|
Mindwalker
Knight
AD&D
2nd Ed. Hybrid Psionic Class
Note:
This class was never really finished. I used it as opposition to the player
characters, giving it a Jedi Knight kind of feel. The 3rd Edition psionics
rules make for a MUCH better and more balanced Mindwalker option. See
the 3rd Ed. Mindwalker Knight prestige
class to replace this in the new rules.
The mindwalker
is a combination warrior and psionicist. He is a psionicist who applies
his talent to the martial way, gaining powers that enhance his effectiveness
as a guardian of his cause.
Campaign
Role: The mindwalker knight is a branch or application of the psionic
arts developed by the Brotherhood of Thought. Most mindwalkers will
be evil foils to the players.
Requirements:
The mindwalker must be of lawful alignment and have scores of 12 or
better in strength and dexterity, and scores of 14 or better in constitution,
intelligence, and wisdom. There is no prime requisite or experience
point bonus.
Weapons
and Armor: The mindwalker may use only light armor, per the standard
psionicist rules, and may not employ a shield. Mindwalkers may gain
proficiency in any weapons desired, but have an affinity for the bastard
sword or katana.
Proficiencies:
The mindwalker begins play with three non-weapon proficiency slots and
two bonus proficiencies: literacy and meditation. These characters have
access to the general, warriors, and psionicist groups. They do not
automatically gain the contact proficiency. Mindwalkers gain proficiency
slots as warriors: one of each every three levels thereafter. Weapon
expertise is available to the mindwalker, but she may not gain any higher
form of specialization.
Special
Abilities: The mindwalker has a number of abilities which make her very
unusual.
-
Special
psionics functions: The mindwalker gains fewer powers, overall,
than a generalist psionicist of equal level. However, none of the
mindwalker's psionic abilities require PSPs. Many of the mindwalker's
powers function automatically. Those that are activated consciously
will remain in effect for up to two rounds per level, as applicable.
-
Warrior
To Hit and Number of Attacks progression: The mindwalker fights
as a fighter of equal level with respect to hit probability and
number of attacks allowed. She uses the psionicist saving throw
table.
-
Enhanced
Hit Dice: The mindwalker receives 1d8 hit points per level through
ninth level, and gains +3 hit points per die thereafter.
-
Followers:
The mindwalker knight gains followers as a psionicist at ninth level.
| Level |
XP
|
Hit Points
|
Powers Gained
|
|
1
|
0
|
1d8
|
Telekinesis (S), Deflect, Inertial Barrier, Catfall
|
|
2
|
1600
|
2d8
|
Danger Sense, Combat Mind
|
|
3
|
3200
|
3d8
|
Project Force (S), All-round Vision
|
|
4
|
6400
|
4d8
|
Sensitivity to Observation, Post-hypnotic Suggestion
|
|
5
|
16000
|
5d8
|
Sensitivity to Psychic Impressions (S), Biofeedback
|
|
6
|
32000
|
6d8
|
Safe Path
|
|
7
|
64000
|
7d8
|
Energy Control (S), Send Thoughts
|
|
8
|
120000
|
8d8
|
Invincible Foes
|
|
9
|
225000
|
9d8
|
Mindwipe (S), Accelerate
|
|
10
|
475000
|
9d8+3
|
Cell Adjustment
|
Power Alterations:
The mindwalker's powers are altered as described below.
- Telekinesis:
Conscious power. The weight limit is the mindwalker's level squared
times ten pounds. This is also the mass limit for all telekinetic
powers.
- Deflect:
Automatic power when armed and ready. The mindwalker receives a saving
throw versus petrification to deflect attacks with her weapon. Magic
weapons allow the mindwalker to deflect magical or specially damaging
attack forms. This power works without requiring initiative or using
an action, but does cause loss of initiative for the round if used.
- Inertial
Barrier: Conscious power that operates for up to two rounds per level.
The power requires major concentration at levels 1-4 (half move, no
other actions), minimal concentration at levels 5-8 (full move, may
defend normally and use defensive powers, may not initiate attacks
or other conscious powers), and no concentration at higher levels.
- Catfall:
Conscious power, but does not require significant concentration.
- Danger
Sense: Automatic power that will warn of physical sources of danger
to the mindwalker.
- Combat
Mind: Automatic power that enhances the mindwalker's initiative by
-1 for every five levels, or part thereof.
- Project
Force: A conscious science requiring a ranged attack to-hit roll.
The damage inflicted increases to 2d6+AC at 8th level and
3d6 at 13th level. Use of this power counts as an attack,
and may be eligible for multiple attacks at high levels.
- All-round
Vision: Automatic and always functioning ability. Negates bonuses
and special effects for back attacks.
- Sensitivity
to Observation: Automatic and always functioning ability.
- Post-hypnotic
Suggestion: This conscious power has no PSP cost. Unlike the standard
devotion, it allows a saving throw versus spell, with the target's
wisdom modifier applied. It will not work against targets with scores
of 17 or higher in either intelligence or wisdom.
- Sensitivity
to Psychic Impressions: Conscious power, but will automatically detect
the presence of strong psychic impressions, if the gamemaster feels
that it would enhance the story.
- Biofeedback:
Conscious activation, but requires no concentration and lasts for
up to two rounds per level. Enhances AC by -1 and reduces damage by
two points per wound.
- Safe
Path: Automatic power applies to armor class and saving throws, as
well as pathfinding.
- Send
Thoughts: Conscious power not limited by distance.
Special
Restrictions: The mindwalker must abide by a number of restrictions
and requirements to learn and maintain his powers.
- Restricted
psionics: A mindwalker may only gain and use the psionic devotions
and sciences listed in the table, above. There are no options for
gaining other powers until he reaches 20th level, when
he may research additional powers.
- Ethical
restriction: The mindwalker must follow a special code of behavior
that is lawful, disciplined, and dedicated to the service of some
higher cause.
Last updated
05-Nov-2001
Content copyright © 1998-2003 by SilverDragon.
|