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The
Amazon
Dungeons
& Dragons Prestige Class
Warrior,
Leader, Sister to Other Women
Amazonia
is a powerful nation halfway around the world from the Four Kingdoms.
It is also a very new monarchy, as nations go, having been conquered not
much more than thirty years ago (LY 2135). Queen Sally was originally
a pirate captain, then a pirate Lady, from Landers. Her courage, determination,
and ruthlessness drove her to great heights of power spanning several
continents. Using military, magical, and technological power, as well
as her own leadership abilities and guile, she led a growing army of followers
toward a goal far above mere piracy. Queen Sally forged a society in which
women were recognized as socially superior to men, tossing aside the lip
service given to female equality in the Four Kingdoms. By nature, men
have greater physical strength and are often better suited to hand to
hand combat than women. However, they cannot truly know what it is to
give life—only take it. Because they cannot develop this empathy—which
Amazonians consider crucial for governing a nation—Amazonia considers
men generally unsuited for high leadership positions.
At the heart
of Queen Sally's Amazonian ideal is an ethic of duty and honorable service.
Before a woman brings life into the world, she must defend the lives of
those who are already here. Only by facing death can she truly understand
what she has to lose, and why it is a woman's responsibility to protect
others. All young Amazonian women must serve for two years in the military
forces of the nation. Until this service is completed, a woman may not
bear children.
While most
women leave the service after their initial terms, some find the life
to their taste. These women join the ruling warrior class. Many are fighters,
while some are rangers, paladins, pilots, or clerics. The most elite women,
however, advance into a recognized two-tiered sorority of professional
warriors known simply as "the Amazons." The first rank in this group is
the Amazon Warrior. Those who do well in this role qualify for the advanced
standing of Amazon Knight, which is a
separate prestige class of its own. Warriors of advanced skill, but who
may lack the qualifications for or interest in the Knighthood, continue
as leaders and officers of the Amazonian military. Progress in levels
of the Amazon Warrior class may confer additional military rank, but this
is not necessarily the case.
Get
stats for selected Amazonian troops (Acrobat PDF document, 18 Kb).
Hit
Die: d10.
Class Skills
Amazon Warrior
class skills: Bluff (Cha), Climb (Str), Diplomacy (Cha), Jump (Str), Knowledge
(any) (Int), Navigate (Int), Pilot (Dex), Profession (Wis), Ride (Dex),
Sense Motive (Wis), Swim (Str), Use Device (Int).
Skill points
gained per level: 2 + Int mod.
Class Requirements
- Base
Attack Bonus +4.
- Leadership
Potential:
Charisma bonus of +1 or better.
- Military
Skills:
Climb (4 ranks), Jump (4 ranks). Knowledge (war) 6 ranks. You must also
be literate.
- Heroic
Feats:
Dodge, Iron Will, Lightning Reflexes, Mobility, Weapon Focus (any sword),
Technical Proficiency.
- Special:
This class is only open to female characters.
Class Features
- Weapon
and Armor Proficiency:
Amazons have proficiency with all simple and martial weapons, and with
light, medium, and heavy armor and shields. They prefer ranged weapons
and melee weapons that depend upon skill or strategy, rather than brute
strength. They wear their Amazonian Girding armor proudly, as tokens
of service to their nation and queen.
- Amazon
Girding:
You receive a custom-made suit of combat armor from the Sorority. As
you progress in level, your superiors may have the armor enchanted for
you as a reward for service or valor. Alternatively, you may also pay
to have the armor enchanted yourself, with permission from your current
commander. This armor is made of advanced composite materials and takes
into account your own fighting style, body structure, and preferences.
It is fitted by master armorers who work exclusively for the Sorority
on such gear. Amazonian Girding is masterwork medium armor with the
following statistics: Armor bonus +9, Max Dex +6, Armor Check Penalty
-1, Spell Failure 15%, move 20, weight 15 lb. Similar armor (if
available elsewhere) would cost 750 gp, at a minimum, and two months
to craft.
- Code
of Conduct:
You must uphold the rights of women, act with honor, help those who
need help, and punish those who threaten or harm innocents. You also
strive to remain free of such flaws as selfishness, greed, callousness,
jealousy, and laziness. Your code also requires that you strive to avoid
unnecessary violence, whenever possible. Amazons will always aid a member
of the Sorority, unless service to Country or Queen commands otherwise.
- Fast
Movement:
(Ex) You gain +10 feet to your basic racial movement when you are wearing
medium armor or less and are not heavily loaded, as the barbarian class
ability on page 25 in the Player's Handbook. This ability does
not stack with similar abilities gained from the barbarian, monk, or
other classes.
- Spring
Attack:
You gain the Spring Attack feat as a bonus feat at 1st level. If
you already have this feat, you gain no other bonus.
- Precise
Strike:
(Ex) You learn the techniques of a quick, in-and-out fighting style.
When you move at least 10 feet to attack and are not hit by any attacks
of opportunity thus provoked (if any), you gain a competence bonus of
+1d6 to damage. You may not charge and use this ability, as charging
uses a speed and recklessness incompatible with fine accuracy. This
bonus increases by an additional +1d6 every third class level beyond
second. You may combine this precise strike with a Spring Attack. The
bonus damage stacks with other bonus dice gained from sneak attack or
other similar skill.
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Amazon Warrior (Hit Die:
d10)
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Level
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Attack
Bonus
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Fort.
Save
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Ref.
Save
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Will
Save
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Special
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1
|
+1
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+2
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+0
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+0
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Code of Conduct, Amazon Girding, Fast
Movement, Spring Attack
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2
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+2
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+3
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+0
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+0
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Precise Strike +1d6
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|
3
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+3
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+3
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+1
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+1
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Ranged Weapon Feat
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4
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+4
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+4
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+1
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+1
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Leadership
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5
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+5
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+4
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+1
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+1
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Precise Strike +2d6, Battle Cry
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6
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+6
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+5
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+2
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+2
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Direct Troops
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7
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+7
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+5
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+2
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+2
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Rally Troops
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8
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+8
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+6
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+2
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+2
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Tactical Advantage, Precise Strike
+3d6
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9
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+9
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+6
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+3
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+3
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Battle Standard
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10
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+10
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+7
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+3
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+3
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Die for your Country
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- Ranged
Weapon Feat:
You gain any one of the Point Blank Shot series of feats as a bonus
feat. This may include the Autofire feat. You must meet the prerequisites
for any feat you choose.
- Leadership:
You take command of troops and learn to lead in both combat and
peaceful situations. You gain the Leadership feat as a bonus feat.
- Battle
Cry:
(Ex) When your shout rings across the battlefield, it lifts the spirits
of your allies. This ability functions as the bard's inspire courage
ability, found on page 28 of the Player's Handbook. It grants
a +2 morale bonus to saving throws against charm and fear effects and
a +1 morale bonus to attack and weapon damage rolls. This bonus lasts
for 5 rounds plus your Charisma bonus. You can shout a battle cry once
each day for every level of the Amazon class you have attained.
- Direct
Troops:
(Ex) As a full-round action, you can give compelling directions. You
can bestow a +2 competence bonus on either to hit rolls or skill checks
to all allies within 30 feet who can hear you. This bonus lasts 5 rounds
plus your Charisma Bonus.
- Rally
Troops:
(Ex) Your presence is enough to grant any allies within 30 feet a second
saving throw against fear and charm effects to which they have already
succumbed. Even if they fail the second saving throw, any fear effects
are less severe: panicked characters are only frightened, frightened
characters are only shaken, and shaken characters are unaffected by
the fear effect.
- Tactical
Advantage:
(Ex) As a full-round action, you can direct any allies whose positions
you can see (either directly, by magic, or by technology) in order to
coordinate their tactics. You can give a +2 competence bonus to those
directed on attacks, armor class, or skill checks. This bonus lasts
for five round plus your Charisma modifier.
- Battle
Standard:
(Ex) The mere sight of your banner or other heraldic display is enough
to turn the tide of battle. Allies within sight of your personal standard
gain the effects of both Battle Cry and Rally Troops (above) as long
as the standard is within range and held by you. If your standard is
captured in battle all allies within range aware of its loss suffer
a -1 morale penalty to attacks and damage (in addition to the loss of
its benefits) until it is recovered.
- Die
for Your Country:
(Ex) Your presence inspires troops to make the ultimate sacrifice for
your cause. Any allies within range of your voice (including by magic
or technology) can continue to fight while disabled or dying without
penalty. They continue until they reach -10 hit points.
Last updated
16-Nov-2003
Content copyright © 1998-2003 by SilverDragon.
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