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Battle
Wizard
AD&D
2nd Ed. Hybrid Class
This information
applied until the War of Falling Stars, in LY 2143, when the entire
city of Elantra was destroyed by a falling star hurled from the heavens
by the Sky Golems.
Battle wizards are trained at the War College of Elantra
in Kyriabor. They are warrior mages of the highest caliber, and are
regarded with great respect among the military organizations of Jaastenland.
Only one hundred officers graduate each year from the War College, and
of them no more than twenty are battle wizards. To even have a chance
of being admitted to the prestigious College, a person must show outstanding
potential (15 constitution, 15 intelligence, 11 wisdom, 13 charisma)
and be sponsored by a person or organization willing to vouch for the
character of the cadet and to pay the high admission fees and tuition
(typically 5,000 kruger per year for four years plus an admissions fee
of 1,000 kruger). It is not possible to self-sponsor. Only candidates
sponsored by established dignitaries and organizations are given an
examination. Those that show magical aptitude are given the course of
study of the battle wizard. The other cadets are enrolled in the command
officer course.
Battle wizards are the masters of unconventional strategy
and tactics for Jaastenland military units. Beyond serving merely as
sources of magical firepower, battle wizards also advise commanders
on strategy and tactical ploys that enhance the success of both standard
and elite units. In many cases, the battle wizards are actually given
command of troops and expected to lead their soldiers to victory. Battle
wizard might also lead raids or special teams of elite soldiers on difficult
and dangerous missions.
Except at the highest levels, these wizards are almost
invariably in service to some noble or government. The officer’s sponsor
paid a high price in gold and favors to secure a position for the wizard
at the College, and there has not yet been a sponsor who did not expect
to be repaid for his investment. In fact, the battle wizard himself
has little control over his assignments or missions. The flexibility,
knowledge, and magical power of the wizard make him as much a prize
and pawn of the powers-that-be as a useful military asset. Different
sponsors set their own conditions for the contracting of their battle
wizards. Some make no provision for the release from service, but most
allow the wizard to pay back the investment and win free agency for
between 40,000 to 50,000 kruger, measured in gold, years of service,
or a combination of the two. Most of these military specialists remain
in the service of their sponsors for their entire careers, gaining honors,
wealth, reputation, and fame. A few complete their contracts and go
on to become mercenary leaders, adventurers, or minor nobility.
In any case, the battle wizard must be of lawful alignment
and adhere to a special military code of honor. Violations of this Martial
Code bring swift reprimand from fellow officers and from the arbiters
of the War College. These reprimands usually carry great penalties to
reputation among the military and upper classes. Employers or sponsors
who would cause an officer to abandon or violate the code are reprimanded
in other ways, often through Bardic ridicule and censure. The Martial
Code requires that the battle wizard and other graduates of the War
College behave at all times and in all ways as honorable and professional
soldiers. The specific provisions of the code are detailed below.
- I will take no unfair advantage of my opponents.
- I will not cause needless destruction of life
or property.
- I will not misuse my abilities and commands against
the laws of nature and of my employer’s lands.
- I will not become personally involved in the politics
of the situations in which I am employed.
- I will not engage in revenge or retribution, either
on a personal scale or for an employer.
- I will not make slaves of prisoners, nor employ
torture or degradation below the captive’s proper station to obtain
information.
- I will always seek to carry out my orders to the
best of my abilities and will render faithful and true service to
my employer.
- I will seek to achieve victory with the minimum
amount of force.
- I will, whenever possible, seek to increase the
order and dignity of human life through my actions, and never seek
to degrade or enforce subjugation of my defeated opponents, because
I may soon be in their circumstances.
- I will behave at all times and in all ways as
a professional soldier of whom I, my family, and my countrymen can
be proud.
Graduates of the Elantra War College are expected to send
a tithe of their wealth to the College to help maintain and increase its
glory and knowledge. Battle wizards must pay 10% of their earned wealth
as membership dues to the nearest official of the College in order to
remain in good standing in the professional society of their peers. The
College pays for ransoms for its members whose employers or units cannot
afford to ransom them from captivity. The cost of the ransom of the member
and his equipment must be deducted from the service contract of the sponsor,
if it is still in force. Upon ransom, the member is freed to return to
the service of his employer, if applicable, or to seek other opportunities,
as the case may be.
Campaign Role: Battle wizards are limited warrior
mages. They serve as special military officers for Jaastenland nobles
and governments. Nearly all of them are full-time soldiers, not adventurers.
Their magical skills are excellent in small or large scale battles or
combat, and their personal fighting abilities are also respectable.
They are nearly unique in their ability to cast wizardly spells while
wearing heavy armor and employing shields. Despite these significant
abilities, they are rare characters because of their ability and alignment
requirements, and because of the number of graduates produced by the
Elantra War College each year. There are about as many battle wizards
in the world as paladins, or perhaps even fewer.
Requirements: The battle wizard must be of lawful
alignment and have scores of 15 or better in constitution and intelligence,
a wisdom score of 11 or better, and a charisma of at least 13. The prime
requisites are intelligence and consitution. Even though the class is
a custom hybrid, the paths of success for the battle wizard are well-established
and permit those with natural ability to excel. Characters with a 16
or more in both scores gain a 10% experience point bonus.
Weapons and Armor: Battle wizards may use any
type of protective armor and shield. They may gain proficiency in any
weapon. Battle wizards fight as warriors, and are allowed weapon specialization
at third level or higher. They use the best saving throws of warriors
or wizards.
Proficiencies: A battle wizard begins with two
weapon proficiency slots. They also begin play with four non-weapon
proficiency slots and three bonus proficiencies: literacy, leadership,
and spellcraft. The others may be spent on skills from the general,
warrior, or wizard groups. The astral perception and projection skills
cost only one proficiency slot each for the battle wizard, because such
skills are regarded as highly useful for battlefield scouting. The battle
wizard gains one weapon and one non-weapon proficiency slot every three
levels.
Special Abilities: The battle wizard has a number
of abilities which make him unusual.
- Wizard Spellcasting: The battle wizard
learns and casts spells from the Combat school of magic, using the
wizard spells castable per level table. He may also learn and cast
spells from the Universal school. He can use magical items restricted
to fighters, and may employ wizard items if they have an applicable
link to combat, war, or universal wizard magics. He may not learn
or cast spells from other schools, nor may he use magic items from
restricted schools unless they are usable by any class.
- Combat School Specialization: The battle
wizard has specialized in the application of magic to personal and
unit combat. As a result, he casts spells from the Combat school faster
(-2 on casting times), farther (+25% greater range), and more often
(one bonus Combat spell per spell level).
- Armored Spellcasting: Battle wizards
are trained to cast their spells while armed and armored for combat.
They may cast spells in any type of armor, and are considered to be
able to cast spells that have somatic components with one hand while
the other bears a shield. Battle wizards are, however, subject to
having their spells disrupted during casting as any other spellcaster.
- Reaction Modifiers: The battle wizard
is a figure that many throughout Jaastenland respect and admire. The
battle wizard will gain a favorable +2 on reaction rolls from soldiers,
officers, and members of the nobility. Unfortunately, his reputation
among the common folk is less bright. Viewing a battle wizard is said
to mean that war and death will soon follow by most peasants and peaceful
folk. The wizard receives a negative -2 reaction modifier from these
groups.
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Level Statistics
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Battle Wizard Spells
Castable by Level
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| Level |
XP
|
Hit Points
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Spell Points
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1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
| 1 |
0
|
1d8
|
8
|
2
|
|
|
|
|
|
|
|
|
| 2 |
3000
|
2d8
|
12
|
3
|
|
|
|
|
|
|
|
|
| 3 |
6000
|
3d8
|
25
|
3
|
2
|
|
|
|
|
|
|
|
| 4 |
12000
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4d8
|
35
|
4
|
3
|
|
|
|
|
|
|
|
| 5 |
25000
|
5d8
|
60
|
5
|
3
|
2
|
|
|
|
|
|
|
| 6 |
50000
|
6d8
|
75
|
5
|
3
|
3
|
|
|
|
|
|
|
| 7 |
100000
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7d8
|
105
|
5
|
4
|
3
|
2
|
|
|
|
|
|
| 8 |
200000
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8d8
|
130
|
5
|
4
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4
|
3
|
|
|
|
|
|
| 9 |
400000
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9d8
|
180
|
5
|
4
|
4
|
3
|
2
|
|
|
|
|
| 10 |
800000
|
9d8+1
|
210
|
5
|
5
|
4
|
3
|
3
|
|
|
|
|
| 11 |
1200000
|
9d8+2
|
260
|
5
|
5
|
5
|
4
|
4
|
|
|
|
|
| 12 |
1600000
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9d8+3
|
340
|
5
|
5
|
5
|
5
|
5
|
2
|
|
|
|
| 13 |
2000000
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9d8+4
|
390
|
6
|
6
|
6
|
5
|
5
|
3
|
|
|
|
| 14 |
2400000
|
9d8+5
|
480
|
6
|
6
|
6
|
5
|
5
|
3
|
2
|
|
|
| 15 |
2800000
|
9d8+6
|
530
|
6
|
6
|
6
|
6
|
6
|
3
|
2
|
|
|
| 16 |
3200000
|
9d8+7
|
655
|
6
|
6
|
6
|
6
|
6
|
4
|
3
|
2
|
|
| 17 |
3600000
|
9d8+8
|
730
|
6
|
6
|
6
|
6
|
6
|
4
|
4
|
3
|
|
| 18 |
4000000
|
9d8+9
|
865
|
6
|
6
|
6
|
6
|
6
|
4
|
4
|
3
|
2
|
| 19 |
4400000
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9d8+10
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940
|
6
|
6
|
6
|
6
|
6
|
4
|
4
|
4
|
2
|
| 20 |
4800000
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9d8+11
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1040
|
6
|
6
|
6
|
6
|
6
|
5
|
4
|
4
|
3
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Special Restrictions: The battle wizard
must abide by a number of restrictions and requirements to learn and
maintain his powers.
- Alignment: The battle wizard must be of lawful alignment
in order to maintain his military bearing, discipline, and image.
- Wealth: The battle wizard must donate 10% of all
wealth or treasure gained to the Elantra War College officers’ society.
He can expect to be notified of advances in warcraft and to be ransomed
by the society if his employer cannot do so.
- Code of Honor: The battle wizard must adhere to the
code of conduct described earlier. If he does not, he will lose the
respect of his peers, be removed from the society of the College,
and may not advance in level. In order to regain his standing, he
must receive atonement from a priest of suitable ethics and
level, doing the penance or quest required to demonstrate his sincerity.
- Duty to Sponsor: Until the character is able to complete
the initial contract of service (negotiated between player and DM),
he is at the beck and call of his employer. The employer may be the
party that originally sponsored him to the College, but his services
may be traded to others without the need for the battle wizard’s consent.
A battle wizard should not expect to be able to go off adventuring
with companions. His duty places great demands upon his time and energy.
Followers & Schools: Battle wizards who have completed their
contract of service to their sponsor may establish themselves as independent
commanders. They might become leaders of mercenary units or gain lands
from other sources of title. In either case, they gain skilled men-at-arms
and veteran warriors to serve them as fighters do at ninth level. They
may also gain henchmen in the normal fashion, but will not gain apprentices
as wizards. If an independent battle wizard has the wherewithal to sponsor
another candidate for membership in the College, his request will be looked
upon most favorably.
Last updated
05-Nov-2001
Content copyright © 1998-2003 by SilverDragon.
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