Mindwalker Knight Prestige Class

Dungeons & Dragons Prestige Class (v.30-Oct-2004)


Mindwalkers are elite fighters, using a combination of martial skills, extraordinary physical abilities, and psychic powers to advance the aims of their patrons. The original mindwalkers were Kraanicher members of the Brotherhood of Thought, an evil secret society of Jaastenland. Some mindwalkers defected from the organization after learning that it was controlled from the highest levels by devils in human guise. Others could not comply with the Brotherhood's agenda of evil and left. By 2155, there were four different orders of mindwalker knighthood. Two of these (the Knights of Genetic Purity and the Golden Order) remain restricted only to those of Kraanicher blood. The other Jaastenland-based order (the White Hand) admits anyone who will serve the ideals of Lebensbrüke with honor and diligence. There is also an order of Mindwalkers serving unknown purposes in the Four Kingdoms, known as the Shadow Dragons.

A Mindwalker is a skilled user of psionic powers who learns to use his mind to enhance his fighting abilities. He taps an inner power to defeat, trick, or outmaneuver opponents. He is bound to serve a specific cause. This cause gives him the focus and discipline needed to rise above the ranks of more common manifesters of psionic power. The benefits of this greater commitment and the training are some additional psionic powers and enhanced combat abilities.

Requirements

Mindwalker knight candidates must obtain the patronage of one of the three orders that teach the secret techniques of this class. Obvious dedication, trustworthiness, and serious intent are crucial for acceptance. Each organization has different alignment requirements and code of conduct.

  • Psionics: Must be able to manifest 1st-level psionic powers.
  • Base Attack bonus: +4
  • Skills: Concentration 6 ranks, Knowledge (psionics) 4 ranks, Knowledge (war) 4 ranks
  • Feats: Psionic Mediatation, Psionic Weapon
  • Special: The applicant must have defeated an opponent of the order to which he or she applies for membership and must be accepted for membership.

Class Features

  • Weapon and Armor Proficiency: Mindwalkers gain no proficiency with any weapon or armor.
  • Powers Known: Mindwalker knights gain additional power points per day and access to new powers as if she had also gained a level in whatever manifesting class she belonged to before she added the prestige class. She does not, however, gain any other benefits a character of that class would have gained (increased psicrystal powers, bonus feats, etc.). This essentially means that the mindwalker adds her mindwalker levels to the level of some other manifesting class to determine power points and powers discovered. If the character had more than one manifesting class before she became a mindwalker, she must decide to which class she adds each level of mindwalker for purposes of determining power points and discovered powers.
  • Code of Conduct: The mindwalker knight must swear a binding oath to abide by the Code of Conduct of his order. The specific code varies with the order of knighthood to which the character belongs. The Knights of Genetic Purity demand absolute obedience, secrecy, and adherence to the principles of racial superiority (among other things). The Golden Order requires that powers be used to benefit the order, that the cause of Kraanicher perfection be pursued, and that deeds never reflect badly upon the organization. The White Hand knights must be of good alignment and have a strict code of allegiance to Lebensbrüke. The Shadow Dragons' aims and requirements are unknown.
  • Mind Blade (Su): The Mindwalker gains the Mind Blade ability of the Soulknife class. This works as described for the Soulknife (pp. 27-28 of the Expanded Psionics Handbook), except that the progression of enhancement improves more quickly, according to the Mindwalker table, below.
  • Shape Mind Blade (Su): The Mindwalker gains the Shape Mind Blade class ability of the Soulknife.

Mindwalker Knight (Hit Die: d8)

Level

Attack Bonus

Fort. Save

Ref. Save

Will Save

Special

Power Points & Powers

Class Skills

1

+1

+0

+2

+0

Mind-Blade, Shape Mind Blade

+1 level of existing class

2 + Int mod/level

2

+2

+0

+3

+0

Mind-Blade +1

Autohypnosis (Wis)

3

+3

+1

+3

+1

Free Draw

+1 level of existing class

Balance (Dex)

4

+4

+1

+4

+1

Mind-Blade +2

+1 level of existing class

Climb (Str)

5

+5

+1

+4

+1

Evasion

Concentration (Con)

6

+6

+2

+5

+2

Mind-Blade +3

+1 level of existing class

Intimidate (Cha)

7

+7

+2

+5

+2

Speed of Thought

+1 level of existing class

Jump (Str)

8

+8

+2

+6

+2

Mind-Blade +4

Knowledge (any) (Int)

9

+9

+3

+6

+3

Improved Evasion

+1 level of existing class

Tumble (Dex)

10

+10

+3

+7

+3

Mind-Blade +5

+1 level of existing class

 

  • Evasion: (Ex) The mindwalker gains the evasion ability of the monk class. It functions in all ways and respects as that power described for the monk class in the Player's Handbook.
  • Free Draw (Su): The mindwalker can materialize his mind-blade as a free action instead of a move-equivalent action. He can make only one attempt to materialize the mind blade per round, however.
  • Speed of Thought (Su): The mindwalker gains the Speed of Thought feat as a bonus feat, even if he does not otherwise meet the prerequisites.
  • Improved Evasion: (Ex) Mindwalkers gain the improved evasion ability at 9th level. This ability is the same as the ability gained by the monk class.

Last updated October 30, 2004
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