Voyreem Overview

Capital of Lebensbruke - 02-Oct-2002


Voyreem is a crossroads between the civilized nations of the North and the nations of western Jaastenland. Voyreem is an old town on the Benaaflen River, founded more than two hundred years ago. It sits at the site of the only bridges over the river for fifty miles in either direction.

The city is a very successful and prosperous place. There are many wealthy merchants, industrialists, nobles, wizards, and gentry who call it their home. As the capital of one of the greatest nations on Saltwave, Voyreem is also a center of diplomacy and study of arts and sciences.

Links

Voyreem is the capital of Lebensbrüke, and its reputation and prosperity have grown rapidly since the appointment of its First Lady, Anissette DuKott, first as Baroness, then Countess and Queen. The trade brought by the Air Market and the Peace Market has helped Voyreem to prosper.

This new wealth has attracted many people to the area. Some come for the chance to build their own crafts. Others come to trade goods. Still others come because of the freedom from oppression and prejudice found so easily elsewhere in Smeisserand. The guardsmen of Voyreem keep order and make sure that the laws are applied fairly and evenly to all, no matter their background, race, or reputation.


Adventure Suggestions

The Ruins of Shadowdark Keep

What happened to the dragon that drove out the demons? What are the mysterious shadowy figures that people talk about? Did the dragon get everything when it sacked the castle? A local adventurer returns from a foray into Shadowdark Keep looking for some additional help to penetrate a secret door he's located in the basement of the keep. Will you be ready to help?

The Reason People Stay Out of the Forest

There are several ruins between Voyreem and the Deep Aelvenwode. What do the elves really know about these places? Why do they avoid the ruins? Are they really older than Smeisserand? These are questions that brave adventurers might be able to answer, with a little luck and daring.

Never Anger a Druid

The druids of the local Voyreem Grove frequently relay messages to the Great Aelvenwode Grove and the Great Wano Grove to the northwest. What would happen if some evil denizens of the forest ruins intercepted one of these messages? Perhaps the druids would turn to some adventurers to retrieve the message and deliver a stern reminder about who's really in charge.

The Trouble with Bandits

Bandits are a traditional problem for any border barony. The Queen has several troops of expert border watch, but they can't be everywhere at one time. Recently, a group of bandits has been striking at caravans travelling the trails on the north bank of the Benaaflen River. They are probably hiding out somewhere near the border of Tarnia. The Wyvern Watch of Voyreem is willing to sponsor adventurers who will put an end to the menace.

Why do the Stones Stand?

Below the ruins of Shadowdark Keep is a less talked about mystery. Across from the place where the Benaaflen and Aelvenwode rivers meet is a circle of five large standing stones. Because they are across the river from the ruin, and technically within the Deep Aelvenwode, no one goes there. Still, there is no druid grove or holy site there, only the lonely stones. What power might these stones hold? Could they mark an ancient site of power or treasure? Only the adventurous may be able to find the answers to these questions. The elves may have some answers to offer, and they will certainly have questions to ask of humans trespassing in the Aelvenwode.

Hill Goblins on the Move

Recent troubles further south in the mountains have forced the hill goblins to move into Smeisserand. Because the goblins live by hunting and raiding, they are not welcome in Voyreem. Scouts have reported that the goblins may be taking up residence in the hills east of the Aelvenwode, in Hillsfar Province. The Queen is willing to pay for accurate information about the goblins' plans, or for driving them back out of Lebensbrüke!

The Peace Market Brawl

While shopping for elven goods at the Peace Market, the PCs notice a brawl taking place behind some caravan wagons between an elf and several armored humans. The humans are accusing the elf of stealing something from their leader, and appear ready to do the elf permanent harm. The watch isn't in sight at the moment, and the PCs are likely to go to the aid of the elf. If they do, they win a friend. They also find that the elf really has stolen something from a leader of a group of human mercenaries-a map case containing a map of the Hillsfar area and a set of plans for a group of soldiers to infiltrate the kingdom!

 


Last updated 02-Oct-2002
Content copyright © 2001 by SilverDragon.