork bolts,
cloak of resistance +1, potions: 2 cure moderate wounds, endurance, haste;
3 flasks of alchemist's fire.
Kzin Hero,
Ftr 6 (CR 10)
Hit Dice:
4d8+6d10+50 (106 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 (40 without armor)
Armor Class: 26 (-1 size, +2 Dex, +12 kzin irridesium plate, +3 natural,
+1 deflection)
Attacks: Greatsword +19/+14 melee, heavy boltcaster +14/+9 ranged, or
2 claws +16/+11 melee and bite +11 melee
Damage: Greatsword 2d6+14, heavy boltcaster 2d6, or claws 1d6+7, bite
1d8+3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Qualities: Low Light Vision, Scent
Saves: Fort +15, Ref +7, Will +4
Abilities: Str 24, Dex 17, Con 21, Int 10, Wis 10, Cha 8
Skills & Feats: Hide +2*, Jump +7*, Knowledge (war) +10, Listen +8,
Move Silently +6*, Spot +13, Wilderness Lore +7; Cleave, Combat Reflexes,
Dodge, Improved Initiative, Mobility, Power Attack (max +10 for base attack),
Power Lunge, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Gear: Irridesium
greatsword +2, kzin irridesium plate armor +3, ring of protection +1,
Heward's haversack, masterwork heavy boltcaster, 40 masterwork bolts,
cloak of resistance +1, potions: 2 cure moderate wounds, endurance, haste;
3 flasks of alchemist's fire.
Kzin Hero,
Ftr 7 (CR 11)
Hit Dice:
4d8+7d10+55 (117 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 (40 without armor)
Armor Class: 26 (-1 size, +2 Dex, +12 kzin irridesium plate, +3 natural,
+1 deflection)
Attacks: Greatsword +20/+15/+10 melee, heavy boltcaster +15/+10/+5 ranged,
or 2 claws +17 melee and bite +12 melee
Damage: Greatsword 2d6+14, heavy boltcaster 2d6+1d6 fire+1, or claws 1d6+7,
bite 1d8+3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Qualities: Low Light Vision, Scent
Saves: Fort +15, Ref +7, Will +4
Abilities: Str 24, Dex 17, Con 21, Int 10, Wis 10, Cha 8
Skills & Feats: Hide +2*, Jump +7*, Knowledge (war) +11, Listen +8,
Move Silently +6*, Spot +14, Wilderness Lore +7; Cleave, Combat Reflexes,
Dodge, Improved Initiative, Mobility, Power Attack (max +11 for base attack),
Power Lunge, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Gear: Irridesium
greatsword +2, kzin irridesium plate armor +3, ring of protection +1,
Heward's haversack, masterwork heavy boltcaster, 50 firebolts +1, cloak
of resistance +1, potions: 2 cure serious wounds, bull's strength, endurance,
haste; 3 flasks of alchemist's fire.
Kzin Hero,
Ftr 8 (CR 12)
Hit Dice:
4d8+8d10+72 (139 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 (40 without armor)
Armor Class: 26 (-1 size, +2 Dex, +12 kzin irridesium plate, +3 natural,
+1 deflection)
Attacks: Greatsword +22/+17/+12 melee, heavy boltcaster +16/+11/+6 ranged,
or 2 claws +18 melee and bite +13 melee
Damage: Greatsword 2d6+15, heavy boltcaster 2d6, or claws 1d6+7, bite
1d8+3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Qualities: Low Light Vision, Scent
Saves: Fort +17, Ref +7, Will +4
Abilities: Str 24, Dex 17, Con 22, Int 10, Wis 10, Cha 8
Skills & Feats: Hide +2*, Jump +7*, Knowledge (war) +12, Listen +8,
Move Silently +6*, Spot +15, Wilderness Lore +7; Cleave, Combat Reflexes,
Dodge, Great Cleave, Improved Critical (greatsword), Improved Initiative,
Mobility, Power Attack (max +12 for base attack), Power Lunge, Weapon
Focus (greatsword), Weapon Specialization (greatsword)
Gear: Irridesium
greatsword +3, kzin irridesium plate armor +3, ring of protection +1,
Heward's haversack, heavy boltcaster (mw), 50 bolts (mw), cloak of resistance
+1, potions: 2 cure serious wounds, bull's strength, endurance, haste;
3 flasks of alchemist's fire.
Kzin Hero,
Ftr 9 (CR 13)
Hit Dice:
4d8+9d10+78 (151 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 (40 without armor)
Armor Class: 27 (-1 size, +2 Dex, +12 kzin irridesium plate, +3 natural,
+2 deflection)
Attacks: Greatsword +23/+18/+13 melee, heavy boltcaster +17/+12/+7 ranged,
or 2 claws +19 melee and bite +14 melee
Damage: Greatsword 2d6+15, heavy boltcaster 2d6+1d6 fire, or claws 1d6+7,
bite 1d8+3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Qualities: Low Light Vision, Scent
Saves: Fort +18, Ref +9, Will +6
Abilities: Str 24, Dex 17, Con 22, Int 10, Wis 10, Cha 8
Skills & Feats: Hide +2*, Jump +7*, Knowledge (war) +13, Listen +8,
Move Silently +6*, Spot +16, Wilderness Lore +7; Cleave, Combat Reflexes,
Dodge, Great Cleave, Improved Critical (greatsword), Improved Initiative,
Mobility, Power Attack (max +13 for base attack), Power Lunge, Weapon
Focus (greatsword), Weapon Specialization (greatsword)
Gear: Irridesium
greatsword +3, kzin irridesium plate armor +3, ring of protection +2,
Heward's haversack, heavy boltcaster (mw), 50 firebolts (mw), cloak of
resistance +2, potions: 2 cure serious wounds, bull's strength, endurance,
haste.
Kzin Hero,
Ftr 10 (CR 14)
Hit Dice:
4d8+10d10+84 (162 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30 (40 without armor)
Armor Class: 27 (-1 size, +2 Dex, +13 kzin irridesium plate, +3 natural,
+2 deflection)
Attacks: Greatsword +24/+19/+14 melee, heavy boltcaster +18/+13/+8 ranged,
or 2 claws +20 melee and bite +15 melee
Damage: Greatsword 2d6+15, heavy boltcaster 2d6+1d6 fire+2, or claws 1d6+7,
bite 1d8+3
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Qualities: Low Light Vision, Scent
Saves: Fort +19, Ref +9, Will +6
Abilities: Str 24, Dex 17, Con 22, Int 10, Wis 10, Cha 8
Skills & Feats: Hide +2*, Jump +7*, Knowledge (war) +14, Listen +8,
Move Silently +6*, Spot +17, Wilderness Lore +7; Cleave, Combat Reflexes,
Dodge, Great Cleave, Improved Critical (greatsword), Improved Initiative,
Mobility, Power Attack (max +14 for base attack), Power Lunge, Two-Handed
Circle, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Gear: Irridesium
greatsword +3, kzin irridesium plate armor +4, ring of protection +2,
Heward's haversack, heavy boltcaster +1, 50 firebolts +1, cloak of resistance
+2, potions: 2 cure serious wounds, bull's strength, endurance, haste.
Last updated
18-Nov-2001
Content copyright © 2001 by SilverDragon.
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