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Voyreem - People 22-Aug-2004
Nobility and Officials
Notable Burghers and Townsfolk
Nobility and Officials of VoyreemQueen Anissette DuKott, Ftr20, NG (2143) No list of Voyreem's inhabitants would be complete without a reference to its first lady. Anissette DuKott is the Queen of Lebensbrüke and the Countess of Voyreem. She was appointed as Baroness in the fall of LY 2139 (780vS). Local bards liken her to the most beautiful winter days--crisp, pale, majestic, and breathtaking. Others are equally drawn to her looks, but less poetic. She is a fit young woman with platinum blonde hair, icy blue eyes, and a confident gaze that belies her years. She is a skilled mistress of the rapier and the bullwhip, both weapons acquired in the years before she came to Voyreem. Queen Anissette moves with a fluid grace that is both attractive and somewhat disturbing. She has an exceptional understanding of trade, profit, and personal persuasion. Some burghers suggest that she might have been a rogue at one time, but never within her hearing. She enjoys fine things and demands the best quality from her merchants. Her laws are firm and fair, intending to equalize privileges and responsibilities across the boundaries of class and race. She values competence and loyalty in her subordinates above all. Lady DuKott has admitted that she was of noble birth, but grew up in common surroundings due to misfortune. She came to Smeisserand from Landers, where she gained the friendship of the Baron Sir Drake Hedgerton, an archmage of great repute. It was also in Landers that she came to know and trust elves, and seeks to extend a cautious welcome to the elves of the Aelvenwode. The Queen and her husband, Sir Drake, have two children, a young son named Ian and an infant daughter named Elise. Her official colors are black and red, and her personal symbol is a black wyvern on a red circular field. She is fond of wearing black and silver clothes, and favors fitted trousers over skirts. She enjoys riding, fine dining with her few confidants, and outmaneuvering her opponents. Her palace was constructed by dwarves freed from slavery in the Dwarfspire to the west by the Dragon Wizard, and is the most beautiful and majestic structure within several hundred miles. Queen Anissette is confident enough of her power to appear frequently in public without a weapon other than her rod of office. Sir Drake Hedgerton, "The Archmage," Ftr5/Wiz25/White Knight10, NG (2143) Sir Drake has become a regular inhabitant of Voyreem since his marriage to the Lady DuKott in LY 2141 (782vS). The two met while adventuring some time ago in Landers, and have been friends for years. Some people say that the two were initially on opposing sides of some battle or conflict, but official sources disagree. Sir Drake himself is a handsome fellow of medium height, with hazel eyes, brown hair and a ready grin. Despite his outward appearance, he radiates a personal charm and confidence that sways many an otherwise stern soul and makes it extremely difficult to dislike him (CH19). Rather than appearing the ancient archmage, Sir Drake looks to be in his mid-thirties and is clean-shaven and well dressed. He often wears dove grey and blue trousers and tunic, with gold accents and trim, and usually has a curved oriental longsword at his belt in a fine scabbard. As befits one of the world's most powerful wizards, he has layer upon layer of magical protection to safeguard himself and his family and retainers. Sir Drake
leaves rulership and policy to his wife, and plays the advisor to the
Queen. He also acts as diplomat and commander of his special troops, the
Wolverines (elite high-tech ground troops) and the Sciroccos (ancient
flying machines). He has sponsored the plans for a university of higher
learning, and the Air Market, to advance his own aims. Sir Drake adheres
to an idealistic standard extremely rare in Smeisserand and his influence
can be seen in the treatment of dissenters and enemies. He is a knight
of the Royal Order of the Swan, the highest order awarded by the King
of Landers. He was a widower for several years before marrying Lady DuKott,
and some say that his entire family was slain by an archlich who resented
him for his goodness. Despite his policy of accepting no pleas for magical
aid, the burghers of Voyreem are happy to have him around. Master Gerhard Oakhallow, DR18, N The keeper
of the Voyreem Grove, Master Oakhallow is a middle-aged man in excellent
health. He is the epitome of druidism-wise, stern, and aloof. He sometimes
disappears for a week or two on business of his own, leaving the grove
in the care of his initiates. He enjoys walking through the forests and
fields, observing the natural world and conversing with the people and
animals he meets. He keeps a watchful eye on the foresters of Voyreem
and on the town's growth, ensuring that nature and civilized needs are
balanced. He advises Queen Anissette and others upon request, and is often
sought out by those with difficult decisions to make or issues to resolve.
Petitioners must come to him, however. He does not dispense wisdom, but
asks questions of the questioner that often prove more effective than
any advice could be. He is fond of his young initiates and spends long
afternoons nurturing their growth and understanding. Sir Wilem Brust, Lord Chancellor, F15, NG Sir Wilem
is the Lord Chancellor of Lebensbrüke, seeing to the smooth administration
of the nation and its affairs. He is a hale and healthy Kraanicher knight
in his late forties, and has been with Queen Anissette since she was appointed
Baroness. After hearing the Lady DuKott speak at King Wulfram's court,
he came to Voyreem to ask to enter her service. He has fought battles
against the Scarlet Legion, kenku, kzinti, the Sky Golems, and the Brotherhood
of Thought. He is skilled at warcraft, strategy, and managing complex
undertakings. Most burghers appreciate his no-nonsense, pragmatic approach
to the country's day to day administration. Sir Wilem is reserved, exceedingly
polite, and a stickler for detail. He aims to support the Queen in her
efforts to make Lebensbrüke prosperous. Sir Wilem always has a kind
grin and a bit of candy for the children he meets when traveling through
the cities and countryside. Sir Ethan Ford, Knight General & High Priest, Clr20, LG (2143) Sir
Ethan is quite young to be the knight commander of a Scarlet Legion garrison.
His brown hair is usually tousled and he seems eager as a puppy to meet
new people. His carefree appearance lends an innocent air to his competence
as a Red Priest. The former squire of Sir William Winchester, dwarven
High Priest of the Legion, Sir Ethan distinguished himself in battle and
in diplomacy as the Smeisserander army drove on past the field of victory
at Aalfa Keep to Maastricht Castle. He received word of the Legion defeat
and evacuated everyone to Voyreem but for a few legionnaires left back
to hold the castle against an immediate assault. The rest of the forces
he commanded to guard the bridge and let no Smeisserander cross. When
the King's cavalry arrived, Sir Ethan negotiated for the safe passage
of legionnaires and allies across to Voyreem in exchange for withdrawal
from the castle. Sir Ethan has excellent judgement and administration
skills, and keeps the stream of Scarlet Legion troops and supplies moving
properly between Contradina and the southern front. He respects valor
and skill, and frequently trains with his troops and assistant priests.
He supports the Queen's efforts to improve relations with the elves, and
offers legal advice upon request. He is also active in extending schooling
to the people of Voyreem through the Komatsine schools. Although the druids
(Master Oakhallow in particular) have forbidden the teaching of the Komatsine
faith to children, they permit education in other basic skills. Sir Ethan
always wears his red cloak and golden rose holy symbol when about in town.
Lady Lizelle Kagaard, Minister of Finance, W18, N Mistress Kagaard is the Queen's lieutenant in charge of mercantile matters. She is a successful Kraanicher woman in her late forties and maintains a wry air of nonchalance about things. Lizelle remains fit and athletic and likes to wear silk gowns of red and green. She got her start in Voyreem's merchant guilds as a trading assistant, and rapidly worked her way up to a seat on the guild council. Once she had gained enough money from her trading profits, she invested in the study of magic at the College of Wizardry in Norton. Folk whisper that Lizelle uses magic to ensure that business dealings go well, but no one can recall any specific instances of aggrieved parties or theft. Lizelle maintains
a direct hand in managing the merchant and craft guild affairs of Lebensbrüke.
She always acts in the interests of the Queen, and is one of Queen Anissette's
close confidants. She also maintains a close eye on the Thieves' Guild
activities in Voyreem. Some burghers also say that she runs the guild,
but this is considered rumor born of jealousy. As a Krannicher, Lizelle
has bronze skin, honey-colored eyes, and dark brown hair. She wears her
hair long, down to the center of her back, and is somewhat vain about
her appearance. She frequently brushes out her hair during business meetings
as she listens to the plans and proposals of other merchants. Lady Kagaard
is married to Sir Wilem Brust, the Lord Chancellor. Sir Vincent Leo, Elven Ftr8/Sor19, N(G) A tall, golden-haired elf from a distant land, the Queen originally employed Sir Leo to train her elite guard and border patrol in advanced tactics. His efficiency at this task found great satisfaction in her eyes, and she offered him a position as her Court Mage. Leo accepted on the condition that she confer upon him the honor of knighthood. Lady Annisette was amused, and thus was born the order of the Knights of Voyreem. Sir Leo was the first of these peers, knighted by the Lady Countess at the Harvest Festival in 781vS (2140 LY). Sir Leo practices
sorcery of an unusual sort that allows him to cast powerful battlefield
spells. He also has healing and mind reading spells available to him.
He is equally adept with his advanced weapons, and has a genius for tactics.
When seen from afar, Sir Leo always appears calm or detached, moving with
a regal air. In person, he is very likeable and friendly and displays
a charismatic flair for leadership. He prefers to dress in green and gold
clothing, usually leaving armor for the battlefield. General Georg Vandermeer, Ftr5/Wiz20 (Battle Wizard), LG (2143) Georg is the handsome and dashing commander of the Silvermane Company, a troop of veteran husaars in the service of Duke Benjamin Nassir. He is the sort of wavy blonde-haired, blue-eyed soldier that young girls have mooned over for millenia. Unfortunately for those same girls, Captain Vandermeer is happily married to Voyreem's physiker, Minerva Vandermeer. He is a capable, innovative, and respected leader. He allows a great deal of freedom to his sergeants and soldiers, as long as they do their jobs and maintain good discipline in and out of ranks. He and his company wear the irridesium dragon of shimmering black on a blue field and braid the manes and tails of their mounts with jingling bells tied to silver cords. Until recently, Captain Vandermeer was stationed in Voyreem in the service of Duke Nassir. When the Lady DuKott led the northeastern provinces in rebellion, Georg was away with his command at Faereaver Fortress. Now, he is at the barracks in Norton, separated from his wife and friends in Lebensbruck. Notes on Battle Wizards: As one of
the members of the elite corps of Battle Wizards, Georg can cast spells
while fully armored. Battle Wizards are like multi-classed fighter-mages
with a specialization in combat magic (both offensive and defensive).
Graduates of the respected War College of Elantra, in Kyriabor to the
east of Smeisserand, they are rarer than rangers or paladins and just
as highly trained. They have significant advantages but equally heavy
restrictions. Battle Wizards cannot cast spells that have no combat application,
and must abide by a special code of ethics. Most spend their lives in
service to the powerful people who sponsored them to the College, fighting
where, when, and for aims dictated by others. See the file on Battle
Wizards.
Burghers and Noted Citizens of VoyreemGoody Mehitobel "Mettie" Gutmann, Wiz10/Aspen Glen Witch10, CG (2143) Mettie
is the hosteler of the Goodhouse, a big, homey inn in Northbridge. Her
cooking is widely acclaimed by locals to be the equal of any fancy chef
in Norton or Katraal. The Goodhouse accepts travelers who need a place
to stay that won't set them back much cash. Goody Mettie expects those
who can pay to do so, and asks others to help out around the place. Mettie
is a young-looking blue eyed blonde who doesn't look old enough to have
a married daughter. She'll tell anyone who asks that good cooking, good
manners, and a happy marriage will keep a body young. Everyone in Northbridge
and quite a few other burghers of Voyreem are her friends, and Mettie
hears about just about anything that happens in Voyreem. Despite her knowledge
of events, she discourages idle gossip with a sharp word and refuses to
pass on anything that might be considered personal or confidential. Goody
Mettie is usually seen wearing her blue apron and accompanied by a big
grey tabby named Umbrella, so named because of the cat's ability to spread
out over whatever she likes--laps, food, reading material, and the sleeping
faces of guests in their beds. Minerva Vandermeer, Wiz7/Aspen Glen Witch 10, NG (2143) Minerva
is the daughter of Goody Mettie and the wife of Captain Vandermeer. Travelers
will most often encounter her in her role of the town physiker. Minerva
has been fascinated for many years by the guts and internal workings of
animals and people, much to the dismay of the burghers. She turned this
curiosity into a suitable calling by learning additional herbcraft, magical
healing, and surgery from various local and traveling experts. She once
even reattached the severed leg of an orcish adventurer by skill alone,
magical healing applied just to bind and close the wound. Master Vansgird Lichter, Wiz18, LN (2143) Master Lichter represents both the College of Wizardry in Norton and the interests of Count Aalfa of Maastricht. He is a cheerful fellow who looks like people imagine a noble Kraanicher wizard should look-wrinkled bronze skin, salt-and-pepper beard, dusty robes, and a big pointy hat with symbols on it. Master Lichter has a large home opposite the Voyreem market from the constable station, surrounded by a tall wrought iron fence and neatly trimmed hedges. He entertains visitors with questions and requests from 1.00 to 3.00 each workday afternoon, by appointment only. His apprentices, Joos Helgaard and Kilessa Jansdottir, do the traditional busywork of cleaning, cooking, and scheduling appointments for him. Svürbli Maanricher, Gnome Craftsman, CG (2143) This gnome is the in-town spokesperson for the Hillsfar Clan gnomes. He owns a shop on the east trade road called "Wicks & Sticks." Svürbli makes and sells "potbelly stoves" of fine quality, as well as many other devices designed to provide light and heat. Svürbli fancies himself something of an inventor (but then, most gnomes do). He is a generally likable sort, if one can forgive his kzin-sized ego. Master Alden Skeener, Exp9/Ari3, LN (2143) Master
Skeener is Voyreem's Craftsguild master. He is a stout, middle-aged fellow
who wears his stern expression like a cloak. Although he is one of the
wealthiest men in the barony, he dresses himself in plain, servicable
clothing. Always on the lookout for trouble, he is one of the stauchest
advocates of the Lady's adventurer registration and taxation policy. He
seems truly concerned for the welfare of the burghers and the trade that
flows into and out of Voyreem, and will go to great lengths to convince
visitors of the benefits of doing business in the barony. Master Malachai Silber, Ftr10/Duelist10, LN (2143) Master Silber is a fencingmaster from Norton who decided that Voyreem had grown to the point that there would be young gentlemen who would need to learn manners and swordsmanship, were they to get ahead in society. Having so elevated the status of the barony in his own mind, he travelled to Voyreem to set up a fencing hall. Master Silber's hall is a combination training ground, gymnasium, and gentlemen's club. He caters specifically to young men of the merchant and military classes who would otherwise lead idle and dissipative lives, living on their families' wealth. Although women and men of other social standings are welcome to train at the fencing hall, they have not yet broken into the gentlemen's clique. Master Silber
himself is a spare, wiry fellow in his early fifties. His skill with duelling
weapons is renowned throughout the Dominion, but he is a particular master
of the saber (grandmaster status from POCT). While not a member of the
nobility himself, he holds the keys to social status for others through
his training in swordsmanship, etiquette, and the ways of the upper class.
He always acts with grace and deportment. His taste is for fine, understated
elegance. He advises against foppishness, garish dress or artwork, and
is always impeccably dressed. He has seen and lived through many field
battles and back alley duels, and uses the stories of his experiences
to teach his protégé's. (2143) Jann
Wenner (pr. yahn ven'-ner) is a favorite son of Voyreem, a local lad who
has done well. He is a cheerful fellow in his mid twenties with a rakish
air, a wry grin, and a feathered hat. He is seldom without one of his
two guitars, one black and one white. Jann sought adventure to provide
some exciting experience for his songs, and he has found it many times
over. After making his fortune from plundering ruins, kenku, kzinti, and
several dragon lairs, he moved to Griffon Peak, in Tarnia, to build his
own great inn. Although he resides in Tarnia, to the northwest of Voyreem,
he still frequents the Goodhouse and other drinking establishments in
town. He is usually accompanied by Angelika, a beautiful warrior-wizard
Jann rescued from an enchanted slumber in the depths of a mountain. (from before his disappearance) Dark Schniedar is a mystery to most of Voyreem's burghers, but generally a good mystery to have around. The son of one of Voyreem's noted merchants, Dark Schniedar earned his nickname early on in childhood for his bravado, paranoia, and black humor. After attending college in Norton, Dark Schniedar returned to Voyreem to become an initiate at the local grove. Although his respect for nature has always been of a different sort than most druids, he rose to a high initiate rank. Some people say that the druids would not let Dark Schniedar into the upper ranks, and tales from Master Oakhallow of Schniedar's general lack of respect for nature add weight to their words. Others say that he was just too fond of destruction, and wanted to wield more dangerous powers. Whatever the reason, he turned his attention to wiardry and pursued it with a passion. He started out as an apprentice to Dirk Walder, the Dragon Wizard, and gained enough practical experience to complete his apprenticeship in only a year. Dark Schniedar
is the epitome of the dark and mysterious wizard. He has been known to
carry a great scythe with him in place of a wizard's staff. He usually
dresses in dark clothing and a great hooded robe. He has two henchmen
who are never very far from him. One, a warrior named Marta, watches his
back and helps him keep his mind on business. The other, a wizard named
Dieter Sprinkle, runs the Schniedarkraft Corporation and occasionally
helps Dark Schniedar fend off opponents. All three of them use high-tech
energy weapons. The burghers of Voyreem regard Dark Schniedar much as
they would a crazy inventor; it's never boring when Schniedar's around,
as long as you keep to a safe distance. Cordian Ashbow, Elf Ftr6/Brd12, CG Cordian Ashbow is a noted and wealthy elven trader from the Aelvenwode. He keeps a mansion in Voyreem near the Peace Market. Many of the humanfolk in Voyreem like and respect Master Ashbow for his fair dealings and easygoing manner. He trades fine elven goods to Voyreem and to Hazel Ridge in Kyriabor, as well as making trips to Contradina and Sudnoll, but never trades further into Smeisserand than Benaaflen.
Last updated
22-Aug-2004 |