Back to Sekkady Game Log for 2164
1 Deluge 2165 - New Year
Bram, Rik, Kareena, and Copper fix up their Arkadia mansion and get things
organized at the "Time Castle" where Graf Speergen was defeated.
17 Deluge 2165 - Trade Road to Lebensbrüke Opened
The greatest goblin threat to travel through the Tablelands of Sekkady
has been removed and a new trade road offers more rapid access to Lebensbrüke
through Chan Zhou. Deep snow is cleared regularly and the road is patrolled
from Chan Zhou through Fort Schiffgen to Arkadia. This is expected to
increase relations and trade between Sekkady and Lebensbrüke, following
the Baron's plan for economic expansion.
26 Mist 2165 - Prrani Empire Establishes Trade with Sekkady
The prrexi of two nations have been very impressed with Sekkady. The Prrani
ambassador and Baron Sekkady agreed to make the city of Arkadia a trade
port for Prrani goods. This is expected to greatly increase the market
for Sekkadian alpaca and raw materials. Rumors abound that Sekkady will
become a Prreshtuwan ally in its campaign to pacify the occupied United
Draconic Patriarchies. If this were the case, the dragons of the South
would sure turn an unfavorable eye on the upstart nation to their north.
8 Greening 2165 - Sekkady Establishes Regular Trade with the Prreshtuwan
Federation
Working with the other major prrexi nation, agents of Baron Sekkady work
out a trade agreement with the Prreshtuwan Federation. Several of Baron
Sekkady's Scouts participated last year in a technical training program
that fostered understanding and good will between the Barony and the Federation.
This has grown into a strong trade relationship. The Prreshtuwan Federation
trade mission is fully committed to commerce with Sekkady and has established
a regular port of call in Arkadia for several of its corporations. Advanced
goods and services have become available to wealthy citizens and commoners,
alike.
12 Greening 2165 - Religious Cult Defeated
Parsey, Milo, and Teldon defeat the cult of wererats and demented cultists
fomenting discord in Veilosky The cult was disrupting the annual Fair
in order to create fear and uncertainty. The heroes traced the wererat
problem to a dimensionally twisted shop in Veilosky's wealthy district
where they found a mad half-elven seer, called "The Blessed,"
who was masterminding the plot. She was controlled by some entity from
beyond that she called "The Speaker in Dreams." The mayor throws
a party for the adventurers to conclude the Fair.
25 Greening 2165 - Small Heroes Slain and Subjected to Experiments
The small heroes encountered kzinti in their search for a cache of weapons
that would help them defeat the illithids behind The Blessed's plot. The
enhanced kzinti slew the entire party. The heroes woke up on operating
tables in a lab, with strange enchanted tattoos and new arcane powers.
The kzinlord priest, K'mer-Pashti, had used the resources of the old Brotherhood
of Thought laboratory to experiment on them. He had implanted experimental
spellware to see if it would work on humanoids. K'mer-Pashti reassured
the heroes of his relatively benign intentions and worked to convince
them of his trustworthy nature. After all, it was he who had raised
them from death. The heroes work to get used to the new abilities powered
by the malevolently glowing tattoos.
20 Growing 2165 - Heroes Open the Brotherhood of Thought Vault
Parsey, Milo, and Teldon work their way through ductwork and into a guarded
vault in the old laboratory. They defeat the will-o-wisps and traps and
find magic designed for use against the illithids. K'mer-Pashti thanks
them and helps them return to Veilosky to complete their mission. On the
way, they meet a bronze dragon, Cybilenemarea, who finds their quest worthwhile
and interesting. She decides to come along and help.
5 Heat 2165 - Small Heroes Awarded Silver Star, Silver Shield for
Defeat of Mind Flayers
Parsey the gnome rogue, Milo the halfling conjurer, and Teldon Thornweather
the halfling knight of the white mantle received awards for their success
against the mind flayers. The heroes uncovered a nest of mind flayers
that had been working to control the mayor and key citizens of Veilosky.
For the service they performed in uncovering and defeating the mind flayers'
plans, Baron Andaar Sekkady awarded the elite heroes with the Silver Star
and the Silver Shield in Arkadia. The Silver Star was presented for bravery
and victory in combat against great odds. The Silver Shield was presented
for the conspicuous service rendered to Veilosky, its citizens, and the
Barony.
2 Glow 2165 - A "Night of Bloodshed" as Ishan Priests are
Murdered
All but five of the 128 Ishan priests in Arkadia were murdered overnight.
In one terrifying strike, the church is in a shambles. Druids claim no
knowledge of the attacks and provided some assistance to the Ishan followers
and families. Stories from other lands suggest that these were not isolated
attacks, but part of a worldwide plot against the Ishan faith. Many priests
were slain across Lebensbruke, Landers, and other nations, as well. The
famed White Hand of Lebensbruke is on the case.
15 Glow 2165 - Tablelands Goblins not involved in Ishan Killings
Resourceful work of the Sekkadian Scouts has revealed that the goblins
of the Tablelands, treacherous and impious as they may be, are not implicated
in the slayings of Ishan priests. The Baron's troops continue to monitor
and investigate the situation. Through miracles performed by surviving
high priests, many of the slain have been restored to life, but are weakened.
It is not known if the assassins will strike again.
20 Glow 2165 - Kenku Attack Thwarted
The garrison at Fort Calador defeated a gathering of forest kenku several
days ago. The dirty birds were constructing some sort of great wooden
horse with wheels. Patrols discovered the construction site and a battle
ensued when the soldiers were attacked. Military action drove away the
kenku and destroyed the threatening object.
23 Glow 2165 - Earthquakes shake Sekkady
Earthquakes gave everyone an early awakening this morning. There were
five minor shakings that did little damage beyond alarming citizens. The
quakes were reported to be especially strong in the western Tablelands
region near Fort Petrisohn.
28 Glow 2165 - Prreshtuwan Companies like Sekkadian Copper
Two Prreshtuwan companies have placed large orders for copper from Sekkady.
The foreigners are financing smelting mills that will employ Sekkadian
workers in Shorum, Leilani, and Beltraan. These mills reportedly make
use of the latest in efficient equipment to quickly process metal from
copper ore of any grade. This arrangement is seen as very beneficial for
the barony.
31 Glow 2165 - Gurds Threatening War
Once again, the barbaric Gurdish tribes are preparing for war with Sekkady.
They hate our prosperity and civilized ways and would like nothing more
than to turn us all back into skin-clad savages. The ruler of the tribes,
Kal-then Khan, has vowed that the Kyriaborian plains will be untrammeled
by walls of stone or wood. This pretender to majesty also bears special
hatred for the Kraanichers, despite the advances in peace between races
over the past decades. The Baron has placed his troops on alert and reinforced
the western border to blunt the anticipated Gurdish attack.
5 Colors 2165 - Veilosky Destroyed in Surprise Attack!
The thriving border town of Veilosky was crushed into rubble by three
enormous elemental colossus constructs animated by the High Circle druids
of the Gurds. The colossi just rose up out of the ground early in the
morning, disgorged dozens of the best Gurdish warriors, and proceeded
to smash the Sekkadian army barracks and everything else in Veilosky.
Each great colossus was some twelve stories tall and made of elemental
earth and stone. The colossi proved invulnerable to all types of weapons
and spells as they stomped and crushed the buildings of the town. While
the colossi laid waste to Veilosky, the Gurdish warriors rode down and
slew surviving Sekkadian troops. The Gurds rounded up hundreds of civilian
prisoners and marched them out across the river into Gurdish territory.
The earthen colossi walked east and south after destroying the town. They
destroyed an additional sixteen villages before crumbling to huge piles
of earth, presumably as the spell animating them ended.
5 Colors 2165 - Fort Kyrial and Fort Alliance Destroyed
In later news, it was discovered that an additional earthen colossus appeared
at the Sekkadian Fort Kyrial and another at Fort Alliance. The colossi
made short work of those baronial strongholds and many villages in southwest
Sekkady. As in Veilosky, survivors and civilians were herded west onto
the plains. Prreshtuwan aerial fighters attacked the colossi but were
unable to damage them. The colossi eventually crumbled, but their work
was already long finished by then.
6 Colors 2165 - All Sekkadian Units Mobilized for War
Tens of thousands of Gurdish barbarians have poured across the border
into Sekkady. Baron Andaar Sekkady has mobilized all troops for war against
the Gurds. This includes the many elite agents and special adventuring
teams at the Baron's disposal. Primary targets are Gurdish leaders and
spellcasters. The Gurdish tactics and magical strength are proving surprisingly
difficult to overcome, however. The barbarians appear to be prepared for
many of the tricks and tactics that the Sekkadian army has employed.
8 Colors 2165 - Fort Grake Surrounded; Petrisohn, Shaker, and Garsus
Destroyed
Thousands of Gurds have pillaged farms and villages throughout the barony
as far east as Fort Calador and as far north as the Tablelands. The central
stronghold, Fort Grake, has been surrounded and cut off from all sides.
Gurdish spellcasters even managed to destroy two Prreshtuwan aerial fighter
craft attempting to aid the Fort Grake garrison. Forts Petrisohn, Shaker,
and Garsus have been destroyed by the Gurds. Everywhere, civilians and
war prisoners have been sent west to Gurdish territory.
9 Colors 2165 - Sekkadian Scouts Recruited for Special Mission
Rik, Copper, and Bram were requested by name for a special mission by
an officer of the White Hand. The White Hand is the branch of Lebensbruke
law enforcement charged with investigating supernatural crimes and incidents.
Colonel Anderian Haansa and Lady Baroness Anika Voorhess spoke with the
Commander of the Sekkadian Scouts, Commander Vaansa Ryswarden, and persuaded
her to detach the trio to them for a special undertaking of interest to
the Barony. Colonel Haansa authorized his cohorts to use their resources
to support the Sekkadian war effort, in return.
11 Colors 2165 - Ustgaard Cut Off as Gurds Raid Everywhere
Gurdish warriors are now raiding throughout the Barony in bands of one
hundred riders or more. They have avoided decisive engagement with superior
numbers of Sekkadian troops and are attempting to find and crush elite
Sekkadian agents. The Drachenmeer port town of Ustgaard has been cut off
by land from the rest of Sekkady. Meanwhile, they pillage herds, farms,
and villages, sending their captives and spoils west. This appears to
be part of a strategy to depopulate the barony.
11 Colors
2165 - From the Heart of Ruun-Khazai
A larger party consisting of Anika, Anderian, Kadaji, Copper, Rik, and
Bram wins through the astral storm to the heart of the githyanki fortress
known as Ruun-Khazai. They defeat the lich queen's forces and parlay successfully
with the master of the castle. They learn more about the lich queen and
her weaknesses, then withdraw to Voyreem to plan.