The Second Five Years

History of Saltwave LY 2149 - 2153


2149 - Some Changes of Leadership

  • The great dragon, Tysrravya, sponsors missions against the goblinoid raiders of Kyriabor. In order to make Kyriabor safe for rebuilding, the Lady Dragon places lucrative bounties on evil humanoids and barbarian raiding tribes. Many adventurers take up the challenge, and have varying degrees of success in stemming the raiding.
  • Queen Sally of Amazonia cedes the Pirate Isles of Amazonia to the Elven High Prince. Harmonist leaders brokered the agreement, in which Amazonia gained magic and favorable trade terms in exchange for the islands.
  • Benshanazzar the great dragon quashes Komatsine holy war in Qoolm. Benshannazar, the great dragon who has adopted Qoolm as a protectorate, uses his influence and power to destroy the fighters and supporters of the Komatsine holy war throughout Qoolm. Declaring, "Your time has passed, as your prophet said it would. You are no longer relevant and this behavior will not be tolerated," the dragon orders the militants disarmed and banished. Many Komatsine supporters cease their fighting and gather in the provinces where the local lords still support the faith. Others resist and are killed or banished.
  • Racial balance is declared worldwide. A survey of nations finds human and demihuman racial mix to be equally varied across nations. This is a surprising find for places like Honura, Deeyam, and Jaastenland, where distinct human racial subgroups had been common for centuries. While still representing a distinct minority, demihumans are almost equally dispersed and represented throughout the civilized nations, as well. Scholars who conducted the three-year census conclude that the Red Plague did much to even out racial differences worldwide. This surprising conclusion is supported by the facts, despite public outcry in some areas.

2150 - The Great Dragons Act

  • Goblinoid races continue to plague civilized areas. A number of powerful warlords have arisen in different areas, sponsored by dark powers. These leaders prove difficult to overcome, and the humanoid menace grows.
  • The great dragon Uvikfarnis declares herself ruler of the Southern Patriarchies. After many decades of controlling the kzinti from behind the scenes, the great dragoness does away with the illusion that the Patriarchs hold any real power. Uvikfarnis sends her feline subjects on voyages of exploration and conquest. It is revealed that the Southern Patriarchies have many more kzinti than might otherwise be expected, as the dragon has had selective food production and eugenics programs in place for nearly seventy years to strengthen the Southern breed of kzinti.
  • Qoolm and Deeyam enter alliance. The great dragon leaders of the two nations, Benshannazar and Ysmeeris, enter into an alliance. Popular speculation holds that romantic interests between the dragons are at the center of the pact, but this is most commonly expressed outside of Qoolm and Deeyam.
  • Kzinti of the Southern Patriarchy raid cities of the southeastern Prreshtuwan Federation. Crossing the ocean to invade the prrexi nation, the Southern Kzinti attack three coastal cities. The feline prrexi suffer significant losses to kzin steel and magic before driving the invaders back to the sea. The kzinti loot many craft and guild halls, apparently trying to learn the secrets of the prrexi technology.

2151 - How the Mighty Have Fallen

  • The great dragon, Karnissariath, takes control of the Western Patriarchies. Karnissariath challenges and defeats several influential kzin lords to gain leadership of the independent Western Patriarchies. He begins consolidating and unifying the patriarchies, using much the same strategy that K'zar-Kiir did in the previous ten years.
  • An ancient artifact possesses a necromancer and starts a war in the Forbidden Lands of western Jaastenland. The trapped spirit of a powerful magic circlet takes control of the necromancer, Max Dommoje, when he tries to control its powers. In a short time, the evil master raises an army of the dead to conquer Lebensbrüke. The archmage Dark Schniedar uses a huge metal golem to stop the army and the necromancer himself, but the golem is all but destroyed in the process. Neither Dark Schniedar, Max Dommoje, nor the circlet are found.
  • Te-Qal becomes a predominantly half-elven nation. The islanders of Te-Qal and the Saltwave Outlands have been mixing with elven blood for many years and now the number of half-elves for the first time exceeds that of human tribespeople. The reputation of the islanders as exceptionally friendly hosts has brought elven voyagers to Te-Qal for more than a century. While the elves are fond of their halfbreed children, they remain aloof and leave their children with the tribes. Te-Qal tribes welcome all children into the tribe, without regard for parentage. This custom has made Te-Qal a virtual breeding ground for half-elves. Many of elven blood now come from second or third generation half-elven families.
  • The Brotherhood of Thought strikes at Lebensbrüke from its secret hideaways. The Brotherhood of Thought, a secret society of racial supremacists, was never completely defeated. Now strengthened and rebuilt in the shadows, it strikes out at its old enemy. A wave of assassinations and terrorist attacks nearly paralyzes the government with fear. Queen Anissette orders that action be taken to find and destroy the cell leaders of the Brotherhood.

2152 - Some Things are Restored

  • Prince Phoenix Husayn Rashad of Qoolm makes a claim for the throne. The young prince, long thought dead with his family, secretly gains entrance to Benshannazar's throne room and makes his claim for the throne of Qoolm upon his eighteenth birthday. After some consideration and negotiation, the great dragon accepts the prince's request. Prince Phoenix will be mentored by the dragon for three years, until his twenty-first birthday, when he will be crowned.
  • Actions against the Brotherhood of Thought cripple the organization. As a result of the diligence of Lebensbrüke citizens and officials, many members of the Brotherhood of Thought are captured or killed. The organization ceases its open attacks and goes even further underground to avoid complete destruction.
  • The Honura samurai code of Bushido is restored. The great dragon Panitoko finishes her restoration of the warriors' code with her appointment of a traditionalist to the post of Shogun. The renewed emphasis on obedience, excellence, and honor anchor the social structure of Honura in the past as it moves toward the future with technology and industry.
  • Lord Nigel Frobisch is appointed Dean of the College of Wizardry in Norton. The Archmage, Lord Nigel Frobisch, is appointed to the post of Dean by the Circle of Headmasters. Lord Nigel vows to uphold the traditions of scholarship and art of the College.

2153 - New Leaders Become Known

  • The great dragon Zkydraksis gains virtual monopoly on merchant shipping. Through shrewd planning, bargaining, and concealment of his true holdings, the great dragon Zkydraksis gains near monopoly status in most major ports from Honura to Deeyam. More than 60% of merchant shipping companies with five or more vessels are owned in whole or part by the dragon or his agents. As the dragon's companies also control most ports' administration, fee structures naturally favor his own ships, and take a larger bite out of the potential profits of rival companies.
  • The Crown Princess of Landers weds. The Crown Princess of Landers marries her long-time betrothed, Sir Lord Daniel Marik Armbruster. The celebration is an international event, drawing nobles from across the Four Kingdoms, Lebensbrüke, and beyond.
  • An attempted coup to overthrow K'zar-Kiir is defeated. Not content with a formal challenge match, an unknown plotter maneuvers a small group of humans and elves into a plot to depose the Ishan patriarch. The coup is defeated, but the real power behind the attempt is not identified. The Rrkia-Friday, The Prophet, tears several of the would-be assassins apart in her defense of her mate.
  • Andaar Sekkady, a Kraanicher adventurer from the Elantra region, defeats pirates in the north central region of Jaastenland and captures the port city of Arkadia. He and his companions move inland and unify the scattered villages and towns of the region. This leads to the formation of the Barony of Sekkady early the next year.
  • A great warlord arises from the Gurdish barbarian tribes in Jaastenland. Kal-then Abbord is proclaimed Khan of the Gurdish tribes of old Kyriabor and prepares them for war. The city-states of southern Jaastenland bolster their defenses as the barbarian horde gains numbers. Initial victories gain Kal-then Khan much territory and spoils before winter sets in.

Next 5 Years


Last updated 05-Jul-2004
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