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Sekkady
Game Log
Saltwave
Campaign Journal - 23-Sep-2002
25 Greening 2164 - Sconnor's Point Defended against Goblins
Copper, Rik Wintersleet, and Bram defend their scouting site at Sconner's
Point in the Tablelands of Sekkady against a band of more than a dozen
goblins, wolfriders, and worgs. They capture information from three prisoners
and retreat to Fort Schiffgen.
3 Growing
2164 - Goblins shoot down flying ship; Scouts save magic
Copper, Rik Wintersleet, and Bram return to spy on the goblin army and
watch as a yellow robed goblin frantically tells the war leader to shoot
a fireball at the moon. The leader raised his sword and a streak of fire
flew up and burst around a previously invisible ship floating above the
Tablelands. The ship crashed onto Condor Mesa in a fiery wreck. Copper,
Rik, and Bram swiftly and silently hustled up to the top of the mesa and
discovered some survivors. The wounded pilot of the flying ship (the Vesperus),
Faruq Nadhil, asked the scouts to take the magic helm back to safety.
He shrank the throne-like object so that it could be carried, and the
scouts moved off into the night with the goblins not too far behind. After
several days of hard travel, the PC's reached Arkadia and made their report.
The scouts are awarded the Bronze Star and elite status for their actions.
12 Growing
2164 - Scouts slay Wyvern in Tablelands
Copper, Rik Wintersleet, and Bram were attacked by a wyvern on the Arkadia
Road to Ft. Schiffgen. After wounding the beast and chasing it off, they
tracked it across a mesa to its lair and dispatched it.
15 Growing
2164 - Hobgoblins Harass Dwarven Miners; Defeated by Scouts
A warband of hobgoblins set up a plan to take over an unmarked mine in
the Tablelands. Copper, Rik, and Bram located and defeated goblin security
posts and a crew of hobgoblin cavalry. After initiating contact with the
foreign dwarves, they returned to Ft. Schiffgen with the dwarves' message.
A young green dragon attacked them, but was driven off with serious wounds.
The scouts defeated an ambush of goblins and ogres that had been set at
the order of the hobgoblins and returned to the fort. The scouts are awarded
the Bronze Star for valor in this action.
18 Growing
2164 - 16 Flowers 2164 - Scouts take Leave
Copper, Rik, and Bram take leave in Arkadia. Copper studies Draconic while
Bram takes wizarding lessons. Rik relaxes and explores the local forest
and coast.
26 Flowers
2164 - Scouts Defeat Skullcreeper Gang
Copper, Rik, and Bram travel across Sekkady and into the Gurdish territory
near the ruined city of Aelizon. Their mission was to do treasure hunting
in the ruin of a wizard school. Toughs and assassins in service to the
goblin warlord Graf Speergen try to eliminate the heroes along the way.
Reaching the ruin, the scouts enter. Rik charms a bugbear sentry who helps
them find and defeat the gang of bugbear rogues led by the powerful ogre,
Brainy Loosemuscles. They free the gang's prisoner, Tarella Treestretch.
9 Heat
2164 - Scouts Set Nightmare Beast to Rest, Travel to Voyreem
After dealing with the aftermath of the Skullcreeper Gang, the scouts
explore the haunted dungeon level of the Rencelas School of Wizardry.
Guided by friendly ghosts, they defeat a regenerating psionic nightmare
beast after a hard battle. During the fight and subsequent events, the
source of Copper's recurring headaches manifests as minor psionic talents.
Copper, Rik, and Bram journey on to Kantraal with the treasure, where
Bram helps Tarella return home. The scouts clean up and continue on the
Sekkadian mission to Lebensbruke in Voyreem. Copper connects with the
Mindspeaker Guild for psionic training. Bram studies at the University.
Rik visits the Aelvenwode Grove and masters the wild shape shifting ability.
28 Heat
2164 - Heaven and Hell on the Streets of Voyreem
While continuing their training in Voyreem, Copper, Bram, and Rik have
an encounter with the celestial and infernal. Lisa LaBurton, a teenaged
footpad, ran right into the scouts while fleeing Ganamemnon, a celestial
bronze dragon in human form. As he caught up, so did a hamatula devil
named Felespar, masquerading as a watch captain. Initially unsure what
was happening and who was to be trusted, the scouts protected Lisa and
attempted to withdraw. It soon became clear that both Ganamemnon and Felespar
were not what they seemed. Before long, Copper had crashed through a stained
glass window, Lisa was paralyzed by magic, Felespar was defeated, and
an artifact of evil was recovered by the dragon. The scouts continued
their training, while Lisa started hanging about them with aspirations
of becoming an adventuring rogue.
7 Glow
2164 - A Long Lost Enemy
Several days after the incident with the devil and the dragon, Copper
spots a familiar and unwelcome face; one of the Kraanichers who killed
her benefactor. Bram, Rik, and Rik's new friend, Kareena, follow as Copper
rushes out of the coffeehouse without a word. After tailing the man and
his cronies, Copper discovers a sort of clubhouse in the basement of a
tenement. This turns out to be the meeting place of a secret society calling
itself "The Cult of the Dragon." After several days of investigating,
the group catches the group in illegal activities (Bram is charmed and
prepared for induction into the group while posing as a half-elf hating
informant) and captures all of the members at the clubhouse. This reveals
an interesting plot involving an old ruin, a mystic Pool of Radiance,
and the great dragon, Uvikfarnis.
14 Glow
2164 - Scouts Prevent Great Dragon from using Corrupted Pool of Radiance
Following up on encrypted notes captured from the Dragon Cult clubhouse,
the Scouts are sent with a prrex samurai, Jonowa Tadashi, to foil the
plot of the great dragon, Uvikfarnis. Her plan was to use a corrupted
natural artifact called a Pool of Radiance to gain great immunities and
abilities that would allow her to utterly defeat the Prreshtuwan Federation
prrexi. Copper, Rik, Bram, Kareena, Tadashi, and Lisa delved into the
crypts of the Polyandrium to find what they needed to destroy the Pool.
Then, the scouts went alone into the Sharask Castle to infiltrate, locate
the pool, and destroy it. Though blinded by the flash from the self-destruction
of the Pool and the Ivory Rod of Orbakh, Rik and Bram managed to evade
the draconic and Kraanicher defenders of the Pool. Copper helped her blinded
friends escape and the scouts made their way back to the Grotto of Diana
where Kareena restored their eyesight. Uvikfarnis' bid for power was
foiled and the party withdrew through the portal to Voyreem.
30 Glow
2164 - Scouts Complete Training; Rik Enchants Armor
By the end of Glow, Copper, Bram, and Kareena have increased their abilities
and mastered new powers and magics. Rik used part of this time to enchant
a suit of half-chain armor for Kareena that might allow her to move stealthily
with the rest of the group.
2 Colors
2164 - Prreshtuwan Ambassador Attacked; Scouts defeat Assassins
Invited to a party at the Prreshtuwan embassy, the scouts are serving
unobtrusive security duty to the prrexi mission from the Prreshtuwan Federation
when a group of kzin Blackguard assassins breaks in and crashes the party.
The scouts and Jonowa Tadashi, the prrex samurai, defeated one group of
intruders while Dirk Walder and Say'rah' bin Fahd destroyed another. The
ambassador was only mildly wounded (and never lost her composure) and
quickly healed. Thanks to the healing spells of Rik and Kareena, only
six guests lost their lives in the otherwise deadly onslaught.
10 Colors
2164 - Scouts Recover Legendary Charm of Wealth for Baron Sekkady
Copper, Rik, Bram, and Kareena venture into the dimensionally displaced
city of Ankitchku and defeat three dragons to recover a legendary magical
artifact for Baron Sekkady. They received some help from a friendly pseudodragon,
Bix, and learned about Master Peewit, the kenku who could tell them how
to safely enter the city. Using Master Pee's advice, the scouts flew over
the green chaos-fire and avoided the slaadi infesting the city. Forewarned
of a tabaxi assassin on their trail, the scouts flew back out of Ankitchku
as falcons, avoiding the foe altogether. Commander Ryswarden and the Sekkadian
hierarchy were much impressed.
20 Colors
2164 - Special Training Begins at Mrrex College of Science
After receiving their second Gold Stars and being inducted into the Order
of the Iron Eagle, the scouts receive a special assignment. They are to
train for six weeks at Mrrex University in the College of Science to become
familiar with advanced scientific principles and technology. Copper, Rik,
Bram, and Kareena close up their flats in Arkadia and ride the prrex
flyer to Mrrex Colony.
3 Harvest
2164 - Scouts Reveal Prreshtuwan Scientist as Murderer
Rik, Copper, Kareena, and Bram help Jonowa Tadashi discover the identity
of the person seeking to sabotage the Technical Exchange Program. Numerous
mysterious and unlikely accidents culminated in the murder of a fellow
student, the kzinrett paladin, Purrti-Mrreshan. After Kareena raised
Purrti, the scouts began tracking down clues to the mystery. As Bix flew
out of the dormitory stairwell with some evidence, the scouts encountered
a cloaked prrex in pursuit of the pseudodragon. In a brief fight in the
dormitory hallway, Kareena unleashed a superbly targeted searing light
spell. The unknown assassin failed a death-from-massive-damage save and
the spell burnt a hole through his feline skull, killing him instantly.
When the assailant was unmasked, the robotics scientist, Kadukan Mimir,
lay dead at the party's feet. With some persuasion and help from a young
prrex hacker, the scouts uncovered the evidence that proved the dead scientist's
responsibility for the crimes. As a result, the Prreshtuwan Federation
Council voted to continue the program and extended thanks to the heroes.
32 Harvest
2164 - Scouts Complete Technical Exchange Program
The Sekkadian scouts score another big diplomatic win for the Baron by
successfully completing the Technical Exchange Program at Mrrex University.
16 Frost
2164 - Assassins Defeated, Likewise Copper's Bedroom Furniture
Upon returning to Arkadia and receiving local notoriety, Rik and Kareena
buy a house near the Prreshtuwan embassy. Shortly, the tabaxi assassin
strikes at Copper and Bram near the Rumpled Corset Inn. Bram and Copper
defeat the assailant and search for other danger. Kareena divines that
the next attack would take place two days later "under the owl"
and the party prepares. A group of Kraanicher assassins attempts to ambush
the heroes in their house late at night, but the scouts turn the tables.
In the battle, Kareena casts a blade barrier that shreds the enemies in
Copper's room. Unfortunately, this also destroys much of Copper's bedroom
furniture.
18 Frost
2164 - Scouts Chase Graf Speergen
Acting on information from a fellow Sekkadian scout, the gnome Meemas
Almvek, Copper and the crew set off to intercept Graf Speergen at an wizard's
stronghold abandoned during the War of Falling Stars. The goblin warlord
is seeking a weapon even more powerful than his mighty flaming sword.
22 Frost
2164 - Scouts Defeat Graf Speergen!
Copper, Rik, Bram, and Kareena slay the goblin warlord, Graf Speergen,
and his minions in the Time Castle of Ashim Biltimar. The heroes tracked
the goblin to the wizard's stronghold and prevented him from gaining the
powerful Rod of Time Control. After several days of study, divination,
and research, Kareena learns how to take control of the castle and its
protective time field. For their heroic actions, the Baron Andaar
Sekkady awards the scouts the Silver Star and the 2164 Tablelands Campaign
medal. He grants them ownership of the wizard's stronghold, recognizing
Kareena's claim to the place.
Last updated
23-Sep-2002
Content copyright © 1998-2003 by SilverDragon.
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