Voorhess Game Log

Saltwave Campaign Journal for 2165 (02-Dec-2004)


28 Heat 2165 - Jock and Anika Adjust to Parenthood
Jock and Anika manage the Barony and take care of their son, Khaavren, for a good part of the year. As summer arrives, Anika begins toning and practicing to continue a more active adventuring life. Jock and Kadaji continue to train students of all types at Jock's gymnasium in Voorhess.

3 Glow 2165 - Anika Vexed at Inconvenient Ishan Assassinations
The worldwide rash of assassinations touches Voorhess Barony in Tarnia with the slaying of Cory and his assistant Ishan priests. Lady Anika is sorely vexed at the inconvenience and insult this causes and looks into the matter. Colonel Anderian Haansa visits the barony to investigate the killings and collect evidence. The Voorhess leaders wait as Cory regrows a body from the mind store crystal.

11 Glow 2165 - Anika makes Report in Voyreem
Taking her flyer, Anika goes to Voyreem to make her report about the Ishan slayings. While there, she visits with Golden Alliance members and runs into a prrex pilot named Krrana who works for Colonel Haansa. They enjoy a quick plate.

18 Glow 2165 - Anika talks with Meisterin Elnestra
Anika visits her friend Elnestra in Zharvil Falls to discuss the recent findings about ectoplasm and the psychoactive skins. While there, she is invited to undertake a mission of grave importance with Colonel Anderian Haansa. She speaks with the Colonel and they visit the druidic monastery on Ovaasi Mountain. They meet the patron, an elderly gentleman diplomat who seeks to prevent the great dragon Uvikfarnis from unleashing great destruction in her attempts to defeat the Prreshtuwan invaders. Anika and Anderian agree to the mission. The first challenge is to find the dragon so that they can present the patron's proposal.

24 Glow 2165 - Anika and Anderian find Clues
In a cursed hunting lodge, Anika and Anderian Haansa find papers revealing some of the locations of Uvikfarnis. They set to rest the unquiet spirits and continue on. The next clue the patron had suggested that the white dragon, Krikk, could put them in contact with Uvikfarnis, if she was suitably impressed.

27 Glow 2165 - Speaking with Dragons
Anika and Anderian meet with the white dragon druid, Krikk, and gain a favorable response. Krikk agrees to make an introduction to Uvikfarnis through one of the great dragon's lieutenants. The introduction takes place the next day and Anderian defeats the dragon's appointed kzin hero in order to win the challenge right to address the dragon queen. Discussions of the patron's proposal to pack up Uvikfarnis' property and power in order to relocate to a safer place received some interest. The great dragon agreed to consider the matter. Anika and Anderian return to Voyreem to await further contact.

29 Glow 2165 - Second Meeting and a Challenge
Upon being summoned back to meet with the great dragon again, Anika and Anderian learn that Uvikfarnis believes that she will not be safe until the Hellish forces that are attempting to corrupt her are dealt with. She suggests that the Kraanichers deal with the fiends guarding the pool of radiance at the ancient Temple of Xauxes in order to eliminate a threat and win further favor. Back in Voyreem, the adventurers converse with their patron. They come to the conclusion that Uvikfarnis is still playing for the power to win over the prrexi, and means to use them to make her acquisition of power easier. The patron suggests that Uvikfarnis may be swayed with the pure light of reason and the taste of peace. Anika and Anderian begin research to pursue the available options, with a pause for a tango.

1 Colors 2165 - The Unattainable Taste of Peace
Anika and Anderian visit the Shudai vineyard of the retired Grand Druid, Josephine Feagre. They ask for a sample of the wine of tranquility to help in their quest to bring Uvikfarnis to a safer path. Unfortunately, Abbess Josephine regards the great dragons as aberrations and refuses. She prefers that they slay the dragon, instead. As an alternative, she suggests that the two might seek out the Master Orb of Dragonkind. This is an ancient artifact from another plane that will dominate any true dragon. With that, Anika and Anderian could force or convince Uvikfarnis to do what they wished. The only drawback is that the artifact is in the possession of Vlaakith, the undying lich queen of the githyanki.

3 Colors 2165 - To Topple the Black Queen
The heroes prepare to visit the Astral plane and find information and allies. They visit an interplanar trading post, gain valuable advice, and consider how to do what needs to be done. Meanwhile, they have research done on people who might know something about the pool of radiance.

7 Colors 2165 - Planning an Epic Quest
Anika and Anderian decide to engage the services of the Sekkadian Scouts who had previously foiled one of Uvikfarnis' attempts to use a Pool of Radiance. With the Gurdish tribal attacks little more than a day prior, Anderian offers the services of his cohorts and their resources to help the Sekkadian war effort in exchange for the assistance of the Scouts.

11 Colors 2165 - From the Heart of Ruun-Khazai
A larger party consisting of Anika, Anderian, Kadaji, Copper, Rik, and Bram wins through the astral storm to the heart of the githyanki fortress known as Ruun-Khazai. They defeat the lich queen's forces and parlay successfully with the master of the castle. They learn more about the lich queen and her weaknesses, then withdraw to Voyreem to plan.

19 Colors 2165 - Heroes Destroy the Githyanki Lich Queen
The PCs succeed in their quest to destroy the lick queen before she can become a goddess. With the assistance of Zetch'r'r, a leading warlord, they penetrate Vlaakith's castle and slay her and her minions. They found and destroyed her phylactery, then sought out the Master Orb of Dragonkind. Victorious, they returned to Voyreem.

21 Colors 2165 - Anika and Anderian Persuade Uvikfarnis to Relocate
The heroes gain an audience with the great dragon and use the Master ORb of Dragonkind to convince her to give up the futile fight against the Prreshtuwan prrexi and emigrate to the Ishan Patriachy, instead. The dragon agrees with the Kraanicher PCs' suggestions and immediately begins preparations. She abandons (for now) thoughts of winning over the Temple of Xauxes and the pool of radiance.

32 Colors 2165 - Much Deserved Rest
Anderian and Anika have turned over the artifact to Sir Drake for safe keeping (or safe disposal) and have tidied up loose ends while the Lundor broker sells the plunder and spoils from the expedition to Tu'unarath.

(Back to Voorhess Log for 2164)


Last updated 02-Dec-2004
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