Sekkady Game Log

Saltwave Campaign Journal - 23-Sep-2002


25 Greening 2164 - Sconnor's Point Defended against Goblins
Copper, Rik Wintersleet, and Bram defend their scouting site at Sconner's Point in the Tablelands of Sekkady against a band of more than a dozen goblins, wolfriders, and worgs. They capture information from three prisoners and retreat to Fort Schiffgen.

3 Growing 2164 - Goblins shoot down flying ship; Scouts save magic
Copper, Rik Wintersleet, and Bram return to spy on the goblin army and watch as a yellow robed goblin frantically tells the war leader to shoot a fireball at the moon. The leader raised his sword and a streak of fire flew up and burst around a previously invisible ship floating above the Tablelands. The ship crashed onto Condor Mesa in a fiery wreck. Copper, Rik, and Bram swiftly and silently hustled up to the top of the mesa and discovered some survivors. The wounded pilot of the flying ship (the Vesperus), Faruq Nadhil, asked the scouts to take the magic helm back to safety. He shrank the throne-like object so that it could be carried, and the scouts moved off into the night with the goblins not too far behind. After several days of hard travel, the PC's reached Arkadia and made their report. The scouts are awarded the Bronze Star and elite status for their actions.

12 Growing 2164 - Scouts slay Wyvern in Tablelands
Copper, Rik Wintersleet, and Bram were attacked by a wyvern on the Arkadia Road to Ft. Schiffgen. After wounding the beast and chasing it off, they tracked it across a mesa to its lair and dispatched it.

15 Growing 2164 - Hobgoblins Harass Dwarven Miners; Defeated by Scouts
A warband of hobgoblins set up a plan to take over an unmarked mine in the Tablelands. Copper, Rik, and Bram located and defeated goblin security posts and a crew of hobgoblin cavalry. After initiating contact with the foreign dwarves, they returned to Ft. Schiffgen with the dwarves' message. A young green dragon attacked them, but was driven off with serious wounds. The scouts defeated an ambush of goblins and ogres that had been set at the order of the hobgoblins and returned to the fort. The scouts are awarded the Bronze Star for valor in this action.

18 Growing 2164 - 16 Flowers 2164 - Scouts take Leave
Copper, Rik, and Bram take leave in Arkadia. Copper studies Draconic while Bram takes wizarding lessons. Rik relaxes and explores the local forest and coast.

26 Flowers 2164 - Scouts Defeat Skullcreeper Gang
Copper, Rik, and Bram travel across Sekkady and into the Gurdish territory near the ruined city of Aelizon. Their mission was to do treasure hunting in the ruin of a wizard school. Toughs and assassins in service to the goblin warlord Graf Speergen try to eliminate the heroes along the way. Reaching the ruin, the scouts enter. Rik charms a bugbear sentry who helps them find and defeat the gang of bugbear rogues led by the powerful ogre, Brainy Loosemuscles. They free the gang's prisoner, Tarella Treestretch.

9 Heat 2164 - Scouts Set Nightmare Beast to Rest, Travel to Voyreem
After dealing with the aftermath of the Skullcreeper Gang, the scouts explore the haunted dungeon level of the Rencelas School of Wizardry. Guided by friendly ghosts, they defeat a regenerating psionic nightmare beast after a hard battle. During the fight and subsequent events, the source of Copper's recurring headaches manifests as minor psionic talents. Copper, Rik, and Bram journey on to Kantraal with the treasure, where Bram helps Tarella return home. The scouts clean up and continue on the Sekkadian mission to Lebensbruke in Voyreem. Copper connects with the Mindspeaker Guild for psionic training. Bram studies at the University. Rik visits the Aelvenwode Grove and masters the wild shape shifting ability.

28 Heat 2164 - Heaven and Hell on the Streets of Voyreem
While continuing their training in Voyreem, Copper, Bram, and Rik have an encounter with the celestial and infernal. Lisa LaBurton, a teenaged footpad, ran right into the scouts while fleeing Ganamemnon, a celestial bronze dragon in human form. As he caught up, so did a hamatula devil named Felespar, masquerading as a watch captain. Initially unsure what was happening and who was to be trusted, the scouts protected Lisa and attempted to withdraw. It soon became clear that both Ganamemnon and Felespar were not what they seemed. Before long, Copper had crashed through a stained glass window, Lisa was paralyzed by magic, Felespar was defeated, and an artifact of evil was recovered by the dragon. The scouts continued their training, while Lisa started hanging about them with aspirations of becoming an adventuring rogue.

7 Glow 2164 - A Long Lost Enemy
Several days after the incident with the devil and the dragon, Copper spots a familiar and unwelcome face; one of the Kraanichers who killed her benefactor. Bram, Rik, and Rik's new friend, Kareena, follow as Copper rushes out of the coffeehouse without a word. After tailing the man and his cronies, Copper discovers a sort of clubhouse in the basement of a tenement. This turns out to be the meeting place of a secret society calling itself "The Cult of the Dragon." After several days of investigating, the group catches the group in illegal activities (Bram is charmed and prepared for induction into the group while posing as a half-elf hating informant) and captures all of the members at the clubhouse. This reveals an interesting plot involving an old ruin, a mystic Pool of Radiance, and the great dragon, Uvikfarnis.

14 Glow 2164 - Scouts Prevent Great Dragon from using Corrupted Pool of Radiance
Following up on encrypted notes captured from the Dragon Cult clubhouse, the Scouts are sent with a prrex samurai, Jonowa Tadashi, to foil the plot of the great dragon, Uvikfarnis. Her plan was to use a corrupted natural artifact called a Pool of Radiance to gain great immunities and abilities that would allow her to utterly defeat the Prreshtuwan Federation prrexi. Copper, Rik, Bram, Kareena, Tadashi, and Lisa delved into the crypts of the Polyandrium to find what they needed to destroy the Pool. Then, the scouts went alone into the Sharask Castle to infiltrate, locate the pool, and destroy it. Though blinded by the flash from the self-destruction of the Pool and the Ivory Rod of Orbakh, Rik and Bram managed to evade the draconic and Kraanicher defenders of the Pool. Copper helped her blinded friends escape and the scouts made their way back to the Grotto of Diana where Kareena restored their eyesight. Uvikfarnis' bid for power was foiled and the party withdrew through the portal to Voyreem.

30 Glow 2164 - Scouts Complete Training; Rik Enchants Armor
By the end of Glow, Copper, Bram, and Kareena have increased their abilities and mastered new powers and magics. Rik used part of this time to enchant a suit of half-chain armor for Kareena that might allow her to move stealthily with the rest of the group.

2 Colors 2164 - Prreshtuwan Ambassador Attacked; Scouts defeat Assassins
Invited to a party at the Prreshtuwan embassy, the scouts are serving unobtrusive security duty to the prrexi mission from the Prreshtuwan Federation when a group of kzin Blackguard assassins breaks in and crashes the party. The scouts and Jonowa Tadashi, the prrex samurai, defeated one group of intruders while Dirk Walder and Say'rah' bin Fahd destroyed another. The ambassador was only mildly wounded (and never lost her composure) and quickly healed. Thanks to the healing spells of Rik and Kareena, only six guests lost their lives in the otherwise deadly onslaught.

10 Colors 2164 - Scouts Recover Legendary Charm of Wealth for Baron Sekkady
Copper, Rik, Bram, and Kareena venture into the dimensionally displaced city of Ankitchku and defeat three dragons to recover a legendary magical artifact for Baron Sekkady. They received some help from a friendly pseudodragon, Bix, and learned about Master Peewit, the kenku who could tell them how to safely enter the city. Using Master Pee's advice, the scouts flew over the green chaos-fire and avoided the slaadi infesting the city. Forewarned of a tabaxi assassin on their trail, the scouts flew back out of Ankitchku as falcons, avoiding the foe altogether. Commander Ryswarden and the Sekkadian hierarchy were much impressed.

20 Colors 2164 - Special Training Begins at Mrrex College of Science
After receiving their second Gold Stars and being inducted into the Order of the Iron Eagle, the scouts receive a special assignment. They are to train for six weeks at Mrrex University in the College of Science to become familiar with advanced scientific principles and technology. Copper, Rik, Bram, and Kareena close up their flats in Arkadia and ride the prrex flyer to Mrrex Colony.

3 Harvest 2164 - Scouts Reveal Prreshtuwan Scientist as Murderer
Rik, Copper, Kareena, and Bram help Jonowa Tadashi discover the identity of the person seeking to sabotage the Technical Exchange Program. Numerous mysterious and unlikely accidents culminated in the murder of a fellow student, the kzinrett paladin, Purrti-Mrreshan. After Kareena raised Purrti, the scouts began tracking down clues to the mystery. As Bix flew out of the dormitory stairwell with some evidence, the scouts encountered a cloaked prrex in pursuit of the pseudodragon. In a brief fight in the dormitory hallway, Kareena unleashed a superbly targeted searing light spell. The unknown assassin failed a death-from-massive-damage save and the spell burnt a hole through his feline skull, killing him instantly. When the assailant was unmasked, the robotics scientist, Kadukan Mimir, lay dead at the party's feet. With some persuasion and help from a young prrex hacker, the scouts uncovered the evidence that proved the dead scientist's responsibility for the crimes. As a result, the Prreshtuwan Federation Council voted to continue the program and extended thanks to the heroes.

32 Harvest 2164 - Scouts Complete Technical Exchange Program
The Sekkadian scouts score another big diplomatic win for the Baron by successfully completing the Technical Exchange Program at Mrrex University.

16 Frost 2164 - Assassins Defeated, Likewise Copper's Bedroom Furniture
Upon returning to Arkadia and receiving local notoriety, Rik and Kareena buy a house near the Prreshtuwan embassy. Shortly, the tabaxi assassin strikes at Copper and Bram near the Rumpled Corset Inn. Bram and Copper defeat the assailant and search for other danger. Kareena divines that the next attack would take place two days later "under the owl" and the party prepares. A group of Kraanicher assassins attempts to ambush the heroes in their house late at night, but the scouts turn the tables. In the battle, Kareena casts a blade barrier that shreds the enemies in Copper's room. Unfortunately, this also destroys much of Copper's bedroom furniture.

18 Frost 2164 - Scouts Chase Graf Speergen
Acting on information from a fellow Sekkadian scout, the gnome Meemas Almvek, Copper and the crew set off to intercept Graf Speergen at an wizard's stronghold abandoned during the War of Falling Stars. The goblin warlord is seeking a weapon even more powerful than his mighty flaming sword.

22 Frost 2164 - Scouts Defeat Graf Speergen!
Copper, Rik, Bram, and Kareena slay the goblin warlord, Graf Speergen, and his minions in the Time Castle of Ashim Biltimar. The heroes tracked the goblin to the wizard's stronghold and prevented him from gaining the powerful Rod of Time Control. After several days of study, divination, and research, Kareena learns how to take control of the castle and its protective time field. For their heroic actions, the Baron Andaar Sekkady awards the scouts the Silver Star and the 2164 Tablelands Campaign medal. He grants them ownership of the wizard's stronghold, recognizing Kareena's claim to the place.

 


Last updated 23-Sep-2002
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