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The
Fourth Five Years
History
of Saltwave LY 2159 - 2163
2159
- Wars and Rumors of Wars
- Trespin
Colony falls under the sway of illithids. Ishan missionaries visiting
the island colony of Trespin discover that the entire Landish colony
has fallen under the control of mind flayers. Through some luck and
the wisdom of a quick retreat, the clerics are able to escape and report
the subversion of the colony.
- Queen
Sally signs the Amazonian Doctrine. Queen Sally declares that Amazonia
will protect the territory of Amazonia, Veldfarys, and Churach from
foreign interference. This territory includes the Aveelo Sea and the
other waters surrounding Veldfarys, Amazonia, and Churach. The Queen
specifically mentions the monolithic influence of Zkydraksis' shipping
interests as being unwelcome in the Far East.
- Kal-then
Khan drives kenku eastward. The Gurdish barbarian king, Kal-then Khan
attacks kenku nests in north central Jaastenland as his hordes explore
old ruins. Many kenku are slain, and others flee eastward. Some of the
khan's troops are decimated by greyfeather kenku knights and masters
who defeat the human barbarians and then fade away unseen.
- Mrrex
Colony expands across the Spierland Peninsula. The prrex colony in Jaastenland,
Mrrexi, expands eastward and westward to cover more of the wilderness.
Mrrexi officials present a claim to Lebensbrüke for the entire peninsula,
subject to their ability to hold and settle it against the encroachment
of the Southern Patriarchy. Queen Anissette welcomes friendship with
the catlings.
- A powerful
wizard prevents entry into the Forbidden Lands. A wizard named Dark
Valpex destroys kenku nests and drives out others seeking to explore
and settle the Forbidden Lands. Dark Valpex claims the "inheritance
of the triune Sorcerer Kings," and orders his minions to drive out all
intruders, including the red-shouldered kenku who have lived in the
Forbidden Lands for generations. Queen Anissette of Lebensbrüke orders
the entry into the Forbidden Lands closed until the wizard can be found
and defeated.
2160
- Let the Games Begin
- Kal-then
Khan demands tribute from Vargas. The barbarian khan demands payment
of an annual tribute from the Vargas province of Lebensbrüke in exchange
for peace. Queen Anissette considers destroying the Khan out of hand,
but instead suggests an annual contest of champions, instead. Each side
must present an offering of equal value, and then engage in combat trials
to determine how much of the other side's offering is taken. Kal-then
Khan is greatly amused by this plan and claims that the Queen has the
spirit of a true horsewoman, and agrees to the contest. The first games
result in an almost even draw, with the Gurdish coming out slightly
ahead. Many citizens of Lebensbrüke suspect that the result was determined
in advance by agents of the Queen to allow the Khan to save face the
first year.
- Five
independent border holdings on the edge of Lebensbrüke form an alliance.
Martin Schoppenhauer, the Grey Mage of Katraal, organizes a defense
treaty among the isolated lands on the southwestern side of Lebensbrüke,
on the coast. All five rulers have a distrust of the Lebensbrüke Queen
and officials, claiming that they are only interested in gaining more
territory. Queen Anissette wishes them luck in a public statement.
- Dark Valpex
unites the giants and goblinoids of the Forbidden Lands. The wizard,
Dark Valpex, forces the goblinoid and giant tribes in the Forbidden
Lands to bow to his will. While the initial domination of the humanoids
results in the deaths of hundreds of "disloyal" followers, Dark Valpex
and his minions begin to forge the tribes into some semblence of organization.
During this time, they also defeat several Lebensbrüken adventuring
and espionage bands.
- Amazonia
raises several legions of female knights. Queen Sally's cause of female
superiority brings hundreds of aspiring knights to her training grounds
from among the noble and gentry classes. The Queen's trainers temper
the passions of the young women with martial skills, producing many
elite units of knights. The knights are supported by highly trained
mixed-sex foot troops.
- Amazonia
welcomes Dylever traders to its ports. Rejecting the dragon-controlled
trading vessels, Queen Sally welcomes the elven House Dylever clippers
into her ports. The Dylevers and the Amazonian leaders strike an alliance
to foil the dominance of Zkydraksis' Saltwave-based shipping companies
in the Far East. Dylever traders will trans-ship Zkydraksis' goods for
reasonable prices, and will ensure that Amazonia retains control over
imports and harbors.
2161
- Dangers Revealed and Defeated
- The second
Vargas Games are held. Kal-then Khan's warriors put in a very good showing
against the champions of Lebensbrüke, but fail to take first place in
any contest except the cross country horsemanship trials. Despite the
failure to win the games, the Gurdish people enjoy themselves greatly.
The Khan's foul mood is not great enough to inspire his tribes to abandon
the games.
- Honuran
samurai try to invade Qoolm, but the great dragon Panitoko forbids it.
As Qoolm begins to increase its share of the market for silk, linen,
and cotton among the civilized nations, some Honurans feel that honor
demands a return to the old days when New Japan more closely controlled
production of luxury goods. As the plan to conquer Qoolm unfolds, the
Honuran empress, Panitoko, calls the leaders to her palace and forbids
them and their followers from leaving Honura.
- Kzinti
from the Southern Patriarchy are unable to dislodge Mrrexi settlers.
Uvikfarnis organizes a very clever and sound military campaign to destroy
the prrexi colony on the Spierland Peninsula, but her kzinti and dragons
are unable to defeat the prrexi samurai and supporting battle wizards
from Lebensbrüke. The dragoness had been counting on the prrexi aversion
to magic, but the catlings not only employed the support of allied spellcasters,
but also trained some sorcerers of their own. Despite several hard-fought
battles, the kzinti are forced to retreat to their own lands.
- Lysander
Isle is attacked by a kraken. A giant sea monster and its dominated
minions try to destroy the port towns on Lysander Isle and take plunder
back to the deeps. The attack is defeated by the Lysanderians themselves
and three gold dragons who are visiting. It takes more than a week to
chop up the body of the kraken as it blocks passage into the Lysander
harbor.
- The mayor
of Mainhafen is revealed to be a doppelganger. Curious adventurers in
Mainhafen discover that the mayor of the port city and several members
of the city council and nobility have been replaced by doppelgangers.
The adventurers unmask the shapechangers and save the city. Queen Anissette
awards the group with the Order of the Wyvern for their deeds. Some
people suspect that the evil wizard, Dark Valpex, is behind the plot.
2162
- A Year of Relocations
- The third
Vargas Games are held. Queen Anissette offers exceptionally attractive
prizes in exchange for territory in the Kantraal region. Kal-then Khan
accepts, having spent much time over the past year training warrior
athletes. The results of the contests favor Lebensbrüke, but not so
much as the previous year. In the end, the Gurds gain much booty and
Lebensbrüke gains territory from Kantraal north to the Tablelands.
- The Aspen
Glen locates its headquarters on Lysander Isle. The worldwide order
of good witches, the Aspen Glen, builds a beautiful complex of buildings
and parks and groves on Lysander. Citing the great ability of the Lysanderians
to work in harmony to protect themselves and their guests, the spokeswoman
for the order says that the Aspen Glen wishes to carry out its work
in such pleasant and egalitarian surroundings.
- Kal-then
Khan's tribes defeat the remaining free barbarians of the Alaan Mountain
foothills. The Gurdish barbarians now roam the plains of old Kyriabor
from Kantraal south to Lyborg without opposition from other tribes.
- The elven
Trelesta colony evicts explorers. The elves of House Trelesta politely
but firmly remove several bands of explorers from their territory. Sir
Logan Dylever passes an informal message from the Trelesta leaders to
the governments of the other nations within a month of the incident.
The message politely explains that the elves of Trelesta are the stewards
of the land, and regretfully will not permit others from exploiting
the unspoiled reaches of the continent. Visitors are invited to tour
the beautiful wilderness as guest of the elves, instead. Reactions from
the major nations are mixed.
2163
- Danger All Around Us
- The fourth
Vargas games are held. Warriors from Amazonia compete in the games,
representing their own nation. Prizes are less expansive than the previous
year, but still very appealing to the Gurdish tribespeople. Lebensbrüke
takes top honors, followed by the Gurds, and the Amazonians make a good
initial effort.
- Dark
Valpex destroys Krelzheim. The evil wizard unleashes a deathly enchanted
rain that poisons nearly everyone in the town of Krelzheim, on the border
of the Forbidden Lands. Only a few stout individuals and adventurers
survive. Most of these people die in the subsequent giant and hobgoblin
attack on the town and castle. Dark Valpex's humanoid troops sweep eastward
into Lebensbrüke. The invaders quickly conquer all of the villages north
of the Saarvan River and west of Krystal Lake.
- Humanoid
bands conduct coordinated raids throughout Lebensbrüke. Shortly after
Dark Valpex overruns Krelzheim, the other scattered bands of humanoids
attack nearby villages and outposts. This draws considerable concern
from the leaders of Lebensbrüke, who have to choose how and where to
respond to many different threats. Sir Drake leads the army west to
repel the main invasion of giants and hobgoblins. The Queen and other
local rulers sponsor adventuring bounties on raiders in other areas,
hoping to turn the tide against the goblin races.
Onward
to the Voyreem Herald, 2164
Last updated
05-Jul-2004
Content copyright © 1998-2003 by SilverDragon.
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