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Places
of Note in Smeisserand
As
of LY 2143
The Cities:
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Major Cities of Smeisserand
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Katraal is the capital and
a major center of trade. It lies on the west coast of Smeisserand,
fairly centrally located at the mouth of the Saarvan River. More than
300,000 people call Katraal home. Katraal is a place of narrow streets
and grey stone buildings, filled with bustling people pursuing their
own profit. The king's Court is held at the Royal Palace, visible
from nearly any second story window in Katraal. The palace grounds
stretch for most of a mile along the hills overlooking the coast.
The business center of the city lies at the intersection of the broad
avenues joining the trade roads from the east, south, and north with
the harbor road. |
More than anything else that captures the attention of the visitor, Katraal
is a city of statuary. Monuments to famous battle victories and losses dot
the central squares. Statues of generals, nobles, and anyone else wealthy
enough to commemorate themselves in bronze, copper, or stone seem ever-present.
These silent observers stand about the city, watching without comment as
the water from Katraal's frequent rain showers drips down their forms. Natives
take little notice of the artwork, but the sheer amount of chiseled and
graven stone astounds those expecting a more provicial setting.
Katraal is also home to many parade grounds, training fields, barracks,
and other places where Smeisseranders practice the art of war. The Royal
Guard Regiment is always present in Katraal, unless it is accompanying
the King on campaign. The Katraal College of Thaumaturgy also offers a
notable place to study practical arts, but of magic rather than combat.
As with any College of magic in Smeisserand, the College receives many
applications, but admits only a few. The applicant's background and philosophy
plays as important a role in winning admission as his or her magical and
scholastic aptitude. Graduates of the College are proclaimed "Wizards"
and allowed to carry the coveted staff of official sanction. Wizards who
are registered graduates of any of the three Colleges are unofficially
above the law in Smeisserand. Other spellcasters are not so privileged.
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Contradina was, until recently,
a fairly minor port city in the northeast corner of the Dominon. Several
decades ago, the kzinti attacked and captured Contradina. To hold
off the counterattacks of the Smeisserander army, the kzin sorcerers
summoned demons to aid in the defense of the city. This proved to
be a mistake, as the demons gained their freedom when the kzinti who
had summoned them were slain. A half-demon woman wrested control of
the city from the kzinti and factions of squabbling demons. Known
only as "The Lady," she held Contradina in a dismal state of slavery
for twenty-six years. |
Even the kzinti, former victors and rulers of Contradina, were held in thrall
to The Lady's command. Thousands died in the battles and the decades of
slavery and abuse that followed the fall of the city. Hundreds, the lucky
ones, were able to escape and flee south into Smeisserand, never to return.
The Lady was overthrown in LY 2138 by Killian Grey, later the ruler of
Tarnia, and the Scarlet Legion. The port gained immediate importance as
the logistic center for supplies and men flowing into Smeisserand from
the Four Kingdoms to support the Scarlet Legion's crusade against the
injustice of the Dominon. Upon the conclusion of the Smeisserand Crusade,
the city was given to Count Kettner to administer and rule. The city now
has some 60,000 inhabitants and visitors and has become an important trade
port. Ships from the Four Kingdoms and the Elven Isles dock with regularity,
bringing trade to a reasonably enlightened city. The port remains free
of ice year-round, although its winters can still be bitterly cold.
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Norton is a central city near rich deposits
of ore, deep forests, and fertile pastures and farmlands. The dairies
near Norton make some of the best cheeses in the Dominion. The earnest
nature of Norton strikes visitors immediately. It is a place given
over to hard work, training of new recruits for the Army, and discussion
of religion. The streets are narrow but clean. Well-constructed sewers
carry refuse away to the marshes along the banks of the Saarvan River.
People move about with purpose in their gait. The clocks in the towers
ring almost as one on each hour. Even the dogs in the streets always
seem to have urgent business to which they must attend. |
Most recruits from the northern Duchy spend a few days in initial training
in their home villages and towns. Then the sergeants march them to the training
grounds at Norton. The headquarters and barracks of the Northern Army of
Smeisserand are in Norton, as is one of the officers' academies. The parade
grounds are immense, and can accommodate six regiments of pike abreast.
As might be expected, there are many fine weaponsmiths and armorers along
"Kriegstrasse" of Norton to provide the tools of war to the soliders.
The Norton monastary perches on a great hill overlooking the Saarvan
River. The druidic monks brew beer, make cheese, and listen to the sounds
of the river and the wind blowing through the branches of the nearby forest.
They make weekly pilgrimages down the hill, across the Monks' Bridge,
and on into the Nortwaald where they go worship in the Great Grove. As
in many other places, the monks are keepers of old knowledge. Although
they permit few outsiders to look upon it, it is said that the library
of the Norton Monastary is a grand and impressive thing.
Additionally, Norton boasts one of the three Colleges of Thaumaturgy
in Smeisserand. Enrollment at the College, and membership in its "Wizards'
Guild" is quite exclusive. The applications of many candidates with otherwise
adequate magical potential are refused if they are not able to pass tests
of knowledge and culture. The libraries and laboratories of the College
are, likewise, not open to outsiders. The wizards themselves have a fine
reputation as excellent and powerful masters of the Art. Common folk and
soldiery alike respect them, and look up to their skills and powers.
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Haafir is a gentile port city on the
western coast of Smeisserand. It has few native resources other than
its farmlands, pastures, and fishing banks. It is close enough to
the capital of Katraal and royal forest preserves to offer an idyllic
setting for many nobles' homes. Many of Smeisserand's artists find
their way to Haafir, where the city is not so crowded and expensive
as Katraal, not so dangerous as Kazaandu, and not so remote as Degloss.
Streets in Haafir are fairly wide and clean, homes and buildings are
made from hardwoods, light colored stone, and plaster. It rains frequently,
but the rain has usually come and gone by mid-morning, leaving the
rest of the day pleasant. |
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Kazaandu is the second political center
of Smeisserand. Duke Frederick Paezaar and his forebears have ruled
the central duchy with iron fists for centuries. Kazaandu itself is
a city built to keep invaders out and peasants in. The city walls
are high and thick, and studded with spikes and other more dangerous
things. People in Kazaandu are quick to do what they're told, even
when they do not recognize the one giving the orders. Punishments
for error are swift and severe, and the informants or secret police
are everywhere. This basic fear, combined with the drab, dark stone
construction that is prevalent in central Smeisserand, serves to give
the city a gloomy and foreboding feel. |
The burghers earn their keep by turning ore into refined metals and metals
into fine goods of steel, silver, tin, and gold. There are even some platinum
mines nearby. Access to trade is adequate, but the overall quality of goods
from Kazaandu is mediocre. The peasants worship at the groves as earnestly
as they can, for a bad harvest can turn even a free yeoman family into a
debt-ridden crew bound for indenturement. Military recruiting is easy here,
and recruiters can afford to pick the best (biggest, meanest, toughest,
and often most cruel) men for their units.
Kazaandu also has one of the three Colleges of Thaumaturgy in Smeisserand.
This College, as one might expect of the place, is dark, forbidding, and
given over to studies of the dark arts. Many, many prisoners are taken
into the College, never to return. Strange sights and sounds give burghers
living near the College cause to keep windows facing the place shuttered
at all times.
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Degloss is a southern port city on
the Gulf of the Ancients. It is the home of most of Smeisserand's
shipbuilding industry, as well as many prosperous farms and pastures.
Overall, Degloss is a city given to quiet, hard-working types who
seek to mind their own business. This attention is important for comfort
and survival in the region. The winters are harsh and long, with first
frost usually arriving in early Harvest and the snow departing in
late Greening. Deglossians spend much time talking about the last
winter or the winter to come. Their fishing fleets pull in decent
catches from the Gulf, but fishermen are careful not to stray too
far from shore. The whales of the Gulf do not take kindly to small
craft in the open waters. |
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Brulhafen was named Taakritch for
many years, as it formed the northernmost point of the conquest of
the Southern Patriarchy. Brulhafen is in an excellent location to
become the powerful trading hub that it was some two centuries ago.
It lies near the southern Alaan Pass between Smeisserand and Kyriabor
which has been a heavily fortified gauntlet against kzin incursion
into Kyriabor. The mineral wealth of the mountains, the wood of the
forests, and the fishing of river and sea provide Brulhafen with the
wealth it needs to rebuild a human territory after decades of kzin
slavery. |
Brulhafen is the capital of the Southern Duchy of Smeisserand, recently
formed by King Wulfram. It is still a heavily armed place, with nearly as
many soldiers as peasant farmers and crafters. The kzinti have not yet made
any definite moves to recapture the city, but the Commander of the Southern
Army of Smeisserand is not waiting for the tigery heroes to make the first
move. His patrols scour the land for any sign of organized kzin activity,
and he is busy creating reinforced holdings and watchtowers for defense.
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Last updated
22-Aug-2004
Content copyright © 1998-2003 by SilverDragon.
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