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Mageduelist
"Fear
to face my blade, no less than my Art, villain!"
Not all
spellswords want to wear heavy armor. There are some arcane spellcasters
who appreciate the flashing blades and quick wit of the fencingmaster
or duelist. The way of blending magical art and well-honed swordsman's
skills is not restricted to the elven bladesinger alone. The mageduelist
is another path to glory.
A mageduelist
combines arcane spellcasting abilities with the nimble art of unarmored
fencing. The character who qualifies for this prestige class actually
meets the requirements for both the duelist and spellsword prestige classes
(with a couple of stylistic modifications). A mageduelist is an expert
in civilized combat with both sword and spell, and has learned to use
wits and finesse to make his case for justice.
The mageduelist
enjoys the flashy and dramatic in his way of fighting. The swashbuckling
style of swinging from ropes and chandeliers to engage the enemy is entirely
consistent with the mageduelist's approach. Calling out a wizard to fight
a public mageduel is another way a mageduelist might resolve a conflict
between spellcasters. Even when no one else is present, the mageduelist
is always performing to an audience of himself, and so style counts. Good
form is not as important as victory, but victory without good form is
at best a meaningless lost opportunity and at worst a personal dishonor.
The way of
the mageduelist was forged by Master Abercrombie Jones, a Contradinan
swordsman and wizard. Though it presently has few adherants, Master Jones
teaches other students in between (and during) his travels and adventures.
He typically returns to Voyreem to relax and study between journies.
Requirements
The prospective mageduelist must have defeated
opponents in single combat with both sword and spells. Only by understanding
physical and arcane combat separately can a student truly understand how
to blend the strengths and best tactics of each with the other.
- Base Attack bonus:
+6
- Perform Ranks:
3
- Knowledge (any) Ranks:
6
- Spellcraft Ranks:
6
- Tumble Ranks:
5
- Feats:
Combat Casting, Dodge, Expertise, Mobility, Weapon Proficiency (rapier
or saber)
- Spells:
Ability to cast 2nd level arcane spells, including true strike
- Deed:
The student must have defeated at least one foe through force of arms
alone, without resorting to spellcasting or spell-like powers. The student
must also have defeated a different opponent through spellcasting alone,
without resorting to physical combat abilities. Both challenges must
have been in single combat, without the help of others. However, the
single combats may have been in the setting of a larger melee in which
allies fought other opponents.
- Alignment:
Master Jones teaches only good-hearted students, but the class itself
has no alignment restrictions.
Class Features
- Weapon and Armor
Proficiency: Mageduelists gain
no additional proficiency with weapons, armor, or shields beyond that
already learned from previous classes. The mageduelist's preferred weapon
is the rapier, saber, or elven fineblade.
- Spells per Day:
For every three levels gained as a mageduelist, the character gains
new spells per day as if he had also gained two levels in an arcane
spellcasting class he belonged to before adding the prestige class.
He does not, however, gain any other
benefit a character of that class would have gained--only the spells
known and castable and the effective caster level. If the character
had more than one arcane spellcasting class, he must choose which class
he adds the new level for purposes of determining spells per day.
- Canny Defense:
When not wearing armor, a mageduelist adds his Intelligence bonus to
his Dexterity bonus to modify Armor Class while wielding a melee weapon.
If the mageduelist is caught flat-footed or otherwise denied his Dexterity
bonus, he also loses this bonus.
- Precise Strike:
The mageduelist uses a combination of arcane insight and fencing skill
to strike vulnerable points for extra damage. This extraordinary ability
allows the mageduelist to strike precisely with a one-handed fencing
weapon, gaining a bonus 1d6 damage added to his normal damage roll.
Every three duelist levels gained thereafter, he increases the extra
damage by +1d6. When making a precise strike, the duelist cannot attack
with a weapon in his other hand, although he can defend with it. A mageduelist's
precise strike only works against creatures normally subject to critical
hits, and defenses against critical hits also protect against the bonus
damage of the precise strike.
- Create Mageduel:
The character learns how to create and fight an official mageduel. This
skill is not restricted to mageduelists, but is noted here as a reference.
The rules for mageduels are listed on pages 14-17 of the Magic of
Faerun supplement. A character losing a mageduel is subject to the
agreed upon results of the contest as if under a geas spell.
Refusing to abide by the geas results in temporary loss of all
spellcasting ability, as well as the usual effects of refusing to follow
a geas, until the character resumes compliance with the geas.
- Mageduel Quick
Draw: The mageduelist learns to react quickly to get the
first spell in against his opponent in a mageduel. He gains a +2 competence
bonus to his initiative modifer within a properly formed mageduel arena.
This bonus does not apply anywhere else but within a formal mageduel.
- Bonus Feat:
At 3rd and 9th levels, the mageduelist gains a bonus feat. This must
be either a metamagic feat or one drawn from the bonus feats allowed
to a fighter. (The expanded campaign list of fighter bonus feats may
be used.)
- Mageduel Defense:
The character has learned how to apply some of his finesse and quickness
to the mageduel setting. He gains a +2 competence bonus on all saving
throws he makes within a properly formed mageduel arena. This bonus
does not apply anywhere else but within a formal mageduel.
- Spellsword
Cache: The mageduelist
learns how to store spells of up to 3rd level in his weapon. Effectively,
he gains the Brew Potion feat using an alternative medium (see page
80 of the Player's Handbook). All rules, XP costs, and expenses that
apply to Brew Potion also apply to this ability, with the following
exceptions. Once cached, the spell remains intangible, resonating within
the mageduelist's weapon until it is needed. To call on the desired
spell, he holds his weapon forth as a standard action that draws an
attack of opportunity (but Concentration can be used to activate the
spell defensively). The mageduelist absorbs the cached spell's effect
through the weapon's pommel. By touching his weapon to another willing
individual, he can confer the spell on that target. The mageduelist
can store a number of spells in his weapon equal to his level in this
prestige class plus his Intelligence score. Cached spells are never
accidentally lost during combat. If the weapon is ever broken, all the
spells cached within are immediately ruined.
- Mageduel Attack:
The character has learned how to increase his offensive ability in a
mageduel. All spells the mageduelist casts within a properly formed
mageduel arena gain a +2 competence bonus on the saving throw DC. This
bonus does not apply anywhere else but within a formal mageduel.
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Mageduelist (Hit Die: d8)
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Level
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Attack
Bonus
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Fort.
Save
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Ref.
Save
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Will
Save
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Special
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Spells
per Day
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1
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+0
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+0
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+2
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+2
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Canny Defense, Precise Strike +1d6,
Create Mageduel
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2
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+1
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+0
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+3
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+3
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Mageduel Quick Draw
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+1 level of existing
class
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3
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+2
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+1
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+3
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+3
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Bonus Feat
|
+1 level of existing
class
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4
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+3
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+1
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+4
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+4
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Precise Strike +2d6
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|
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5
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+3
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+1
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+4
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+4
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Mageduel Defense
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+1 level of existing
class
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6
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+4
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+2
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+5
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+5
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Spellsword Cache
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+1 level of existing
class
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7
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+5
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+2
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+5
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+5
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Precise Strike +3d6
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|
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8
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+6
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+2
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+6
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+6
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Mageduel Attack
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+1 level of existing
class
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9
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+6
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+3
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+6
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+6
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Bonus Feat
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+1 level of existing
class
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10
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+7
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+3
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+7
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+7
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Precise Strike +4d6
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Class
Skills
Skill
Points gained per level: 4 + Intelligence Modifer
Class
skills: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con),
Jump (Str), Knowledge (any) (Int), Listen (Wis), Profession (Wis), Sense
Motive (Wis), Spellcraft (Int), Spot (Wis), and Tumble (Dex).
Last updated
01-Sep-2002
Content copyright © 1998-2003 by SilverDragon.
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